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- kunkstar7
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kunkstar7 Mafia Scum
- kunkstar7
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Planning a game where abilities are not confined to one specific person. Basically means that you receive a basic role but may or may not receive an ability that effectively makes you a power role for that night. Then the abilities switch out at night's end. Had a reviewer or two say it was an interesting idea, but want to see if anyone would be willing to be the guinea pigs in seeing if it runs as well as it sounds...and if it has been done before?Welcome to the Network.- kunkstar7
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kunkstar7 Mafia Scum
- kunkstar7
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@Ooba, that's essentially the original idea for my mechanic that I posted that page
A few issues I discovered with my own version:
You have to make sure that all roles fit both scum and town to prevent mod confirmation on alignment and are worth it for scum.
You have to make sure also that balance remains when you switch roles.
Its been worked out a bit further now, just need to be able to mod Large Themes to put it into play.Last edited by kunkstar7 on Mon Jul 12, 2010 2:56 pm, edited 1 time in total.Welcome to the Network.- kunkstar7
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kunkstar7 Mafia Scum
- kunkstar7
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- kunkstar7
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kunkstar7 Mafia Scum
- kunkstar7
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This was the original direction I thought to go in with them, yes. Ultimately the idea needs an incentive to make alterations, without destroying the game state completely.
↑ callforjudgement wrote:
SMBM II had switches that basically enabled roles, and a Compulsive Switch Presser role responsible for pressing them. Might help give you some inspiration.
Thanks, I'll take a look through the game to see it went.Welcome to the Network.- kunkstar7
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kunkstar7 Mafia Scum
- kunkstar7
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↑ Om of the Nom wrote:Just thought of an idea where the town is the informed minority and the scum is the uninformed majority.
Has this been done before?
Space Monkey Mafia by Mr. Stoofer is one game that comes close to doing what you are talking about. A good read by the way, especially reactions.Welcome to the Network. - kunkstar7
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