That's a really neat idea, DH. I'd be willing to co-mod it with you.
You've also given me an idea.
What would people think of a game where each cycle, people get new roles? Obviously factions would stay the same, but say, D/N1, Somebody could be the cop, next cycle a bodyguard, then VT, etc.
Theme Test Market
Forum rules
- Me=Weird
-
Me=Weird Mafia Scum
- Me=Weird
- Mafia Scum
- Mafia Scum
- Posts: 1455
- Joined: March 22, 2010
- Location: *wherever you aren't looking* CST zone
Show"Me=Weird did the best "I'm a power role but I'm not going to get targeted" play I think I've ever seen." - Amished
Mini 1267, a 9p Mini Normal is Day 1, page 4.
Cheese Mafia: a 25p(?) large theme about a big corporation buying up all the little individual cheese sellers.
On hold for lack of reviewers. PM me!- Me=Weird
-
Me=Weird Mafia Scum
- Me=Weird
- Mafia Scum
- Mafia Scum
- Posts: 1455
- Joined: March 22, 2010
- Location: *wherever you aren't looking* CST zone
Well, I was thinking I would announce flips as "Cycle 1 whatever, cycle 2 whatever", but that might be a bit awkward.
Of course I would explain it, and for simplicity's sake, it would at least start off as a 9p, so I think the only killing roles would be the mafia anyway.
On DH's, if I understand it right, there's a extra phase each cycle after night before day, where they all vote on who the stoplight is, correct?Show"Me=Weird did the best "I'm a power role but I'm not going to get targeted" play I think I've ever seen." - Amished
Mini 1267, a 9p Mini Normal is Day 1, page 4.
Cheese Mafia: a 25p(?) large theme about a big corporation buying up all the little individual cheese sellers.
On hold for lack of reviewers. PM me! - Me=Weird
Copyright © MafiaScum. All rights reserved.
- Me=Weird