[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Honey bee
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Post Post #7383 (isolation #0) » Wed Sep 24, 2014 3:41 pm

Post by Honey bee »

I'm not really experienced in setup creation or anything and I'm not familiar with open setups so I have no idea if this type of game exists or not or if it's broken/heavily unbalanced. But I've been thinking about something like this for a bit.

7 vanilla town
1 town tracker
1 town jailkeeper
1 town subduer (?) - Targets someone during the night and roleblocks them if they perform a night kill.
3 mafia goons.

Game specific rules-
Day - every time a mafia goon is lynched the day is extended and the town can lynch another player.
Night - every time a town power role (tracker, jailkeeper, subduer) is shot and successfully killed, the night deadline is extended and another set of night actions can be submitted (by both mafia and town power roles)

My first instinct is that it's too scumsided and needs more vts but idk I'd appreciate some input or at least an opinion if it actually sounds fun.
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Honey bee
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Post Post #7386 (isolation #1) » Thu Sep 25, 2014 11:33 am

Post by Honey bee »

Yeah, it is very swingy lol.

Consecutive kills on prs would result in 13 players - (4 deaths + 1 mislynch) = 8 players left or mylo. I also figured a tracker claim day 1 would come with a caveat that the mafia get a free kill when the jailer is shot/mislynched, but your probably right that it's better for a tracker claim.

Tbh I probably should make the game a bit smaller.
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Post Post #8078 (isolation #2) » Sun Apr 19, 2015 4:39 am

Post by Honey bee »

I suppose it functionally works but it feels really awkward to uphold, especially since in your setup control of that day's lynch =/= control of the game.

Also I feel like most town players will always pick vote to prevent screwing it up, or at least I would as town. But idk, it's hard to predict how others would respond to that win condition.
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Post Post #8084 (isolation #3) » Mon Apr 27, 2015 6:42 am

Post by Honey bee »

Yeah, I came up with a solution similar to that, except it involved 2 slots with wagons of 4 and the 9th player hammering both. You also need 18 different wagons to sufficiently test every combination making sure no scum combination could be on one wagon for day one (I think) which is pretty tedious especially with the "fake" vote counts and needs pregame talk.
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