Wishing Well Mafia
(3) Mafia Goons
(1) Poisonous Water Carrier (SK)
(1) Healing Water Carrier
(1) Cop
(6) Vanilla Townies
The Mafia have one NK between them. The Cop has one investigation per night. The Townies each have one night-target per night. All Night Actions are compulsive.
The Healing Water Carrier acts as a Doctor protection to anyone who targets him/her for any reason, has no active Night Action, and is vulnerable to NKs.
The Poisonous Water Carrier can choose whether or not to activate each Night. If he/she decides to activate, anyone who targets him/her will die. This death preempts other Night Actions against him/her - so he/she is not vulnerable to NKs.
Day Start, I think.