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nopointinactingup
nopointinactingup
Mafia Scum
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nopointinactingup
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Post Post #2626 (isolation #0) » Thu Dec 16, 2010 2:43 am

Post by nopointinactingup »

Once upon a Rabbit Mafia


Theme:


" Once upon a time not very long ago ..
There comes a boy they call Fat Red Joe ..
Red Joe awoke to find himself in the forest ..
Where the mystical beings glow ..

Red Joe remembered the lullaby of his childhood ..
So he cries and cries so fairies will appear by his side ..
But to his surprise poof! nine rabbits from the wood ..
They offer Red Joe help to be out alive ..

But only seven are harmless hares ..
Two rabbits are carnivorous dudes ..
Descendants of the wolf that stalked Little RedHood ..
Red Joe must pick his path with care ... "


5 good steps (majority vote on town) = outta the forest safe and sound.
2 bad steps (majority vote on mafia) = step into Wolf-Rabbit Den.


Set-Ups:


7 Herbivorous Rabbits:

2 Carnivorous Rabbits:


Roles:


Herbivorous Rabbit:
You have no lethal intention. You just want this fat piece of meat out of your forest so you can be enjoy the beautiful day. Thus, you will try to convince him to take your path, or the paths of the rabbits you trust.

Ability:

*Your sympathy and your vote (self-vote)!
*If Fat Red Joe take your path, the Wolf-Rabbit will be angry and eat you off when no one is looking!

Wincon:

Make Fat RedHood travel 5 steps on the right path!


Carnivorous Rabbit:
You and your brother [player X] are tired of gnawing on tasteless rabbit meat and it’s been a while since you’ve seen such a tasty creature. Excellent. If only you could lead him to your den …

Ability:


* Your cunningness and your vote (self-vote)!
* If Fat Red Joe take your path, you have a sudden urge to get back to your den to prepare the utensils. You will also abduct the rabbit that hammered you as spice! ( If you self-hammer, you will abduct no rabbit ).

Wincon:

Make Fat Red Joe travel 2 steps towards your den!


Mechanics:

This Set-Up is largely based on the idea of incorperating the self-vote, self-hammer aspects of the Mafia Game with the reverse lynch win condition ( get yourself lynched! ). In addition, it also demands high levels of competence as well as cooperative skills from
every player
in order for town to emerge victorious ( because pro-town people is lynched! ). The mechanics also enable many new types trade-offs that each team can make in order to reach the best route to victory.

__________________________________________________________________________________________

I would very much appreciate any comment/idea/suggestion for the Mechanics or Balance or whether there should be PRs in the Set-Up! :)
Justice will prevail
\m/
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