Sending the role to the team before they choose which team member will play in each game will allow more tailored player selection.zoraster wrote:if the games weren't identical, I liked the idea of a captain trying to place players in games they'd excel at. For example, place one person in near mountainous, place another in wild PR game according to their strength. But I could get around this by providing a summary of what to expect in the game (e.g. "This is a game with strong power roles", "This is a double day game")
Theme Test Market
Forum rules
- Herodotus
-
Herodotus Black Ops
- Herodotus
- Black Ops
- Black Ops
- Posts: 2758
- Joined: December 14, 2008
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- Herodotus
-
Herodotus Black Ops
- Herodotus
- Black Ops
- Black Ops
- Posts: 2758
- Joined: December 14, 2008
There are ways around that, ie. hydras. But that doesn't seem to add much flexibility.hitogoroshi wrote:err yeah, there needs to be equal players in each, dunno how I managed to forget that one .-.Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- Herodotus
-
Herodotus Black Ops
- Herodotus
- Black Ops
- Black Ops
- Posts: 2758
- Joined: December 14, 2008
Their role PM's suggested that their scumbuddies might recruit them like traitors.Mr. Flay wrote:Ah, my mistake. Been a while since I looked at that game. So town thought THEY were a no-nighttalk scum group, at first?
@zoraster: what about running dichotomy as a vanilla game - no PR's, but the mafia can only choose between 2 townies for their kill each night?Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone - Herodotus
Copyright © MafiaScum. All rights reserved.
- Herodotus
- Herodotus