thats fn awesomeSinisterOverlord wrote:I'm contemplating a 'Spammer Mafia'. Basically, the idea is that players don't have any specific role to their character (other than mafia/town, and the mafia still have standard mafia powers). However, every night a player is given a night action depending on how much they've posted - the more, the more powerful. I'd utilize a hidden mechanic to determine what sort of action the person gets - so I can do things like count 'I'm here, reading the thread' posts for less and content-ful posts for more.
Obviously, this is intended to encourage a fairly fast-moving game.... thoughts? Would you play this? Do you think it could work?
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Iammars wrote:
Yeah, but hopefully posts with content will count more than your 15 posts at a time...BabyJesus wrote:
thats fn awesomeSinisterOverlord wrote:I'm contemplating a 'Spammer Mafia'. Basically, the idea is that players don't have any specific role to their character (other than mafia/town, and the mafia still have standard mafia powers). However, every night a player is given a night action depending on how much they've posted - the more, the more powerful. I'd utilize a hidden mechanic to determine what sort of action the person gets - so I can do things like count 'I'm here, reading the thread' posts for less and content-ful posts for more.
Obviously, this is intended to encourage a fairly fast-moving game.... thoughts? Would you play this? Do you think it could work?X:coo:
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Peacebringer ran a game with a "Coroner" and "Coroer Assistant" Role, and that player was the one who got the roles of the dead.viper0933 wrote:I guess so, so
Has this been used before? Sorry if it has.
How about a game where if someone was lynched or killed in the night, that persons role WASN'T revealed? And if a scum was lynched sometime before a certain day and it's at a stage where if that scum wasn't lynched, it'd be game over? It's just an idea, but I might be able to make it into a mafia game.
If this has been suggested, then nvm about all this.:coo:
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