So, I was in Econ class, learning about Game Theory and the Prisoner's Dilemma. I thought of ways I could incorporate this idea into a mafia game.
The first idea, I scratched. The second idea, was this:
So, normal mechanics would stay the same. However, there would be two roles dubbed 'Economist' (or something like that). They would investigate a player every NP, as cops do. They would submit, say
The mod would then tell 'Player A' that they were investigated by an economist, and that they could make one of two choices:
the player would either permit the mod to return their actual alignment(for townies), OR they would tell the mod the name of another player, say Player B, and the mod would then return:
Naturally, if Player B was killed and flips town, then Player A will be under fire, for getting a town death.
This would be a simple game (due to the complex mechanic), with typical Doc, Cop, etc. There would also be at least one Miller, Godfather, and Usurper, and there would have to be two mafia families, to make sure all the mafia can't use the Economist to their advantage, as one massive group.
The point of having the Millers/Godfather/Usurper is to really make use of this mechanic. Millers will flip 'not-town' when investigated, so they'd use this mechanic too. The Usurper could redirect it to the Godfather, and try to get him killed that way.
So, feedback would be great, and if you're interested in helping me design it/ review the idea when it comes to fruition, that'd be great.
Thanks ahead of time, for any commentators!