I recommend trying the smaller version first to see if it works. 2 Watchers might also be able to cross-confirm each other, which is problematic.farside22 wrote:Written by Adel, with the help of shaft and Mr. Flay
2 Mafia Goons
2 Mimes (joint RB)
1 Watcher
1 Vigilante
5 Townies
..or 2 Watchers and 3 Mafiosos.
[OLD] Open Setup Ideas and Discussion
Forum rules
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I'd put a limit on how long they can wait before killing; maybe 12-24 hours, to keep things snappy.Xylthixlm wrote:Mutually Assured Destruction
4 scum, 8 town.
Day 1, the players to decide who to lynch normally. Then the lynched player gets a kill before they die, then the killed player gets a kill, etc, until the remaining players are all town or all scum. The player can choose not to kill, in which case it goes back to lynching. Players (including the player about to make the next kill) can talk at any time.
Also, you probably want a different name, as Thok(?) is running a series of nuclear-themed games with that title.All Fall Down?Retired as of October 2014.- Mr. Flay
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Fuck it.JDodge wrote:Oh, and thanks for ruining my chances of blitzing MD with three thought-provoking threads sure to earn me the Professor Mafia scummy.That'sall shot to hell now, isn't it?
In other news, why the hell is somebody called "Empking's Alt" being allowed to nominate/second setups anyway? There are a number of problems here, not least no limitations on who can make/approve setups. If farside's too busy, we need to throttle the pool down through which setups come, to help her.Retired as of October 2014.- Mr. Flay
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Lovers has been discussed to death - I've never seen you address the "Town must lynch unanimously two days in a row" problem.
F&E&E&TOG is awfully swingy, assuming cross-kills go through. Fire and Ice is only borderline Normal, because of the way cross-kills go through.
Are you going to address the Empking's Alt problem? What IS the current process, or is like Title Fairy?Retired as of October 2014.- Mr. Flay
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You are (probably) an Alt, so you could nominate with one hand and second/third with another.Empking's Alt wrote:Flay: Why shouldn't I be able to nominate set ups?
Even if you aren't an alt, you haven't run a game yet. This Queue issupposedto be for untested mods with tested setups. All of the rules for making game setups in Mini Theme apply here in my opinion; you should have run at least one game before designing an Open Setup.
Even if you have run a game on another site, you'd been on MafiaScum.net less than two months when you nominated DCTRW. So your game experience may be very different than our expectations here.Retired as of October 2014.- Mr. Flay
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Right, sorry. what I meant was that you must get a unanimous vote of all townies on Day One of a daystart game, but also on Day Two if you don't miraculously hit scum the first time. Any setup (see: AITP) that benefits from a "lynch as fast as possible at random" is not well-balanced.Adel wrote:
That is probably because it isn't a problem. The town doesn't have to lynch unanimously two days in a row. The mafia goons are lovers, hence the name. The game can only last two days. If scum is lynched on either of those two days the town wins.Mr. Flay wrote:Lovers has been discussed to death - I've never seen you address the "Town must lynch unanimously two days in a row" problem.
Is there a problem I am not seeing?
Fine; I'm not expecting everyone to find my troubles compelling. But a game where entire teams can be eliminated by D2 through no fault of their own is ugly to me. And that's leaving aside the utter weirdness of a "Backup Mason".
I believe that swingy is an acceptable attribute for a game, especially an open game.F&E&E&TOG is awfully swingy, assuming cross-kills go through. Fire and Ice is only borderline Normal, because of the way cross-kills go through.
As I said before, I don't read this thread all the time, so I looked at Fire & Ice (which was undergoing considerable revision at the time) and figured it was dead in the water. And yes, I've objected several times to how weird the Open Game queue is getting, compared to usual Normals. mith's original post is quite clear on this, but people ignore it regularly.Fire and Ice was originally ok'd by Thesp, and it has been run three (4?) times now. Why the objection to it now? I don't think it would be hard to rewrite the mechanic and role PMs to make it appear more "normal". Is a lack of being "Normal" enough a problem you have with other setups?
It's got the 'weirdness' problem of trying to determine what's going on with nightkills. The bodyguard can only protect someone rarely anyway, now they have no way of knowing whether or not they did or the scumgroups crosskilled, making them even more useless. And what happens if F, I, and B all target the same player?
I don't know, is it? TF policy is that the TF has final say; they've accepted things with just one suggestion before, they've banned things with four or five people behind them if they're stupid. I'm asking for a little more clarity in the process, and I'd love to have some backstops so that we're not putting all the work on the List Mod.
it is like the Title Fairy... isn't it?What IS the current process, or is like Title Fairy?Retired as of October 2014.- Mr. Flay
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I don't like DethyBlocker (or whatever it's called), but I do like it better than straight Dethy. I don't think it does as much to encourage the day game as Artem does, though.
Alternating C9is probably not horribly broken, since it's a melting pot of the usual C9 setups. Not sure it's all that normal, but whatev.
Three Blind Copsis probably too swingy for actually satisfying play.
:edit:Shanba: Sure, that's what I meant. I might be in scumchat tonight for a bit...Last edited by Mr. Flay on Tue Feb 24, 2009 3:40 am, edited 1 time in total.Retired as of October 2014.- Mr. Flay
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Huh? The Mafia will never miss a kill, then; all it means is they *might* not get their first pick, depending on how astute the angel is. There's alwayssomebodythat needs killin'.
It MIGHT work if the angel protects secretly (might as well have the mod do it, frankly; that's not a 'player' role) and has a chance to disrupt the scum's night action.Retired as of October 2014.- Mr. Flay
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Can the Mafia kill the Angel?Elmo wrote:Flay, that was my intent. I want the angel to deny the scum the possibility of killing a particular person without the possibility of actually stopping the kill. That's what I see as the primary function of the doc. Why do you think it doesn't work as is?
If not, I think what you've basically got is 2:7 which is far below our usual ratio for Vanilla games. I don't think the Angel actually has much practical value, maybe half a Townie. I'm willing to be wrong, though.
Tenchi: Interesting, but I have no idea on the balance of it. Sorry.- Mr. Flay
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Not sure, because I find short games to be inherently more swingy than large games (where skill can even out some of the swing). I'm not sure which factor is weighted more for most people... which I guess is what I'm looking for. Do you have a poll? Survey instrument? Scummie award review?Adel wrote:do you also challenge the proposition that swingy is more tolerated in short games than long games, or can I start from there as a given?Retired as of October 2014.- Mr. Flay
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Pooky's "Magic Train" Mafia from Flayming Man probably will work slightly better, as the Townies get two chances.Azelf wrote:
As several people have mentioned, this game would totally lock in; this would probably end up going the following way.YThan wrote:This is likely to be quite unbalanced but the idea seems interesting.
1 Goon
2 Townies
Day Start
Smallest possible simple game. Town has to lynch goon or it goes to night and he wins. If one townie votes the other, goon can hammer. Knowing this, if a vote occurs and a hammer is not dropped, it must not be town on town; it must be town on goon or vice versa, confirming the third party as innocent all around and the goon as such to the townie involved in the vote. I think that's as much as can be determined objectively.
1. Person 1 votes Person 3.
2. Person 2 hammers.
3. If Person 3 is mafia, town wins. If not, mafia wins.
So basically, it's like a game where there is no voting/strategy, and the winner is decided at random, with a 2/3rds chance of mafs winning and a 1/3rds chance of town winning.
If I remember correctly, the game has three players, two Townies (or Lost Masons, perhaps) and one Mafia Goon. Everyone picks somebody else to vote for. If the Townies vote for each other, they win. If not, they get to try again. If they can't manage after two 'cycles' to find each other, the Goon wins.
The couple of times we played it, it basically ended up with one person confirmed Town and the Goon and the other Town fighting it out for the second pairing. More interesting than it probably sounds...Retired as of October 2014.- Mr. Flay
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It's swingy in the same way that F11/C9 games are swingy, though; if one Mafia Faction gets both power roles and the other team gets two Goons, I can't help but think they'll feel cheated at the end. Known but manageable Town Power Roles might be better (2 Godfathers + 2 Cops, or 2 Mafia RBs + 2 Docs/1-shot Vigs, maybe?).Retired as of October 2014.- Mr. Flay
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Huhwha? I wasn't saying to have all those powers as options - I'm arguingagainsthaving selectable/rollable roles. Just pick a setup that involves the 'pairs' mechanic, balances each team against each other and the town, and be done with it. This variability is going to come back and bite you in the ass.Retired as of October 2014.- Mr. Flay
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Clue(do)'s been run at least twice as well. Obiting's version: http://www.mafiascum.net/forum/viewtopic.php?t=3087 and MoS's three-part game:
http://www.mafiascum.net/forum/viewtopic.php?t=5184
http://www.mafiascum.net/forum/viewtopic.php?t=5185
http://www.mafiascum.net/forum/viewtopic.php?t=5186Retired as of October 2014.- Mr. Flay
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I want to see this in operation once or twice before suggesting it to VRK as a replacement for F11. I don't think it is susceptible to the old "Investigative Role claims, Doctor protects while Investigator hunts" problem, because the RB can just stop an outedCopTracker while the Goon hunts the Doc.Last edited by Mr. Flay on Fri Mar 05, 2010 5:00 am, edited 2 times in total.Retired as of October 2014.- Mr. Flay
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25% of the time (in theory) the game is REALLY unbalanced: RGTTTTTTT. We can't reliably win 2G10T mountainous games; we still manage about 30% wins there through sheer dumb luck, but it's not really satisfying to me that it's a possibility. It's mostly a necessary evil in F11 because the 'random role selection' element gets reductionist if you just include the other three possibilities.
The other reason is that, frankly, I don't think teaching our newbies to play Follow-the-Cop is best.Retired as of October 2014.- Mr. Flay
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I think we need a bigger sample, but I'll concede the point that the latest numbers don't show a big difference (which perplexes me, since 'regular games' show a huge difference. Is the demoralization effect that big?Ether wrote:The thing about vanilla F11 is that scum still have to act differently, and town gets stuff to work with from that. (Also, I think it's likely thatknowingthe setup to have no power roles demoralizes players in 2:10.) It isn't "REALLY" unbalanced, and I'm pretty sure 35% wins is much better than random. Its odds aren't dramatically different from the other three F11 outcomes, aside from Cop-doctor.
LOLwut?Elmo wrote:If it were me, I would at least mix in 2:5 nightless or so. Just sayin'...
That's the only setup - no percentages like F11/C9.farside22 wrote:Question. Is the doctor and the tracker in the game or is a possiblity of being in the game like F11?
I guess I see the concern with false claims, but isn't that always a concern with a game that small? It's always going to be swingy, which is why we're playing 9p in the first place (to reduce the chance of LyLo D2).Retired as of October 2014.- Mr. Flay
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Guaranteed sane Cop results are unambiguous, and require no thought to process. Tracker at least has some questions to deal with after he gets his result (assuming the Doc and Roleblocker aren't both dead, lulz). That would build more skill, I'd think.
There is the question of what result he'd see if only the Mafia RB was alive and sent in both the kill and roleblock. That's kind of a downside to 5W...Retired as of October 2014.- Mr. Flay
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Yeah, Watcher probably does work better, plus it increases the chances of Town not getting a result if they target the NK.Vel-Rahn Koon wrote:Would a Watcher work any better than a Tracker in Flay's proposed setup, especially in light of Flay's point in 1307: what do you do if the RBer is the only one left and sends in both the NK and the Block and the Tracker follows him without being blocked? That's pretty much game over.Retired as of October 2014.- Mr. Flay
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Right. Category:Open Setups just means it contains an open setup of some kind, not that it's on The ListTM. Probably some sort of Approved Open Setups page would be useful.Vi wrote:What I meant was that I'm fairly positive that not all of the links inside the category are approved Open setups, so it needs some organization from here.
If there's a setup that's not on the wiki and someone cares about it, someone will make a page for it.Retired as of October 2014.- Mr. Flay
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Beloved Princess? Not 'normally', but it's being used for special effect here. Your call, if the setup sounds interesting, I guess.farside22 wrote:By the way as for follow the cop I have to wonder if the BP is considered normal?
Mith or Mr.Flay your thoughts on it.Retired as of October 2014.- Mr. Flay
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That's because there are Cop-haters in the original thread that spawned that tally sheet. One group hates always-sane Cops, the other hates variable sanity Cops. So they both drug down the role...Retired as of October 2014.- Mr. Flay
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Adding that category would be awesome.yawetag wrote:If anyone cares, every Open Setup ever played is on the wiki. Each role in each setup has a link to a Category that will show you other setups that used the role.
The next step is to make wiki pages for each Open game played.
farside:I mentioned it before. If you have a list of approved setups, I'll go through each wiki page for those setups and flag them with a [[Category:Approved Open Setups]]. As the list changes (adds or drops), I can update the category.Retired as of October 2014.- Mr. Flay
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If RITP is broken/unbalanced, that's fine to remove it, though I have to wonder why this fact didn't come out in the setup discussion. And I only see it played once on-site, in Open 120, which was hardly a "cakewalk" from my fast scan (zwet is a wildcard in roles that don't want to be lynched). Can you elaborate?
AITP, though it may be a beautifully designed game, just isn't Mafia. I have yet to see a game of it that looked anything like Mafia, its mechanics are totally different, and it encourages very different play. Can someone point me to a game of AITP (since the first one) that plays like Mafia? Open 178 doesn't, as even the Assassin calls himself the "uninformed minority". Marathon 2009 AITP 1 certainly doesn't. Open 73 blew up. Open 89 supports my analysis of the setup.
::edit::AITP 3 from Marathon 2009 looks kinda like mafia, except of course that it inverts the factions. Still, you just got lucky, which is pretty much what the game boils down to. The Mafia is screwed from the get-go, in that they have ONE chance to win under their control and a raft of ways to screw up. I think people like the setup because 90% of the time, you're not the Assassin!
I know that "in practice" mith's requirement that Open Games should be Normal is being broken right left and center, but the lone gunman version of AITP doesn't even have an Informed Minority Faction, which has always been one of mith's core requirements for ANY Mafia game. And, of course, he's Uninformed! Even Kelly Chen, who created the setup, says so. So why you keep claiming it's Mafia is beyond me...Retired as of October 2014.- Mr. Flay
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QFTMax wrote:Simple, make it so that the Code is a computer code that humans can't read and they are passing around a memory chip/copies of it.Retired as of October 2014.- Mr. Flay
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Thisliterallycame to me in a dream last night, so I lay no claim to it being a balanced setup as yet.
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Well, one-shot NKs plus the normal lynch.Twomz wrote:So mafia would make up 1/3 of the total town? Also, the town doesn't get day kills, only one shot nks?
::edit::Oh, and I think it's necessary that Mafia win 1-1 endgames. Otherwise Town can threaten to shoot everybody but one person as they get close, and force a draw.
Almost certainly.Trojan Horse wrote:
Time to revive the Too Much Mafia thread?Mr. Flay wrote:Thisliterallycame to me in a dream last nightRetired as of October 2014.- Mr. Flay
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Logic? What is this logic of which you speak?? This is a game, and we're just looking for balance... actually, I think what I meant above was "1-1 endgame where both have used their shot", to restrict it further. 8:4 is the same as the Nightless ratio, but Town gets a lot more kills here than in Nightless.Retired as of October 2014.- Mr. Flay
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Mr. Flay wrote:Thisliterallycame to me in a dream last night, so I lay no claim to it being a balanced setup as yet.
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What does this power have to do with Miller? Essentially it's an Investigation-Immune Goon, or a double-Godfather.SaintKerrigan wrote:2 Mafia Millers (are told they're millers) (appears innocent to the Sane Cop)
I also don't understand when the Mafia Lawyer would ever use their power on anyone but themselves, since all their scumbuddies are already investigation-immune?Retired as of October 2014.- Mr. Flay
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Isn't that essentially Twofold Mafia, from Open 44?farside22 wrote:Fruit vendor I agree is meh and the role of fruit vendor isn't something I would have in a normal game.
As for the Rival Vig Mafia. I'm concerned about the chances for mafia in the game. I don't feel it's well balanced.
I really like Max's second idea
It's simple but still fun in my view2 Mafia A
2 Mafia B
1 Cop A
1 Cop B
1 Doc
5 TownRetired as of October 2014.- Mr. Flay
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Sorry, I meant swingy in that if you play it several times, the way the roles interact/survive is going to vastly change the balance each time. Which is the case for C9/F11/any number of other setups too, just it's not necessarily obvious in this one. I would think that it's actually swingier from the Mafia's side - if they hit the Cop N1, they're in extremely good position.Retired as of October 2014. - Mr. Flay
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