[OLD] Open Setup Ideas and Discussion

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NoodleHead
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Post Post #5008 (isolation #0) » Wed Jul 25, 2012 7:30 am

Post by NoodleHead »

Hi guys. I am new to this forum, but I have played mafia games in several forums quite a bit. I have created a 2-UC setup a while ago to prevent the over-reliance of the investigative roles while increasing the likelihood of mafia coming out with false roles. I have tweaked a few things to balance the game... Hope I can get some of you guys' input as well. thanks!

(If anyone's interested, I'd like to see how this game is played by the members here in mafiascum. :D From the result of the first two games, I assure you that this format is very fun!)


2-UC version 3.0



- 2 investigative roles: 1 regular UC, and 1 dumb UC. Both UC and dUC do not know their own identities. dUC's investigative result is always opposite of the actual affiliation (GUILTY/INNOCENT), and the name of his target is given to Mafia every night (no investigative result) until one of the two UC's is dead.

- 1 medic. The medic can protect anyone he wishes but himself. The medic's target will not only be protected from mafia, but will also be protected from the investigation and Vigi's kill. If the medic's target is a special townie, the targeted special townie loses his ability for the night.

- 1 Vigilante. Vigi gets a kill if a special townie (this includes mafia's SACRIFICE as a special townie) is killed.
Vigi is "GUILTY" when investigated by UC.
Vigi does not lose stock kill if he is interrupted by medic's protection, but he does lose it if his target is protected by medic.

---------------------------------------------------------------------------

- Mafia side: All regular, but with the ability to SACRIFICE. When enacting SACRIFICE, you can die as any role (regular/special townie), and are allowed last gasp. When sacrificed as a special townie, Vigi gains a kill stock. Medic protection can prevent mafia from sacrifice.


Mafia side also gets to choose one of the two options before the game starts:

1. An extra mafia member (+1) with the above rules. The additional member would make the possible "blend-in" and SACRIFICE easier to execute.
[mafia : civ ~ 1 : 2.5]


or

2. No bonus mafia member, but Mafia receive names from both UC/dUC's investigating targets every night until one of the two UCs is killed. The identity of which UC investigate which target is indistinguishable (Not given).
[mafia : civ ~ 1 : 3]



The option which Mafia will choose will not be known by the townies until the end of the game.

=============================================================================

Details: (copy/paste from the previous games that I ran)

20~25 players
:
? mafia
,
4 special civs
, and
? regular civs
.



Basic Rules and Info


-
All roles are Randomly chosen
.
-
When two or more players receive the same # of lynch votes, it will result No lynch
.
-
When both "No lynch" and the "player lynch" receive the same # of votes, it will result a lynch to the player
.
- Other than the mafia side,
NO PM ALLOWED among the players
.
-
No editing
. If caught editing, you will be instantly disqualified.
- You may claim or lie about your role, but
no revealing PM regarding Role-assignment info.

- Be active, but not overly active.
Think before you post
, so you won't be making triple posts.
-
Last gasp will be PM'd to me.
You have
12 hours to write the last gasp
after your death. Mafia side will not get a last gasp (w/ the exception of self-kill). However, if you want to give props after death, you may PM me and I will post it as an "out-of-game" msg.
-
"No Lynch" is allowed
, but self-lynch isn't.



= ROLES =

============================================
Recular Civ (Civ)
- has a duty to lynch a target during the day phase. The highest vote gets axed when the day ends.

Undercover Agent (UC)
[/color]
– In addition to the regular civ's duty, the undercover has the investigative power on a single target every night. The affiliation will be revealed to UC at the end of the night (
INNOCENT/GUILTY
). If UC chooses to target himself, or if UC's target happens to be the same to the dUC or Medic on the same night, the result will be “
INCONCLUSIVE
.”

Undercover Agent (dUC)
– In addition to the regular civ's duty, the dumbass undercover has the investigative power on a single target every night. The opposite of the target's true affiliation will be revealed to dUC at the end of the night (
GUILTY/INNOCENT
). If dUC chooses to target himself, or if dUC's target happens to be the same to the UC or Medic on the same night, the result will be “
INCONCLUSIVE
.”

Note:

1. When receiving “UC” roles, both UC and dUC will only know themselves as “UC.” The identity of dUC will not be revealed until the end of the game. No matter which UC is killed during the game, the story will only reveal that the “UC” is dead.
2. “Beginner’s mistake”: The name of dUC’s target will be revealed to Mafia next day. However, it does not reveal the target’s roles. During the game, if one of the UC’s dead, the mafia will stop receiving the names of the target from that point and onward, regardless of which UC is dead.
If mafia side chooses to go for their option # 2 (see post 1), then the names of the investigated from both UC and dUC will be given to mafia every night until one of the UCs is dead.

3.
UC or dUC's night action will be interrupted by the medic if the medic happens to protect UC/dUC for the night, respectively. The investigation result will be "BOTCHED."

4.
If UC/dUC happens to investigate the target that is "protected" by the medic, the result will be "INCONCLUSIVE."



Medic (Medic)
– In addition to the regular civ's duty, the medic gets to protect a single target (except self) every night from Vigilante and/or Mafia’s kill.

Note:

1. If medic happens to protect a special civ, he will also interrupt his action.
Vigi cannot kill on the same night when he is protected by the medic, and the UC cannot investigate on the same night when he's protected by the medic.

2. If UC/dUC happens to investigate the target that is "protected" by the medic, the result will be "INCONCLUSIVE."

Vigilante (Vigi)
– In addition to regular civ's duty, the Vigi gains one stock kill at night for each UC/dUC/Medic being kill by Mafia at night. Vigi also gains a stock kill if Mafia enacts SACRIFICE as a special civ. If the UC/dUC/Medic is killed, Vigi gains the kill from the next night.
Vigi is "GUILTY" when investigated by UC.


Note:

1. Vigi may store as many kill stock as long as he's alive. However, he may kill at most 1 person per night.
2.
Vigi's night action will be interrupted by the medic if the medic happens to protect Vigi for the night.


-------------------------------------------------------------------
Mafia
- In addition to the regular civ's duty, the mafia get to kill one player per night. If mafia side enacts SACRIFICE, the identity of the dead mafia member
may be revealed as any civilian roles (Regular, Vigi, Medic, or UC) of his choice
, and is allowed a last gasp. Such a move will NOT change the dead mafia's affiliation. (Therefore, if mafia side wins, he wins.)



= THE ORDER OF NIGHT EVENTS =

============================================
The order of all the night events, though mostly overlooked, can be rather important. This is the order of the events that would take place at night.

[
Night starts
] --> *Medic's Protection --> **UC/dUC's Investigation --> Mafia's Kill --> ***Vigi's Kill --> Mafia obtain dUC's target name --> [
Night ends
]


* [ -=
Medic's Protection
=- ]
- UC/dUC's investigation is interrupted if the medic saves him from being killed by mafia at night.
- Vigi's kill is interrupted if the medic saves him from being killed by mafia at night. However, the kill stock is not wasted.
- Medic rescues the sacrificial mafia at night, or protect the mafia from being killed by Vigi.
- If Mafia kills the medic, Vigi is free to kill even if he or his target was under the protection before the medic was alive.

** [ -=
UC/dUC's Investigation
=- ]
- If UC/dUC is killed by mafia, the "beginner's mistake" will be deactivated immediately. Mafia will not be able to receive dUC's investigation for the night and onward.
- UCs receive their investigation result before Mafia's kill is available.
- When UC/dUC's target is protected by the Medic, or if they target themselves, or if they happen to choose the same target to investigate at the same night, their investigative result would be "INCONCLUSIVE"
- When UC/dUC is protected by the Medic, their investigative result would be "BOTCHED"

*** [ -=
Vigi's Kill
=- ]
- Vigi's kill stock is not wasted if mafia killed the target before Vigi does.
- Vigi's kill stock is not wasted if his action is stopped by having Medic protecting him.
- Vigi's kill stock
is
wasted if his target is protected by the medic.
- Vigi is free to kill if the medic was killed by mafia before Vigi's night action.





Thanks!
Last edited by NoodleHead on Wed Jul 25, 2012 9:38 am, edited 2 times in total.
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Post Post #5011 (isolation #1) » Wed Jul 25, 2012 9:32 am

Post by NoodleHead »

well, the 1:2.5 ratio estimate is very rough and misleading. I'd like to say that in a 25 player setting, there should be 6 mafia in the regular setup, and 7 for the +1 bonus.

Also, 10 outa 25 mafia would not be 1:2.5 mafia to civ ratio. that'd be 1 : 1.5. Seven mafia in a 25 player setting is about 1M to 2.5C (i.e. 7M + 18C).

Here are the two games that have been using similar rule so far, although with minor difference: (you may need to register)

Game 1-Mafia's victory. Highlight of the game: Townies pulled a dUC + Vigi + UC 3-hit combo in the mid game.

Game 2-Civ's victory. Highlight of the game: Mafia attempted a fake dUC plan at the end of the game. Things become very deathnote-like at that point.

Game 1 had Vigi being T4T upon death, and game 2 removes T4T from Vigi while allows Mafia to choose any role for sacrifice. The general consensus is that the 2-investigation makes it difficult for Mafia to attack at the end of the game, although it's hard for civs to approach in the beginning.
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Post Post #5013 (isolation #2) » Wed Jul 25, 2012 9:53 am

Post by NoodleHead »

Thank you very much for the feedback! :D You've definitely nailed some of the problems that existed in the two games I ran in the past!

And yes,

self investigation = inconclusive
clash of investigation on the same night = inconclusive
investigation target that is protected by the medic = inconclusive
UC who is protected by the medic = Botched
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