Here's our favourite setup:
Ghost versus Zombies, with villagers.
Ghost
Player dies on first night unconditionally, yet stays in game without players knowing. Each night ghost chooses another living player to 'possess'. The possessed player dies on the next night. Wins when they are the only one alive.
If possessed player is lynched during day, the last player who voted for him will be possessed(no possess option that night)
Ghost player looses when: Exorcised by the witch doctor.
Witch doctor
Choose one player per day/night to heal. Can heal once per whole day. If target is healed at night, zombie will be killed. If target is healed at day, ghost will be exorcised. If lynched, a new witch doctor will be selected from the living by the narrator.
Necromancer
Chooses one player each night and turn player into a zombie, with only target knowing about it. Wins when there are only zombies/necromancer left in the town. Instantly removes ghosts target is 'possessed'
Zombie
Attacks other players at night. Attacked players does not die, but turn into a zombie, without players knowing. If possessed by ghost, dies as a normal villager the next night.
Dies instantly when necromancer is lynched.
Theme Test Market
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iamandragon
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iamandragon Townie
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- Posts: 27
- Joined: December 18, 2008
Sorry, I forgot to mention a few things:
1) Zombies don't know other zombies
2) The undead don't hurt witch doctor
Things that oppose zombies winning most of the time:
1) Witch doctor never dies, he is almost god like
2) Ghost owns zombies like insane.
3) It is (almost) impossible to kill ghosts if the witch doctor is dead, so the undead always try and keep the witch doctor alive in order for a higher chance of hitting a ghost--witch doctor = zombie killer.
Usually we have 1 of each special role, and with about 20 of us, we once lasted all the way to day 20!Black Rose-
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iamandragon Townie
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- Posts: 27
- Joined: December 18, 2008
Just thought of a crazy idea, should work in larger scale, gonna try it this weekend:
Tribal Mafia--Invasion from the west
Evil Magician
The evil magician has a few abilities, which he/she can choose one to use per night:
1) Divine Lighting: Kills target player, unconditionally. All other players targeting that player dies with him.
2) Poison: 'Poisons' target player without player knowing. On the next day, all other players who voted with him will die at dusk. Yes, that includes the magician himself.
Magicians cannot be killed at night, and will kill everyone targeting him at night(regardless of action). However, if the magician is the subject of any night action, he will not be able use his other two abilities the next night.
Wins when he is the sole survivor of the village.
Banshee
On first night and unconditionally, the player will die, yet stays in game without others knowing. Each night ghost chooses another living player to 'possess'. The possessed player will then, die on the next night, unconditionally. If possessed player is lynched during day, the last player who voted for him will be possessed(no possess option that night) The possession can only be removed when a Witch Doctor is, immediately banishing the ghost player from game but not saving the target.
Wins when the entire village has been killed without Banished.
Witch Doctor
WITCH DOCTOR - Each and every night, the witch doctors chooses one player and add 1 temp. life for that player during that round. Should the zombies attack that person, the player will loose temp. lives first. If a witch doctor is killed, a random villager will rise up as one.
Zombies
Like regular mafias, however zombies get 1 killeachper night.
Setup:
20 players
4 zombies
2 witch doctors
1 evil magician
1 ghostBlack RoseCopyright © MafiaScum. All rights reserved.
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