Theme Test Market

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Post Post #2511 (isolation #0) » Thu Aug 12, 2010 8:52 am

Post by jimfinn »

It'll be a while before I'd get to mod it, but how about "Everyone has 2 votes mafia". Each player has two votes at all times, which can be put either twice on one player or once on each of two players. Majority of total votes required to lynch.
Welcome to The Minigame Race! A fun challenge of your skills at many, many games. Challenge 1: 9 players remain
http://mafiascum.net/forum/viewtopic.php?f=10&t=15354
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Post Post #2514 (isolation #1) » Fri Aug 13, 2010 7:37 am

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Yeah I would expect most people to keep their votes together, but it could certainly create some interesting situations, especially on the early days, where everyone suspects everyone.
Welcome to The Minigame Race! A fun challenge of your skills at many, many games. Challenge 1: 9 players remain
http://mafiascum.net/forum/viewtopic.php?f=10&t=15354
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Post Post #2569 (isolation #2) » Sat Sep 25, 2010 11:31 am

Post by jimfinn »

Circle of Neighbors: The players in the game are assigned a number randomly from 1 to the number of players. Each player has two separate neighbor threads, one with the player one number higher, and the other with the player one number lower. The highest and lowest numbers are neighbors with each other. Neighbors may day or night talk as much as they like. This is designed to simulate a game of F2F mafia where players can whisper to the person next to them. Roles are assigned independently of order.
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http://mafiascum.net/forum/viewtopic.php?f=10&t=15354
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Post Post #2612 (isolation #3) » Mon Nov 15, 2010 2:52 pm

Post by jimfinn »

MegaLarge Open DeathFest - 32 players
Fully Open Set-up, some odd restrictions on roles, no reveal at all on death (the death notice will have some flavor and then say: Player XXXX is now dead)
Mafia A - 4 goons - may sacrifice kill to have mod declare any player was protected in the daybreak post
Mafia B - 4 Goons - may sacrifice kill to have mod declare any player was protected in the daybreak post
1 Vig with kill every night - kills not distinguished from mafia kills in any way
2 players on 1 Investigative Squad - 2 cops who see each others' results, but don't know who each other are (Format - Player XXXX is innocent/guilty, player YYYY is innocent/guilty)
2 Doctors - forbidden from protecting same player on consecutive nights, may self-protect, don't know anything about other doctor's targets. all successful protects are announced at daybreak.
1 Town Roleblocker - Blocks an entire faction's kill if targets a mafia member, may not choose same target on consecutive nights, mafia will be told they were blocked, but not by who and the mafia target will not be announced in thread
18 VT
Welcome to The Minigame Race! A fun challenge of your skills at many, many games. Challenge 1: 9 players remain
http://mafiascum.net/forum/viewtopic.php?f=10&t=15354
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