Cops are almost never told they're not sane, and being sane is only something mods tell cops in games where it is known that sanity issues are not in play. (The same goes for docs, by the way.) I have seen cop/doc PM's where it says the recipient's sanity is in question, though.Jahudo wrote:Adel wrote:Bastard-Mod Cop Town
1 Bastard-Mod Godfather (investigates as innocent, revealed as "Mafia Goon" in death scene, gets Mafia Goon Role PM)
2 Mafia Goons
2 Sane Cops
1 Insane Cop
3 Non-Sane Cops (Random Role: 50% chance of being Naive, 50% chance of being Paranoid. Each one is randomly determined independently of the others)
1 Bastard-Mod Miller (Gets Townie Role PM, revealed in Death Scene as "Mafia Goon")
1 Bastard-Mod Townie/Miller (Random Role: 50% chance of being Bastard Mod-Miller, 50% chance of being Townie)
1 Townie
Cop Head-Start.Seconded.That sounds interesting.
-Do any of the cops know their sanity?
[OLD] Open Setup Ideas and Discussion
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You know, it's a shame Mini 752: Super F11 got abandoned, because I thought it would work quite well for a semi-open setup. So I'm going to try to revive it by presenting it here.
SUPER F11- 12 players
- Roles for nine of the players are selected at random from the following:
- 1 Mafia goon, 1 Mafia roleblocker, 7 vanilla townies
- 1 Mafia goon, 1 Mafia roleblocker, 1 cop, 1 doc, 5 vanilla townies
- 2 Mafia goons, 1 cop, 6 vanilla townies
- 2 Mafia goons, 1 doc, 6 vanilla townies
- 1 Mafia goon, 1 Mafia roleblocker, 7 vanilla townies
- The other three roles are selected at random again from the following:
- 1 Mafia tracker, 2 vanilla townies
- 1 Mafia tracker, 1 backup cop, 1 backup doc
- 1 Mafia goon, 1 backup cop, 1 vanilla townie
- 1 Mafia goon, 1 backup doctor, 1 vanilla townie
- 1 Mafia tracker, 2 vanilla townies
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I think 1-shot C9 is a good idea to play with, but for it to be a true C9 the cop and doc must each have a 50-50 chance of existing in the first place.- StrangerCoug
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That's better.Nominate.- StrangerCoug
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No.BridgesAndBaloons wrote:1) Should mafia be told WHO the survivor is?
I personally would. If you have problems with the survivor winning with the town, take it out of the setup.BridgesAndBaloons wrote:2) Should I change it so that town can win with the survivor? I didn't want to do this, because then survivor could easily claim, and then the cop will know hir results are reliable.
No.BridgesAndBaloons wrote:3) Can you think of a better name?- StrangerCoug
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I CAN'T THINK OF A GOOD NAME FOR THIS SETUP
2 Mafia A
2 Mafia B
1 anti-Mafia A cop
1 anti-Mafia B doctor
6 vanilla townies
It should be obvious that the anti-Mafia A cop gets guilties only on Mafia A and the anti-Mafia B doctor protects only against Mafia B.
Alternatively, this can be a semi-open with a 50% chance of an anti-Mafia B cop and an anti-Mafia A doctor instead of the other way around.- StrangerCoug
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I personally think Immune Mafia is a bit confusing, but that's my first impression.- StrangerCoug
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DOUBLE F11... WELL, KIND OF
Split the 18-player game in two and independently generate each half. Half 1 is the standard F11; half 2 replaces the cop, doc, and roleblocker with a tracker, watcher, and ninja respectively. Then combine them back together.
For players who like lists:- One of these with equal likelihood:
- 1 Mafia goon, 1 Mafia roleblocker, 1 cop, 1 doctor, 5 vanilla townies
- 2 Mafia goons, 1 cop, 6 vanilla townies
- 2 Mafia goons, 1 doctor, 6 vanilla townies
- 1 Mafia goon, 1 Mafia roleblocker, 7 vanilla townies
- 1 Mafia goon, 1 Mafia roleblocker, 1 cop, 1 doctor, 5 vanilla townies
- One of these with equal likelihood:
- 1 Mafia goon, 1 Mafia ninja, 1 tracker, 1 watcher, 5 vanilla townies
- 2 Mafia goons, 1 tracker, 6 vanilla townies
- 2 Mafia goons, 1 watcher, 6 vanilla townies
- 1 Mafia goon, 1 Mafia ninja, 7 vanilla townies
- 1 Mafia goon, 1 Mafia ninja, 1 tracker, 1 watcher, 5 vanilla townies
There could also be a game with just the second half, a good name beingNINJA MAFIA.- StrangerCoug
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See below. As conceived, the two halves are already combined.Super Smash Bros. Fan wrote:@StrangerCoug: I would most definitely sign-up for that game. However, I have a question:
How many deaths will be needed until the combination happens?
I was thinking of teaming the Mafia together here. It's clear to me that 14:2:2 is imbalanced toward town, but I would like to know how this setup played 14:4 is imbalanced toward scum.Herodotus wrote:Are all the mafia teamed together? If so, it's probably unbalanced in favor of the scum. If not, it's probably unbalanced against them.
That was going through my head too.Herodotus wrote:But it could be adjusted... maybe separate scumteams and deduct a VT from each half?- StrangerCoug
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No, it is all in the same game. The split is for role generation purposes.farside22 wrote:@SC: I'm a bit confused here. Is there two separate games going on with that set up and then combine at a certain point?
Perhaps the ninja should be forbidden from making two kills in a row?- StrangerCoug
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Sorry for the disappearance post-transfer. Yeah.farside22 wrote:
SC does that mean this game is 18 players?StrangerCoug wrote:DOUBLE F11... WELL, KIND OF
Split the 18-player game in two and independently generate each half. Half 1 is the standard F11; half 2 replaces the cop, doc, and roleblocker with a tracker, watcher, and ninja respectively. Then combine them back together.
For players who like lists:- One of these with equal likelihood:
- 1 Mafia goon, 1 Mafia roleblocker, 1 cop, 1 doctor, 5 vanilla townies
- 2 Mafia goons, 1 cop, 6 vanilla townies
- 2 Mafia goons, 1 doctor, 6 vanilla townies
- 1 Mafia goon, 1 Mafia roleblocker, 7 vanilla townies
- 1 Mafia goon, 1 Mafia roleblocker, 1 cop, 1 doctor, 5 vanilla townies
- One of these with equal likelihood:
- 1 Mafia goon, 1 Mafia ninja, 1 tracker, 1 watcher, 5 vanilla townies
- 2 Mafia goons, 1 tracker, 6 vanilla townies
- 2 Mafia goons, 1 watcher, 6 vanilla townies
- 1 Mafia goon, 1 Mafia ninja, 7 vanilla townies
- 1 Mafia goon, 1 Mafia ninja, 1 tracker, 1 watcher, 5 vanilla townies
There could also be a game with just the second half, a good name beingNINJA MAFIA.
I'm planning on putting it up for the next open game phase and I want to make sure I understand it completely first.- StrangerCoug
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Too complex.mask man wrote:
open setups(less player ones suck, ones with multiple mafia factions may be extremely wonky.):
Monk+Monk+Falsehood/mafia
Monk+Monk (Decieved)+Scrying Necromancer/mafia
Wise Apprentice+Monk+Monk+Falsehood/mafia
Sushi Man+Wise Apprentice+Monk+Falsehood/mafia
Sushi Man+Wise Apprentice+Monk+Monk+Falsehood/mafia
Wise Apprentice+Wise Apprentice+Monk+Monk+Falsehood/mafia
Sushi Man+Sushi Man+Monk+Monk+Scrying Necromancer/mafia
Monk+Monk+Monk+Monk+Monk+Falsehood/mafia
Sushi Man+Wise Apprentice+Wise Apprentice+Monk+Monk+Falsehood/mafia
Sushi Man+Sushi Man+Monk+Monk+Monk+Scrying Necromancer/mafia
Sushi Man+Sushi Man+Monk+Monk+Monk+Falsehood/mafia+Falsehood/mafia
Wise Apprentice+Wise Apprentice+Monk+Monk+Monk+Scrying Necromancer/mafia+Falsehood/mafia
Wise Apprentice+Wise Apprentice+Monk+Monk+Monk+Falsehood/mafia+Falsehood/mafia2
Sushi Man+Sushi Man+Monk+Monk+Monk+Monk+Falsehood/mafia+Falsehood/mafia
Sushi Man+Sushi Man+Wise Apprentice+Wise Apprentice+Monk+Monk+scry/mafia+Falsehood/mafia
Sushi Man+Sushi Man+Sushi Man+Wise Apprentice+Monk+Monk+Falsehood/mafia+Falsehood/mafia2
Sushi Man+Sushi Man+Wise Apprentice+Wise Apprentice+Monk+Monk+Falsehood/mafia+Falsehood/mafia2+m/mafia3
Sushi Man+Sushi Man+Sushi Man+Monk+Monk+Monk+Falsehood/mafia+Falsehood/mafia2+Falsehood/mafia3
Sushi Man+Sushi Man+Monk+Monk+Wise Apprentice+Wise Apprentice+Scrying Necromancer/mafia+Falsehood/mafia+Falsehood/mafia
Sushi Man+Sushi Man+Sushi Man+Wise Apprentice+Wise Apprentice+Monk+Monk+Necromancer/mafia+Scrying Necromancer/mafia+Falsehood/mafia
Sushi Man+Wise Apprentice+Wise Apprentice+Wise Apprentice+Monk+Monk+Monk+Necromancer/mafia+Scrying Necromancer/mafia+Falsehood/mafia
Wise Apprentice+Wise Apprentice+Wise Apprentice+Monk+Monk+Monk+Scrying Necromancer/mafia+Falsehood/mafia+Scrying Necromancer/mafia2+Falsehood/mafia2
Monk+Monk+Monk+Monk+Monk+Monk+Necromancer/mafia+Falsehood/mafia+Necromancer/mafia2+Falsehood/mafia2
Sushi Man+Sushi Man+Sushi Man+Monk+Monk+Monk+Scrying Necromancer/mafia+Falsehood/mafia+Scrying Necromancer/mafia2+Falsehood/mafia2
This was made for IRC mafia, so the dayaction might want major tweaking for board use.- StrangerCoug
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By that logic, shouldn't the Mafia just win when they make up half the game?Mr. Flay wrote:::edit::Oh, and I think it's necessary that Mafia win 1-1 endgames. Otherwise Town can threaten to shoot everybody but one person as they get close, and force a draw.- StrangerCoug
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My understanding of the "standard" (read: not SWN I-style, though the proposal contains an element of that) amnesiac roles is that the power role submits the action, but the friend receives the action's result.Nobody Special wrote:
So... does the PR tell the Friend who they want to target? And the Friend submits the action? Or does the Friend submit actions based on their best guess of what the PR wants?Beefster wrote:
I'm not at all clear how this would work in practice. Do the PRs know who their Friends are?- StrangerCoug
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Just so you know, you're combining the standard traitor with a usurper.You are amafia traitor. You are a traitor because you don't like the head honcho anymore and you want to kill him to take his place. At night you may talk with your scum buddies XXXXX and XXXXX here. Your faction does not get a night kill.
Win Con:The members of the mafia equal half the remaining town and XXXXX is dead before you die and not alive at endgame.- StrangerCoug
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How well would a mountainous multiball nightless such as 8:2:2, 12:3:3, or 16:4:4 do? - StrangerCoug
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