Theme Test Market

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Me=Weird
Me=Weird
Mafia Scum
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Me=Weird
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Post Post #2559 (isolation #0) » Sat Sep 18, 2010 6:57 am

Post by Me=Weird »

That's a really neat idea, DH. I'd be willing to co-mod it with you.

You've also given me an idea.
What would people think of a game where each cycle, people get new roles? Obviously factions would stay the same, but say, D/N1, Somebody could be the cop, next cycle a bodyguard, then VT, etc.
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"Me=Weird did the best "I'm a power role but I'm not going to get targeted" play I think I've ever seen." - Amished

Mini 1267, a 9p Mini Normal is Day 1, page 4.

Cheese Mafia: a 25p(?) large theme about a big corporation buying up all the little individual cheese sellers.
On hold for lack of reviewers. PM me!
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Me=Weird
Me=Weird
Mafia Scum
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Me=Weird
Mafia Scum
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Posts: 1455
Joined: March 22, 2010
Location: *wherever you aren't looking* CST zone

Post Post #2561 (isolation #1) » Sun Sep 19, 2010 7:01 am

Post by Me=Weird »

Well, I was thinking I would announce flips as "Cycle 1 whatever, cycle 2 whatever", but that might be a bit awkward.

Of course I would explain it, and for simplicity's sake, it would at least start off as a 9p, so I think the only killing roles would be the mafia anyway.


On DH's, if I understand it right, there's a extra phase each cycle after night before day, where they all vote on who the stoplight is, correct?
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"Me=Weird did the best "I'm a power role but I'm not going to get targeted" play I think I've ever seen." - Amished

Mini 1267, a 9p Mini Normal is Day 1, page 4.

Cheese Mafia: a 25p(?) large theme about a big corporation buying up all the little individual cheese sellers.
On hold for lack of reviewers. PM me!
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