Theme Test Market

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Post Post #2367 (isolation #0) » Mon Apr 26, 2010 3:14 pm

Post by Andrius »

I hope this is the right place for this type of thing. :/
So, I was in Econ class, learning about Game Theory and the Prisoner's Dilemma. I thought of ways I could incorporate this idea into a mafia game.

The first idea, I scratched. The second idea, was this:

So, normal mechanics would stay the same. However, there would be two roles dubbed 'Economist' (or something like that). They would investigate a player every NP, as cops do. They would submit, say
Investigate: Player A

The mod would then tell 'Player A' that they were investigated by an economist, and that they could make one of two choices:
the player would either permit the mod to return their actual alignment(for townies), OR they would tell the mod the name of another player, say Player B, and the mod would then return:
Investigation was redirected to Player B; Player B is not town-aligned.

Naturally, if Player B was killed and flips town, then Player A will be under fire, for getting a town death.
This would be a simple game (due to the complex mechanic), with typical Doc, Cop, etc. There would also be at least one Miller, Godfather, and Usurper, and there would have to be two mafia families, to make sure all the mafia can't use the Economist to their advantage, as one massive group.
The point of having the Millers/Godfather/Usurper is to really make use of this mechanic. Millers will flip 'not-town' when investigated, so they'd use this mechanic too. The Usurper could redirect it to the Godfather, and try to get him killed that way.

So, feedback would be great, and if you're interested in helping me design it/ review the idea when it comes to fruition, that'd be great.
Thanks ahead of time, for any commentators! :D
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Post Post #2370 (isolation #1) » Mon Apr 26, 2010 5:39 pm

Post by Andrius »

dramonic wrote: problem that comes to mind is that only scum has any incentive to redirect the economist investigation.
And Millers. I'd have at least two of them, for that reason.
:/ Hmm... maybe it could be like, a Role-seeing function. Like a Role Cop. So the Economist gets the Role of the targetted person too. That would make town PRs want to redirect, since they'd want to hide their PR from possible scum.
You think that's good?
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Post Post #2372 (isolation #2) » Tue Apr 27, 2010 10:32 am

Post by Andrius »

Yeah, Flay, I'm not liking the idea much either, having thought about it for a bit. :/
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Post Post #2383 (isolation #3) » Wed May 12, 2010 9:55 am

Post by Andrius »

I had this interesting idea inspired by Eminem and such.

I present the idea:
Rapper Mafia
. With so many rappers being shot (Tupac Shakur, 50 Cent) this would be a great idea. I'm in the design phase, so if you'd like to help/ think it'd be a good idea I'd love to hear your thoughts.
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Post Post #2385 (isolation #4) » Wed May 12, 2010 10:35 am

Post by Andrius »

Wow. lol Alright then. That saves me some time then. :) Thanks Seraphim.
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Post Post #2398 (isolation #5) » Sat May 29, 2010 11:41 am

Post by Andrius »

SSBF wrote: Super Smash Bros. Mafia...
Definitely a great idea. I support this. If you need help/ want to brainstorm with me let me know. :) I think it could be done, though most likely with less people than 46. lol
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Post Post #2400 (isolation #6) » Sat May 29, 2010 2:37 pm

Post by Andrius »

I PM'd you, SSBF. :)
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Post Post #2413 (isolation #7) » Thu Jun 03, 2010 7:54 pm

Post by Andrius »

*coughcough* Plum should swing by the secret-plan QT. *hinthint*

:roll: /very subtle

Err, on-topic.

I'd definitely play Pearls Before Swine Mafia. I call being the Duck-Vig. 8D
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Post Post #2416 (isolation #8) » Fri Jun 04, 2010 8:28 am

Post by Andrius »

I just didn't want to post again, then have like 2 big posts for you to read. ^^;

I subscribe to all my QTs, so I'm ususlly on top of them, if not posting hyperactively, like N1-N2 in Greek Mythos.
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Post Post #2418 (isolation #9) » Fri Jun 04, 2010 9:06 am

Post by Andrius »

I know that's Plum. :)
And nice job on the Picto Mafia II, Pom.
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Post Post #2421 (isolation #10) » Wed Jun 23, 2010 4:38 pm

Post by Andrius »

I still support Pearls Before Swine Mafia.

I hate having this Mini limit. Need to get killed some more. lol
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Post Post #2424 (isolation #11) » Fri Jun 25, 2010 7:47 am

Post by Andrius »

Pomegranate wrote:
Andrius wrote:I know that's Plum. :)
And nice job on the Picto Mafia II, Pom.
Thanks. :D
Took you long enough to see that. :lol:
I posted that like, 3 weeks ago. :P
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Post Post #2427 (isolation #12) » Sun Jun 27, 2010 5:36 pm

Post by Andrius »

Pomegranate wrote: I know... but I don't check this thread very often. But with all the free time I'm going to have soon, I'll probably see things sooner.
I'm just teasing you. lol
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Post Post #2449 (isolation #13) » Mon Jul 12, 2010 2:12 pm

Post by Andrius »

@ ooba: I like how the players in this instance are all the Greek Mythos players, in reverse kill-order. ;)
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Post Post #2457 (isolation #14) » Thu Jul 15, 2010 11:25 am

Post by Andrius »

@ ani: I definitely think it has potential. You just have to work out how these townie points will be given out. :/
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Post Post #2459 (isolation #15) » Thu Jul 15, 2010 5:34 pm

Post by Andrius »

animorpherv1 wrote:So, anyone have any Ideas? Constrictive Critisism is great, but I need some problem fixers, to.

EDIT: I'd like to keep the Rank Idea, so henceforth the Town Ponts as well.
I'd be willing to help you out.

Townie points per page or per post is asking for trouble, as Flay mentioned.
Perhaps you could have it be a night action? Like all characters get a 'Townie Point' they can give to someone else. Each player would have their list of 'Ranks' given to them at the start of the game, so they can sort-of campaign for points.

edit: Hell, you could even have a player whose role entitles them to give out 2/3 townie points a night.


Let's say I'm a Town Protection Role. :doc:
At Rank 0 I am a Faith Healer (50% chance of success).
At Rank 1 I am a Doctor.
At Rank 2 I am a White Mage. (Just an example.)
At Rank 3 I am a Doctor and Watcher.

In order to progress through the 'Ranks' you need townie points. Let's say that there are 12 players. In order to hit Rank 1 you need at least 2 Points; Rank 2, 4 points; Rank 3, points.

So N0 there would be townie point assigning. The points affect the D1/N1 cycle. N1 the points affect the D2/N2 cycle, etc.

Scum would have their own buddies to give them townie points, so the scum PRs will never suffer too badly.

How's that?
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Post Post #2470 (isolation #16) » Thu Jul 22, 2010 12:33 pm

Post by Andrius »

Nobody Special wrote:Not sure if this fits here -- for Theme -- or if it should really be over there, in the Loony Bin.

I would like to run a 100-player Mafiapalooza!! next summer (2011).

I'm going to need some help designing it, though. Any volunteers?
rofl I'd be able to help, but idk how you're going to get 100 players. >_>
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Post Post #2472 (isolation #17) » Thu Jul 22, 2010 12:42 pm

Post by Andrius »

Nobody Special wrote:I love a challenge. That's why I'll be advertising it very, very early. (Like, starting in October.)
Yeah, same here. I mean, idk how successful it will be, but it'll be loads of fun trying to make it work. lol
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Post Post #2475 (isolation #18) » Thu Jul 22, 2010 2:13 pm

Post by Andrius »

Max wrote:I think to get 100 you would need to use a bad idea nightless theme. Otherwise it would take a long while for the game to end. And getting a majority of 51 would take forever your lynching system would have to be bizarre.
Obviously, there would be DayKills, multiple lynchings, etc. Perhaps we would divide all the players into smaller lynching parties. lol
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Post Post #2477 (isolation #19) » Thu Jul 22, 2010 2:36 pm

Post by Andrius »

Nobody Special wrote:Yeah, obviously has to be (many) more than one lynch per day .... until the number of living players gets manageable. We might be able to switch to "normal" by then.

Perhaps I should make a separate thread?
Naw, just make a QT, and we can discuss it there. I like that idea.
With 100 people we can't let alot of people see the development, and we can only have like 1 reviewer. lol
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Post Post #2479 (isolation #20) » Thu Jul 22, 2010 2:40 pm

Post by Andrius »

I was thinking of having it be semi-tournament style.

Like groups of 20 or so will play, and then whoever survives that round will be thrown into the overall round, which would be a massive kill-fest.

So it wouldn't be 100 players at a time, more like 20 players at a time, so.
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Post Post #2481 (isolation #21) » Thu Jul 22, 2010 2:44 pm

Post by Andrius »

zoraster wrote:
Andrius wrote:I was thinking of having it be semi-tournament style.

Like groups of 20 or so will play, and then whoever survives that round will be thrown into the overall round, which would be a massive kill-fest.

So it wouldn't be 100 players at a time, more like 20 players at a time, so.
Your enemy will be flagging interest as it takes a long time to do. If you call it tournament mafia, you'll necessarily need to make it skill based (or such as that is in forum mafia), so your games can't be the "day 1 lasts 29 hours" type of thing.
I'm not sure though. I'm not the #1 here, just helping from the sidelines. lol

Isn't it mafia already a game of skill though?
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Post Post #2485 (isolation #22) » Thu Jul 22, 2010 9:27 pm

Post by Andrius »

Hoopla wrote:It's a nice thought experiment, if only that. The only possible way I could see something of that magnitude run would be to have a low threshhold for lynches, so a 'race' occurs, if you will. Something like 15 votes will get someone lynched, but after every, say, two/three lynches scum factions and PR's get another action. This way you don't need to hear from everyone, waiting for a lynch.
So I just saw Inception, and *obviously* like every great thing comes the thought: 'how do I turn this into a playable mafia game?'
Now, this may just be one hell of a thought experiment, but I'm going to spend some time tomorrow just seeing what I can come up with.
I want to see how far I can take it, if only for fun and thought experiments. :D

Re: 100 Mafia: Definitely lynchers, survivors, jesters, lots of linked roles (lovers, etc). CHAOS ENSUES. Hoopla's got a good point though, on waaay reduced lynch thresholds.
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Post Post #2488 (isolation #23) » Fri Jul 23, 2010 5:15 pm

Post by Andrius »

@ zor: There would have to be lots of crazy stuff and/or shenanigans. Hm.

@ Max: Yeah, that's not a bad idea. And we could always have multiple lynches a day. Perhaps in the spirit of "Lights Out" to prevent mass-lynchings.
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Post Post #2496 (isolation #24) » Tue Jul 27, 2010 6:26 am

Post by Andrius »

@ Max: Family Mafia looks really intreresting. I'd definitely play it.
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Post Post #2498 (isolation #25) » Thu Jul 29, 2010 6:54 pm

Post by Andrius »

Ok, a quick question.

Let's say there's this game with 24 players. Can the 24 players be split into two 12-man groups and run sub-games within the game? (both sub-games influence the larger game.) Is that like, legal?

Is that clear enough?
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Post Post #2502 (isolation #26) » Fri Jul 30, 2010 6:47 am

Post by Andrius »

Ok, thanks guys. I just wanted to make sure that it was legal before I worked a setup around it. :D

I guess a further question would be, does it only count as one game? Or does each sub-division count as one?
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Post Post #2504 (isolation #27) » Tue Aug 03, 2010 5:35 pm

Post by Andrius »

Korashk wrote:This won't be for a while (I'm a new member here, but I really like modding) but I plan to do a Large Theme based on Fire Emblem: Path of Radiance or Radiant Dawn. From some avatars I've seen people here like Fire Emblem.
I SUPPORT THIS.

I'd play/help/mod it whenever.
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Post Post #2509 (isolation #28) » Mon Aug 09, 2010 6:26 pm

Post by Andrius »

ReaperCharlie wrote:
Andrius wrote:Ok, a quick question.

Let's say there's this game with 24 players. Can the 24 players be split into two 12-man groups and run sub-games within the game? (both sub-games influence the larger game.) Is that like, legal?

Is that clear enough?
Hmmm... sounds close to something I might be doing later... but at the same time, not.
YOU CONFUSE ME.
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Post Post #2522 (isolation #29) » Sat Aug 21, 2010 5:57 pm

Post by Andrius »

InflatablePie wrote:Also, I'd support a FE mafia, although I've only played the two GBA games (and SSB is that counts <__<)
I AM /IN TO MOD/HELP/PLAY IN ANY FIRE EMBLEM MAFIA. OH GOD YES. 8D
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Post Post #2526 (isolation #30) » Sun Aug 22, 2010 7:40 am

Post by Andrius »

ReaperCharlie wrote:haha I should have /in'db4AndriusgushingoverFE
YOU ARE FIRE EMBLEM FAN?!?!?!?

:D :D :D :D :D
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Post Post #2534 (isolation #31) » Mon Sep 06, 2010 5:49 pm

Post by Andrius »

DeathNote wrote:Ok, nightless game. Certain people have unlimited killing abilities. Game runs on Notoriety meaning that the more conspicuous things you do, like killing, the higher your Notoriety goes. Once you reach a certain level of Notoriety, your role gets revealed. No town has unlimited kills. Lynching happens normally every three weeks.
Sounds like Police Heat or some type of Vendetta level. So it would be kinda' like Karma Mafia, where the more you use your action the more likely you'll get bad stuff?
Count me in!
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Post Post #2536 (isolation #32) » Tue Sep 07, 2010 7:03 am

Post by Andrius »

RedCoyote wrote:There's this idea that's been coming up in my head every so often. I have no idea how it could be implemented in a way that's fun and fair, but I was curious if someone had thought of it/ran something like it before. It would be a game where everyone knows another player's role, but they don't know their own.

Also, Vi, please keep me up to date on the MST3KM developments.
The big problem would be preventing a D1 massclaim and lynching all the people who are scum.
Werewolf: Wisborg Asylum has something similar, which involved a Cop-esque role revealing the role of Player A to Player B.
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Post Post #2602 (isolation #33) » Tue Oct 19, 2010 4:09 pm

Post by Andrius »

Espeonage got a "Patronus" in Harry Potter Mafia.
He had no vote and no NP actions. After death he could still post, but had no access to the Dead QT.
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Post Post #2606 (isolation #34) » Mon Nov 01, 2010 1:03 pm

Post by Andrius »

@ Max: I'd play it. I love strategy games too, so. <3
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Post Post #2614 (isolation #35) » Sun Nov 28, 2010 1:03 pm

Post by Andrius »

ReaperCharlie wrote:Just wanted to poke my head in to complain about what a pain large theme games are to create.

Especially when there is no pre-existing flavor. AARRRGGGGHHHHH!!!! *shakes fist*
While large games are complex, I feel that overly complex games IN GENERAL are hard to create, let alone balance after the fact. lol
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Post Post #2744 (isolation #36) » Thu Feb 17, 2011 10:48 am

Post by Andrius »

Looking for interest in a large theme game, based on Greek Mythology stuff.

Potentially
uPick (alignment, or at least a interest survey of sorts), resembling DeathNote's mini-style roles (power and 1shot super).
No counters this time. ;)
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Post Post #2756 (isolation #37) » Fri Feb 18, 2011 9:27 am

Post by Andrius »

AGar wrote:
Andrius wrote:Looking for interest in a large theme game, based on Greek Mythology stuff.

Potentially
uPick (alignment, or at least a interest survey of sorts), resembling DeathNote's mini-style roles (power and 1shot super).
No counters this time. ;)
Greek Mythology?

Oooooooh.

I call Hades.
<3 Hades. He's my favorite too. Completely misunderstood. :P
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Post Post #2781 (isolation #38) » Mon Feb 28, 2011 4:03 pm

Post by Andrius »

Phate ran a more simpler Infection Mafia Mini last year.
Min 965? Check my wiki, but it wasn't as indepth as Xyl. (ov)
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Post Post #2783 (isolation #39) » Tue Mar 01, 2011 5:36 pm

Post by Andrius »

You were IN that game, Ythan.
You lynched me nearly single-handedly.
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Post Post #2786 (isolation #40) » Tue Mar 01, 2011 8:21 pm

Post by Andrius »

Ythan wrote:Your play was fine, of course. You replaced terrible scum.
^ THAT
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Post Post #2812 (isolation #41) » Sat Mar 12, 2011 11:43 am

Post by Andrius »

zoraster wrote:
Mr. Flay wrote:
I can't put my finger on it, but
I don't like Dichotomy AT ALL. You're doing at least half of the PR-hunting for the scum, and it actually increases the swing in a lot of ways (Oh, I'm sorry that the Cop claimed D2 and you hit the Townie instead of the Doc... you'll have to wait until Day 7 to kill the Doc now).

If you could work up a PR list that had absolutely zero synergy within it, AND could reliably rank them from least effective for town to most effective for town, then maybe.
Yeah, that is the problem with it: it means if you miss on getting the PR you have to wait a long time before getting another shot. If I did it, i might include a scum role that allows the scum to repeat the choice the next day or sometihng once in the game.
You COULD make it an outside person doing the pairing. *Oh god here we go* Say a Survivor who knows all the PRs; he wins if he's alive at the end, and he chooses the 2 PRs marked for selection. That way he could help speed things along in a non random order. :/
Or something else like that;
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Post Post #2821 (isolation #42) » Mon Apr 04, 2011 7:03 am

Post by Andrius »

diddin wrote:I think I might be making a
Fire Emblem Mafia
in the future based on the first game for the NES (The one with Marth in it). Would anyone be interested?

EDIT: It would be a Mini Theme, just for clarification.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Marth FTL though. :P
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Post Post #2826 (isolation #43) » Tue Apr 05, 2011 9:08 pm

Post by Andrius »

Mr. Flay wrote:My brain spewed forth the start of 'Megadeth Mafia' today - all roles will be in the form of Songs. Can't decide if it should be UPick or Bastard Mod Picks...
Combine them. UPick, but make it as bastard as possible. :P
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Post Post #3063 (isolation #44) » Sun Jul 17, 2011 4:31 pm

Post by Andrius »

Vi wrote:The person you may want to talk to is Magua, since he's running Marketplace Mafia right now.

Magua and zoraster are definitely the kings of currency games at this point.
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Post Post #3066 (isolation #45) » Tue Jul 19, 2011 10:03 am

Post by Andrius »

Vi wrote:
Andrius wrote:
Vi wrote:The person you may want to talk to is Magua, since he's running Marketplace Mafia right now.
Magua and zoraster are definitely the kings of currency games at this point.
Hey wait.
*note to self: draft one of them when Holy Orders v3 comes back up*

:igmeou:
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Post Post #3068 (isolation #46) » Tue Jul 19, 2011 10:59 am

Post by Andrius »

Vi wrote:
Andrius wrote:
Vi wrote:
Andrius wrote:
Vi wrote:The person you may want to talk to is Magua, since he's running Marketplace Mafia right now.
Magua and zoraster are definitely the kings of currency games at this point.
Hey wait.
*note to self: draft one of them when Holy Orders v3 comes back up*
:igmeou:
Are you being served?
Is something the matter?

Don't take Magua, I need to dayvig scumbuddy_Magua for +TownPoints D1. :(
Also, remember the talk we had on "drafting" people? :P
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Post Post #3097 (isolation #47) » Tue Aug 09, 2011 9:32 am

Post by Andrius »

gandalf5166 wrote:
Mr. Flay wrote:Please do! Or be my comod/I'll be yours... I've done nothing toward the game yet, just kicking the tires to see if there's interest.

Same here, absolutely no work done, was just thinking it would be a cool idead. That and I'm already entirely failing at getting my first theme off the ground.

Why, do you need help designing it or what?
I can help if you need reviewer/balance/ideas/whatnot. If I know the theme of course. >_>
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Post Post #3189 (isolation #48) » Tue Sep 20, 2011 7:22 am

Post by Andrius »

Pretty sure there was a mini run awhile ago, Reck.

Yep.
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Post Post #3870 (isolation #49) » Thu May 02, 2013 8:19 pm

Post by Andrius »

In post 3851, borkjerfkin wrote:Thinking of running a large theme based on Xenoblade Chronicles for Nintendo Wii

Anyone familiar with the source material besides me? I've kinda already got a setup in mind I just want to know if I should bother to go further or not.
I
love
Xenoblade Chronicles.
I don't imagine many people know about it though. :/
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Post Post #4130 (isolation #50) » Tue Jan 27, 2015 10:29 am

Post by Andrius »

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Post Post #4149 (isolation #51) » Fri Apr 10, 2015 6:33 am

Post by Andrius »

Venmar wrote:...Has Mass Effect Mafia ever been done..?

Long time ago there was.
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Post Post #4439 (isolation #52) » Wed Oct 19, 2016 7:49 pm

Post by Andrius »

Andrius may be designing a Medium Theme Game about sheep where the mafia has an Alternate Win Condition.

If this is a product/service you would be interested in you should let him know.
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Post Post #4465 (isolation #53) » Sun Dec 11, 2016 7:58 pm

Post by Andrius »

Is there any interest in another Pictomafia?
Game where you only post in pictures, no words allowed. Besides votes.
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Post Post #4469 (isolation #54) » Mon Dec 12, 2016 9:04 am

Post by Andrius »

In post 4466, Firebringer wrote:Interested, but i am taking a break from mafia.

Maybe in a few months?
Breaks are for chumps.

Ok Ill put together a mini and see if we can drum up enough interest.
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Post Post #4508 (isolation #55) » Thu Apr 06, 2017 6:09 am

Post by Andrius »

Would there be any interest in a DEFCON Mini Theme?
I'm considering running DEFCON: GAIDEN which would basically be a side-story while TOTAL WAR sits firmly in the WIP bucket.

My other idea is an original game based on Angel Beats! with its fair share of non-standard mechanics.

If either product/service interests you please let me know.
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