Theme Test Market

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Post Post #2580 (isolation #0) » Wed Oct 13, 2010 4:10 am

Post by AurorusVox »

Untrod, I would SO be down for that game, so if you ever run it, please let me know.

How about you let people choose their own, and then had some sort of criteria to judge it by, to determine whether you would let it be their official author or not (kind of subjective)? Or had everyone send in one or two (or even three) choices, and then you either distribute one of them randomly between the players or pick one of their selection for each player.

It's probably easier for the players to pick so that they actually have an idea of what sort of writer the person is. I'm sure some poor sap would send in Shakespeare or - god forbid - James Joyce :p

---

I've been trying to come up with ideas for either a Diablo, Peggle, Plants vs Zombies or Geometry Wars theme (not that I've ever modded anything, but I like thinking up ideas lol). The Diablo one worked out alright, the others...not so much.

---

Actually, I've just made a quick theme over The Wire;


Spoiler: The Wire Mafia
Drug Dealers


Avon Barksdale

One of the mafia are Avon Barksdale. He can call hits on any one he likes, but cannot be traced to the kill.

Stringer Bell

Stringer is Barksdale’s number two. He can be traced to kills but he appears innocent to police reports.

D’Angelo Barksdale

D is Barksdale’s nephew, and runs the drug operation in The Pit. D can sell drugs to any player in the game, who will appear guilty if investigated that night.

Wee-Bey

Wee-Bey is Barksdale’s muscle. He can be traced to kills and will appear guilty to reports.


Police


Jimmy McNulty

Investigates one person per night, and finds out if they are guilty or not guilty.

Lester Freamon

Traces one person each night to see who they visit.

Kima Greggs

Kima can make contact with Bubbles during night phases in a special QT. She can survive one NK attempt.

Herc and Carver

Herc and Carver watch one target each night to see who visits them.


Other


Bubbles

Can make contact with Kima during night phases in a special QT. If he is visited by D, he cannot make contact during the following night.

Omar Little

Can stick-up one person each night. If they are police, he will be revealed to the police. If they are Drugdealers, he gains money. He needs to successfully stick-up drugdealers three times to win, and cannot stick up the same drugdealer two nights in a row. NOTE: Independent wincon from town.

Citizen

Citizens have no additional powers other than their concern that the city of Baltimore is slowly going to the dogs. Rise up and fight the drug lords, citizens!

Problems: there's nowhere for Bunk, Prez, Daniels, Bodie, Prop Joe, or any of that lot. In fact, this might even make a better setup as Reverse Mafia, with the cops "arresting" folks at night. And it needs a hella lotta balancing. Hummm well.

It's all academic anyway since I've not yet tried my hand at modding ><"
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Post Post #2582 (isolation #1) » Wed Oct 13, 2010 10:01 pm

Post by AurorusVox »

Yeah that was the problem with them lol.

I have also finally come up with a Peggle idea though - every time you lynch scum, you get another lynch that day. Lynching a certain number of scum in a row gives you increasingly good PRs for one or more of those people on the scum wagon. Scum are mostly "orange", one of those is "pink" (it changes each lynch) which boost your PR level, and one is always "green" which gives you some sort of super PR if you lynch him, regardless of the combo line. Bonus points for going from a colour to a colour without hitting any blues :p

I have no idea if it's feasible, but I was imagining VTs make good "blues", and just seeing that little pinball bouncing off the scum made me chuckle >:)
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Post Post #2584 (isolation #2) » Thu Oct 14, 2010 12:10 pm

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Aw man, when you blue'd "House" I thought you were talking about House M.D.
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Post Post #2587 (isolation #3) » Fri Oct 15, 2010 9:56 am

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Far_Cry wrote:This seems too confusing.
I wholeheartedly agree. I've just become obsessed with Peggle atm >_>"
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Post Post #2589 (isolation #4) » Sat Oct 16, 2010 9:41 am

Post by AurorusVox »

Yeah, I made my housemates
download
buy Diablo so we could all start up a Diablo party <_> It would make a better theme/setup/game than Peggle for sure.

Have there ever been meta/self-referential games run, like "mafiascum.net Mafia" or anything like that?
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Post Post #2720 (isolation #5) » Mon Feb 14, 2011 4:01 am

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zoraster wrote:My major concerns are:
1. If teams are known, it might make people in one game decide to do something that isn't what they'd normally do. For example, if it's lylo and you have a choice between a pretty scummy person who's on a team that's not really in contention for winning the whole thing and a pretty town person who's on your rival team, you might choose to lynch the town player because even if you pick wrong, at least the other person won't get a victory.
I dunno, I kinda think that this is what would make your Team Mafia idea different and interesting. Yes, the potential for throwing games exists, but isn't that kinda the point? How
do
people deal with the temptations of corruption? Also I'm not even sure throwing a game is a viable strategy, because if you voted for the less scummy person, you're giving yourself a loss too. The corollary of "at least the other person won't get a victory" is that if they win this game, so would you.
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Post Post #2827 (isolation #6) » Wed Apr 06, 2011 12:53 pm

Post by AurorusVox »

I had a sudden urge to one day do British Politics Mafia so I could use the roles "Dayvig Cameron" and "Ed Millerband."

>_> Not sure it would be sustainable past the various role-related puns I've come up with.
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Post Post #2848 (isolation #7) » Tue Apr 12, 2011 5:38 am

Post by AurorusVox »

Comparethemeerkat./pre-in

@Tasky: could you solve some of the issues by running two threads at once? It would keep most things the same, but would reduce some of the confusion.
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Post Post #2915 (isolation #8) » Mon May 16, 2011 12:40 am

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AlmasterGM wrote:DEFCON Mafia 3.0: Yes or no?

A thousand burning cities, yes.
Plz for to tell me when you're accepting pre-ins. I've lost 2/2 DEFCON games so far. I will not lose again!

zoraster wrote:It will either get run as a mafia game or not at all.

I hope it gets permission for a mafia game. I think it looks really interesting ._."

Seraphim wrote:I thought it might be worth noting that I have begun work on a Braid Mafia. It's still in the conceptual stage.

Hooo boy. That sounds like it'll be fun :p
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Post Post #2968 (isolation #9) » Thu Jun 16, 2011 3:29 am

Post by AurorusVox »

InflatablePie wrote:I wouldn't mind helping brainstorm the setup, but I'd much rather play.

/pre-in


This. This so hard.

/pre-in if I literally have to type it out myself.
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Post Post #2977 (isolation #10) » Sun Jun 19, 2011 10:09 pm

Post by AurorusVox »

Meransiel wrote:I would like to know if anyone would be interested in a classical D&D theme.

With HP instead of straight kills.

I've been working on an RPG-style Mafia with classes and skill trees, but alas not with an HP system (i.e. it still has lynches + NKs). Not true DnD but it has some of the same elements.
On the other hand, Parama's has got a kind of HP system, basically the Hurt/Heal mechanic that Flay linked to. You could always take a look at it and see it in action, to see how you think it'd work out for you?
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Post Post #2986 (isolation #11) » Tue Jun 21, 2011 3:52 am

Post by AurorusVox »

Sounds pretty cool. But the issue I can see cropping up is balancing it: i.e., if lynches auto-kill people, but scum don't have a guaranteed kill in their grubby mitts, it could overpower the town a fair amount...

Could you rename VTs "NPCs"? :p

---

Out of interest, I can see mentions of
Firefly Mafia
on the search but can't find any actual games of it...has it been done recently and my searching abilities are incredibly sub-par, or was it just floated and never gone through with?

Also thought it'd be cool to see/play/theorise:
The Wire Mafia
(money laundering and drug dealing mechanics? cops getting in their own way?),
House M.D. Mafia
(multiple doctors with a chance of diagnosing the night kill?), or
The West Wing Mafia
(no idea what this would be, tbh, probably lots of quick-paced talking/political or pact-making roles?!). Well, that's half my DVD boxset shelf turned into mafia games.../sigh
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Post Post #2988 (isolation #12) » Tue Jun 21, 2011 4:06 am

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I...I searched "Firefly" in topic titles. That didn't appear...D:<

/reading
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Post Post #2999 (isolation #13) » Thu Jun 23, 2011 10:41 pm

Post by AurorusVox »

Faraday wrote:upick: scummers edition (i.e. send in a mafiascum player as your rolename)

y/n?

In VasudeVa's uPick, I chose VasudeVa as my role :p It was good fun ^^
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Post Post #3002 (isolation #14) » Fri Jun 24, 2011 10:03 pm

Post by AurorusVox »

Thinking about some kind of "Mafia's Got Talent" or "Mafia Factor/Idol" game where instead of voting for who you want lynched, you vote for who you want to keep in the game. A few ideas on what could be included:

-Player with the most votes gets bulletproof status for one night
-Player with the least votes is lynched OR the bottom two players face off in a 1v1
-Vote tampering roles for the scum?
-Executive Producer Role: can keep someone off the bottom (two), or promote someone to the top of the queue
-Submit a Sob Story to receive a boost in votes?
-(Potentially) People have multiple votes?
-(Potentially) "Votes from a landline cost 15p, votes from a mobile may be considerably more, you can enter for free online at...," with each person having £x to spend on votes at the start, but different types of votes doing different things (online can get hacked easier; mobile are untraceable; landline are just normal votes)
-Bullshit multiple choice competition questions based on in-game events, to receive a prize!
-All previous players appearing in the "Final" for a group performance?
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Post Post #3021 (isolation #15) » Thu Jun 30, 2011 9:02 pm

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@MS: Sounds interesting
@Faraday: Hells yes! We could make a kareoke power up >:) Might be more a Mish Mash thing by that point though >_>"
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Post Post #3413 (isolation #16) » Sat May 05, 2012 1:30 am

Post by AurorusVox »

IceGuy wrote:
Judge, Jury and Executioner

Love the idea. If this gets made, let me know!

Umbrage wrote:
Modkill Mafia

Love the idea. If you want help designing rules, let me know!

izakthegoomba wrote:I just had an idea. A large theme game (>20 players, probably) made up of alignment-confirmed mason partners.

The only way I can see this working is if they're not alignment-confirmed. Something similar was tried in There Goes the Neighbourhood which worked out pretty well, except there when your neighbour died, you got a new one.

The same idea could work with Masons though, but if you confirm alignments I can only see it becoming incredibly hard on the scum...

---

Would anyone be interested in a Silent Hill themed game/series of games? The way I imagine it is that we'd eschew regular day and night mechanics in favour of (potentially pre-determined "plot" based) regular vs Otherworld phases, where the abilities of players may be altered. And if there IS interest, would people prefer actual characters from the games OR new and original characters placed in the world of Silent Hill?
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Post Post #3506 (isolation #17) » Tue Jul 31, 2012 5:23 am

Post by AurorusVox »

I've been designing a setup based around Puppets and Puppet Masters - where most night actions are directed by a different player. Is this something that people would find interesting? =3
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Post Post #3510 (isolation #18) » Tue Jul 31, 2012 9:13 am

Post by AurorusVox »

Twomz wrote:Would anyone be interested in a
House
of Leaves game?
AurorusVox wrote:Aw man, when you blue'd "House" I thought you were talking about House M.D.
Twomz wrote:1) You should read
House
of Leaves.

I ended up doing my English MA Dissertation on
House
of Leaves.

And if Twomz never ran a
House
of Leaves game, I will.
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Post Post #3525 (isolation #19) » Wed Aug 29, 2012 9:51 am

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I've been wanting to run a successful Sci-fi Time Travelling game for ages now. I have the thematic idea all mapped out, but I'm looking at ways to put it all together. I'm fairly sure time travelling games have been run before, though - so does anyone have any recommended reading (previous games) to look over before I embark fully on my journey?
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Post Post #3561 (isolation #20) » Sat Oct 06, 2012 8:15 am

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Would anyone be interested in The Wire mafia? There are too many epic characters that I'd run it as a choose-your-side (Barksdale's Crew/Daniel's Detail/Other) and figure out roles/alignments once choices are in.
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Post Post #3574 (isolation #21) » Wed Oct 10, 2012 7:52 am

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Umbrage wrote:What about a Dolan trilogy game?

Acculy is Dolan
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Post Post #3590 (isolation #22) » Fri Oct 19, 2012 8:50 am

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Leafsnail wrote:Also there'd need to be an absolute ban on talking about stuff from outside of the current game (it's hard enough to try and absorb someone's entire playstyle and suspicions for that game without having to remember their entire history). I really like the way that "You're not acting like yourself!" allegations would start flying around from day 2 onwards though.

Well, if you have game-created alts, you'd not have to worry about meta stuff so much (see Author Mafia for a game using game-specific alts)

Sir Bastion wrote:I wasnt thinking a large theme game either, I was thinking keeping it smaller but removing the lynching mechanic and replacing it with blood tests, so that instead of being lynched, if the player is not the thing they simply live, but then they could be replaced that very night and nobody would know so do you waste another day vote retesting the same player or trust him enough to test someone else?

Sounds awesome.

I would suggest running it in the Micro queue first maybe, and /pre-inning me as a matter of course.
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Post Post #3591 (isolation #23) » Fri Oct 19, 2012 10:35 am

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Considering running an "Of Mice and Mafia" game in the micro queue. Would this spark interest or is it just something I find to have a mildly amusing title?
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Post Post #3895 (isolation #24) » Sat Jul 13, 2013 5:52 am

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Has anyone ever run a game where instead of posting on the player's accounts, you have the players post as their roles? E.g. say AVox is the Cop, he posts on an account called Cop? Same for Goons, VTs etc. Except that when you vote to lynch (or submit the target for the NK) you have to use player names? And if not, would this be something people think would be interesting/feasible?
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Post Post #3897 (isolation #25) » Sat Jul 13, 2013 9:43 am

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What's to prevent the scum fakeclaiming?

Ooh I see. "I'm avox" etc. Hrrm there must be a way around it...somehow!
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Post Post #3899 (isolation #26) » Sat Jul 13, 2013 10:39 am

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Ah I guess its just a terrible idea
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Post Post #3901 (isolation #27) » Sat Jul 13, 2013 11:38 am

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Yeah I was basing the idea a little on smalltown. But I meant you know what role/alignment is posting, just not who they are. It's probably not a good idea anyway :s
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Post Post #3904 (isolation #28) » Sun Jul 14, 2013 2:24 am

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I thought about having multiple people per VT account but then I figured that scum would never use the scum account, and only use the VT account...
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Post Post #3923 (isolation #29) » Sun Aug 25, 2013 9:35 am

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I recently discussed at Scumdon an idea about a game where there was public voting. As in, players play as normal but there is a poll in the OP and other scummers get to vote for the lynch. At deadline the poll decides the lynch. Would anyone be interested in an idea like this?

[I'd also need to figure out if I'd stick to requiring >50% since votes cannot be undone, and my instinct would be to make it mountainous (claims won't affect who gets lynched) or have scum roles that can affect the votes (governing, calling an early end to the day?) My gut says the voting system would be townsided (scum vs the rest of the site) but I'm not sure!]
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Post Post #3925 (isolation #30) » Sun Aug 25, 2013 10:40 am

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Ooh nice idea LLD :D
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Post Post #3991 (isolation #31) » Sat Feb 08, 2014 2:22 am

Post by AurorusVox »

In post 3989, Bulbazak wrote:Has anybody done a Binding of Isaac themed game?
I've been considering it. Having randomly distributed role elements added on during each night phase (quad shot could give you 4 lots of 1/2 votes that are distributed randomly, Poison Touch is a delayed PGO effect, etc)...Maybe even throw in some resource management to let people get "Shop" or "Devil Room" items etc...never got much beyond the idea stage though.
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