Mini 126: Mini-Town Mafia Game over!


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Mini 126: Mini-Town Mafia Game over!

Post Post #0 (ISO) » Tue Aug 24, 2004 8:08 pm

Post by EnPaceRequiescat »


Welcome to Mini-Town, world renown for it's safety. A place where everybody could leave their doors and windows unlocked and opened at night -- that is, until one unfateful night when a blood-curdling scream pierced the heart of Mini-Town's pride. Fear surged through the town in a great wave, and many citizens, never having felt the overwhelming emotion of fear before, fled.

You are the few brave ones who have stayed to rid the town of the indespicable group who have dared to break the peace. Your mission: to restore Mini-Town to its former glory. Who among you have formed this evil alliance?


The breathing:

Adder -- Save The Dragons
mole
Otaku376 -- Flying Dutchman
Quailman
Recky
SinisterOverlord
spork76 -- Mastermind of Sin
Yggdrasil


The past:

Electra, killed night 1, cop
Dementia Blader, lynched day 1, mafia
jadesmar, killed night 2, misunderstood old lady
Flying Dutchman, lynched day 2, under study by forensic scientists
Phoebus, strangled night 3, photographer

Special cases

none

Game status:

Day 3! -- Town Wins
Last edited by EnPaceRequiescat on Sun Dec 12, 2004 4:22 pm, edited 26 times in total.
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Post Post #1 (ISO) » Wed Aug 25, 2004 1:01 pm

Post by EnPaceRequiescat »

Before I start, I have to say that this game was inspired by Macros's mafiastom 15, and certain elements of that game are in this one (like the map). Thank you Macros!
______________________________________________________

Mafia Rules (taken from MeMe):


The Rules:
(If you haven't read them before, please do so now...if you've previously participated in one of my games, nothing's changed)

* Votes must be in bold. If you do not bold your vote, it will not be counted.
* Please be attentive and unvote, if necessary, before casting a new vote. This is not required, but I’d appreciate it.
* Executions will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded. You may vote: no lynch – majority votes of this kind are necessary to end the day without a death.
* The game is not to be discussed outside of the thread unless your role specifically states that you may do so.
* Once your death scene has been posted, you’re dead. Stop typing.
* Don’t edit/delete previously submitted posts
* Don’t quote any PMs from me.
* If you have a night choice to make, it is due by the posted deadline. I will not wait for you – if you do not submit a choice to me, tough! No choice will be made.
* If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
* Remember, it’s a game. It’s supposed to played. It’s supposed to be fun. Do your part.



Mini-Town rules (by me):


town map url: http://www.geocities.com/manipulat3/minitownmap.JPG
(stick figures mean that someone resides there)


The government, shocked by this sudden unfortunate event, has become, well, a bit paranoid.

1. There are maximum occupancy rates of 2 at all buildings, places, and intersections of the town, in an attempt to minimize collaboration of the mafia. Anyone caught will be suspended the next night.
(in other words, only 2 people may stay at one place at the same time, so if 4 people each pass by an intersection at the same time, no one will be punished)

2. Despite the paranoia and occupancy rate laws, you are still allowed to visit any marked place on the map, and engage in any of the activities that are allowed there, although you may only take part in activities in one place each night*. What will happen there**? Have fun exploring! :wink:


*It should be clarified that you only get one night activity each night. For example, if you choose to use your role's ability, you can't visit the gym to do something there, too. Likewise, if you visit the gym to do something there, you can't use your role's ability either.

**You will be told via PM of what you "did" each night


Stats

The 4 stats are:

strength - relates to roles that require great physical toils (like killing)
intelligence/perception - relates to how well you can see what happens
stealth - relates to how well you can move without being detected
speed - relates to how much you can move each night

base points:
strength - 0
intelligence/perception - 1
stealth - 1
speed - 1

You will each receive 3 bonus stat points to use yourselves however you want, in addition to the extra stat points that I assign to your role to make it "work".

In the end, you
will
have:
base stats + the stats I give you + the 3 points that you chose


Movement

Each night you will send me what you choose to do with the night, along with a navigation route (that's what the intersection letterings are for. You start from where you live. In the rectangular buildings, you exit from the narrow side open to a street. If you live in a square area, you may exit from any side connected to the road. Remember, though, that you can move to
any
marked point on the map. So if you choose to, you can even choose to sit at an intersection point all night.

Example: if I started from building 17, to get to the church, I can say:

17,E,B,C,7
or
17,E,F,C,7
or even
17,G,H,I,F,E,B,C,7

Just remember to include where you start, where you end up, and the intersection points you choose to move along. I'll take care of the details.


Side notes, hints, etc.:


1. If anything about the game is confusing, feel free to PM me, and if I will answer it to the best of my abilities, including an amendment to this particular post.

2. All night choices are to be sent in within 36 hours after the midnight following the day the night was declared.
So if night 2 was declared at 6:00 PM PST 8-25-004, you have until 36 hours after 12:00 AM PST 8-26-04 (the midnight after 8-25-2004).
If your choice does not get in within that time, and you did not inform me of an inability to get a night choice in, your choice will not be processed.

This is important, due to the time that it takes me to process one night (I'm estimating it will take me the day after the deadline choice).

3. Don't get your nightchoice in last-minute, I'll just say that your choice may not get enough time to finish.

4. Your abilities
can
change. It has to do with your stats. (There are ways to gain stat points)

5. There are exceptions to rules in this game, and those exceptions, if present, will be mentioned in your role. You will be told of all upgrades/changes to your role via PM


Have Fun! And remember to ask questions if you are confused (I know I can't have explained it that well)!

*updated to include an example of the movement and stat clarification*
Last edited by EnPaceRequiescat on Wed Sep 15, 2004 5:23 pm, edited 1 time in total.
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Post Post #2 (ISO) » Fri Sep 10, 2004 1:29 pm

Post by EnPaceRequiescat »

Minitown Chronicles


Full Scale Strife to Break out?

Another unfortunate event befell Minitown yestereve. Joints dislocated and ripped, torso torn and flattened, poor Electra was murdered in his very house. The scene proved a shock to the town as excavations of Electra’s abode begin today. The police chief also wept in great grief, choking out the words, “Electra… was… a great officer…”
One of the detectives was kind enough to accept an interview, "Gosh, I don't know what on earth this group is thinking, but there's some weird wood and some funny-looking wheels are lying around. We just might be conquered by a primitive group!"
Who knows what awaits Minitown tomorrow night?

Declaring Sanctuary

Early on, the city hall received a plea from the local priest. A certain Phoebus had met this honorable priest, and after honest repentance by Phoebus, the priest pleaded to keep Phoebus alive for today. Respecting the renowned priest, the city hall had decreed that Phoebus is not be lynched today.

Business

Businesses haven't been doing that well recently. Of course, it may be the cursed mafia to blame, but as we know, a strong economy is crucial to any community. Please visit more today!





It is now Day 1!
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Post Post #3 (ISO) » Fri Sep 10, 2004 1:37 pm

Post by Otaku376 »

Random vote: Jadesmar

Please change the title to remind players
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Post Post #4 (ISO) » Fri Sep 10, 2004 1:38 pm

Post by EnPaceRequiescat »

Otaku376 wrote:
Random vote: Jadesmar

Please change the title to remind players
:oops: I guess I was a bit slow, or you're fast!
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Post Post #5 (ISO) » Fri Sep 10, 2004 3:03 pm

Post by Yggdrasil »

random vote: Adder


Yay, the game has finally begun.
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Post Post #6 (ISO) » Fri Sep 10, 2004 3:42 pm

Post by SinisterOverlord »

Whee, at last.
Random Vote: Phoebus
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Post Post #7 (ISO) » Fri Sep 10, 2004 3:44 pm

Post by Adder »

You can't lynch Phoebus. :wink:
If I'm not lying I'm telling the truth.
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Post Post #8 (ISO) » Fri Sep 10, 2004 3:54 pm

Post by SinisterOverlord »

But my dice said so! OBEY THE DICE!!!
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Post Post #9 (ISO) » Fri Sep 10, 2004 4:48 pm

Post by mole »

Ouch.

Does anyone have some information they got from wandering around? The mafia surely would have had to be out last night, so maybe someone saw them.
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Post Post #10 (ISO) » Fri Sep 10, 2004 4:57 pm

Post by Adder »

Someone was in the Gym.

That's all I know.
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Post Post #11 (ISO) » Fri Sep 10, 2004 8:03 pm

Post by Recky »

I got something about a rich and mean old lady who nobody wants to mess with. Other than that, I don't have any information as to what happened last night.

Sucks to lose a cop on the first night though :cry: .
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Post Post #12 (ISO) » Fri Sep 10, 2004 8:26 pm

Post by SinisterOverlord »

I saw someone following someone else, but they went off in a different direction to me.

Why didn't you share anything with us, mole, since you suggested it?
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Post Post #13 (ISO) » Fri Sep 10, 2004 8:53 pm

Post by mole »

Because I didn't get anything. Nobody else was at the Tavern.
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Post Post #14 (ISO) » Sat Sep 11, 2004 2:07 am

Post by Dementia Blader »

I saw someone siting on a bench at the park, if it helps.
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Post Post #15 (ISO) » Sat Sep 11, 2004 8:17 am

Post by Yggdrasil »

I saw someone (presumably Phoebus) enter the church.
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Post Post #16 (ISO) » Sat Sep 11, 2004 8:21 am

Post by jadesmar »

I saw a young, bright-looking, bespectacled man. He was running.
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Post Post #17 (ISO) » Sat Sep 11, 2004 11:09 am

Post by Dementia Blader »

Vote jadesmar
(random)

Jadesmar, where was he? That may have been me.
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Post Post #18 (ISO) » Sat Sep 11, 2004 11:35 am

Post by Adder »

Or me.

I also met Phoebus (Apparantly) while on my excursion.
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Post Post #19 (ISO) » Sat Sep 11, 2004 2:47 pm

Post by jadesmar »

Dementia Blader wrote:
Vote jadesmar
(random)

Jadesmar, where was he? That may have been me.
Dementia Blader: Did you just place a second "random" vote on me and then ask for my assistance in trying to track down the bright young men of the town.

I personally don't think this information should be shared but, can anyone think of any reason I should/shouldn't divulge this information?
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Post Post #20 (ISO) » Sat Sep 11, 2004 3:02 pm

Post by SinisterOverlord »

Can't think of any... generally, the more information out in the open, the better it is for the town.
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Post Post #21 (ISO) » Sat Sep 11, 2004 3:56 pm

Post by Dementia Blader »

Dementia Blader: Did you just place a second "random" vote on me and then ask for my assistance in trying to track down the bright young men of the town.
Oh sorry, didn't notice that. Suppose that's what I get for just skimming and random voting the last person to post. :lol: Meh,
unvote jadesmar, vote Otaku376


I agreee with SO, the more we know, the better. My role is that of a bright, possibly young man, so I was just interested as to wheteher it was me you saw.
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Post Post #22 (ISO) » Sun Sep 12, 2004 1:49 am

Post by Phoebus »

Did you really meet me Adder?
I wasn't told anything, but I did meet the priest though...

Who lives where? Was Electra's murder near her house? Where was she?
Maybe we can find out something about her potential murderers by comparing locations?

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Post Post #23 (ISO) » Sun Sep 12, 2004 3:20 am

Post by Adder »

I live in 21.

I walked past you on the way to the gym.
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Post Post #24 (ISO) » Sun Sep 12, 2004 7:55 am

Post by Yggdrasil »

SinisterOverlord wrote:Can't think of any... generally, the more information out in the open, the better it is for the town.
That's not always true. I think in this game we should be careful not to give out too much information because the mafia are in a better position to interpret and use the information we give out (for example, they know which statements are lies and they don't have to worry about figuring out people's motives). So, we should avoid giving out any information that could be useful to the mafia (for example, giving them clues as to people's roles).

A building claim seems like a good idea, since anyone seen near the site of the murder would be suspicious. My only concern would be if the mafia kill by submitting a building number instead of a name. However, that doesn't seem likely (since it would make the mafia considerably weaker), so I think a location claim is safe.

I'm in building 13.
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