[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
Forum rules
User avatar
veerus
veerus
Mafia Scum
User avatar
User avatar
veerus
Mafia Scum
Mafia Scum
Posts: 1050
Joined: May 16, 2008

Post Post #341 (isolation #0) » Sat Feb 21, 2009 7:43 pm

Post by veerus »

So I was hoping to run this setup in the open game queue when my turn came, but it got superceded by a current request for a two of four game. But I'd still like to see this game happen if there's interest:

Track me if you can:

2 trackers
1 doctor
3 townies
2 mafia (one of whom is a roleblocker)
1 serial killer

Mod notes: Day start. SK is not NK-immune and only has 2* kills

*(it's been recommended by farside that the SK only have 1 kill, but I prefer the 2-kill version)
On a long enough timeline, the survival rate for everyone drops to zero.
-Fight Club
User avatar
veerus
veerus
Mafia Scum
User avatar
User avatar
veerus
Mafia Scum
Mafia Scum
Posts: 1050
Joined: May 16, 2008

Post Post #347 (isolation #1) » Sun Feb 22, 2009 6:12 am

Post by veerus »

Mafia RB would not be allowed to submit a kill and roleblock in the same night.

Also, Adel, I see your point about limiting the time investment in swingy games, but I'm not sure I agree that strict deadlines of less than 2 weeks are a good thing in this game. After N1, there are up to 5 actions to analyze and having 9 days (assume 3 townies die before start of D2) to analyze them in is not feasible. If a relative deadline has to be imposed, I would recommend one that is based on the number of actions possible the night before with a minimum of 10 days. So D1 would be deadlined at 10 days. D2 would last as long as 20 days (4*(number of actions available)) and so on.

As for the time spent, I'd been toying with the idea in my head for about a week, but once I started putting it on paper, it came out on the first try (except that in the original version the SK had no limit on the kills).
On a long enough timeline, the survival rate for everyone drops to zero.
-Fight Club
User avatar
veerus
veerus
Mafia Scum
User avatar
User avatar
veerus
Mafia Scum
Mafia Scum
Posts: 1050
Joined: May 16, 2008

Post Post #420 (isolation #2) » Tue Feb 24, 2009 2:09 pm

Post by veerus »

veerus wrote:
Track me if you can:

2 trackers
1 doctor
3 townies
2 mafia (one of whom is a roleblocker)
1 serial killer

Mod notes: Day start. SK is not NK-immune and only has 2* kills. RB can't kill and block on the same night.
Suck/good? Yes, no, maybe?
On a long enough timeline, the survival rate for everyone drops to zero.
-Fight Club
Post Reply