Theme Test Market

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Post Post #2867 (isolation #0) » Mon Apr 25, 2011 2:59 pm

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I've started basic work on Shakespeare Mafia, just posting here to claim the idea for when it's completed, which will likely be years from now...
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Post Post #3059 (isolation #1) » Sat Jul 09, 2011 4:03 pm

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I just thought of a great theme: Disney Princess Mafia!!! Posting here to officially copyright the idea as mine, all mine, and if anyone else uses it I'm taking them to court. :P
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Post Post #3116 (isolation #2) » Tue Aug 16, 2011 12:24 pm

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I saw How To Train Your Dragon while babysitting and I was suddenly struck with inspiration for a large theme. Seriously, it was a magical moment. All the roles just came to me. Would HTTYD Mafia be something you guys would /in for?
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Post Post #3170 (isolation #3) » Sat Sep 10, 2011 11:34 am

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xkcd would make a horrible theme.
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Post Post #3272 (isolation #4) » Fri Nov 04, 2011 4:11 am

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Currently designing a setup for Forum 62: The Game. Please express your support/dislike through the use of *cheers* and *slaps*. Thank you.
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Post Post #3273 (isolation #5) » Fri Nov 04, 2011 4:17 am

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Seacore wrote:Has a game ever been run similiar to the following

Town A and Town B
Mafia A and Mafia B.

Town A wins when Mafia A is eliminated
Town B wins when Mafia B is eliminated.
Mafia A wins when Town A cannot win
Mafia B wins when Town B cannot win

The inspiration was old style D&D alignments
Lawful Good and Chaotic Good are the two towns
Chaotic Evil and Lawful Evil are the two scum.

I tried creating a setup like that. Only I had all kinds of alignments. The scum would be the four corners of alignment, each wanting the others gone. Then there were players in the middle: so a chaotic character would cooperate with CG and CE players, but would want any lawful character dead. Chaotic Evil characters want all lawful and good characters dead.

I couldn't work the concept into a viable setup though. Maybe someday I'll dig it up again...
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Post Post #3275 (isolation #6) » Fri Nov 04, 2011 5:06 am

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So far so good.
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Post Post #3296 (isolation #7) » Wed Nov 09, 2011 3:38 am

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Mist Beauty wrote:you can't go wrong with a dystopian theme.

Image
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Post Post #3298 (isolation #8) » Wed Nov 09, 2011 6:36 am

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You mean where roles are from CoD?

Or the roles are CoD games?

The latter sounds more interesting.
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Post Post #3336 (isolation #9) » Wed Mar 14, 2012 3:39 am

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Umbrage wrote:Currently designing a setup for Forum 62: The Game. Please express your support/dislike through the use of *cheers* and *slaps*. Thank you.

This is close to being completed. The setup's been reviewed, but I'll probably make a few minor tweaks before launch. 30 players, bastard theme. Just need to polish off the role PMs before I enter the queue. Feel free to spam me with PMs reminding me to work on it.
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Post Post #3384 (isolation #10) » Tue May 01, 2012 8:38 am

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OK, I just came up with an idea a few minutes ago. Apologies if this has been done before.

Modkill Mafia


It's nightless and vanilla. The key is that there are a set of rules the mod creates before the game. These rules are random post restrictions, forbidding certain words, or ways of voting, all things that players do in a typical mafia game. The scum know what these rules are, the town does not. Each player has a set of lives, around 5 or so. Every time a player breaks one of the rules, they lose a life. If they lose all lives, they are modkilled and removed from the game. Players can lynch normally. When a player breaks a rule, the offending post is pointed out, and the number of the rule is stated, but not the rule itself. A player can only lose one life per RL day, no matter how many rules they break or how many times they break a rule.

The town has to figure out what the rules are and who already knows them. The scum have to look like they're figuring out the rules and try and get the town to break as many rules as possible. Standard majority win conditions apply.

What do you think? Could something like this be balanced?
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Post Post #3474 (isolation #11) » Fri Jun 29, 2012 3:07 am

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Quilford wrote:Interested in claiming a Shakespeare theme. Got a good rough setup idea, it'd be nice to have someone to bounce ideas off of nonetheless.

a Shakespear upick would be awesome
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Post Post #3541 (isolation #12) » Mon Sep 17, 2012 12:33 pm

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I think Amrun's planning on running more BB games, one for each season.

But I'd probably /in for it. The last one was before season 5 aired, so I'd say enough time has past for it to be fresh.
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Post Post #3573 (isolation #13) » Wed Oct 10, 2012 2:45 am

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What about a Nolan trilogy game?
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Post Post #3645 (isolation #14) » Sat Nov 24, 2012 6:16 pm

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I'd probably play an Eragon game. Hate on the books if you want, but there're lots of good characters for a mafia game.
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Post Post #3672 (isolation #15) » Thu Dec 13, 2012 1:19 pm

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insane =/= enjoyable

for the mod or the players

also you'd never get 100 players to sign up for it.
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Post Post #3814 (isolation #16) » Mon Feb 25, 2013 4:14 am

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Umbrage wrote:What about a Nolan trilogy game?

still don't think this has been done, any final objections before I run it?
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Post Post #3978 (isolation #17) » Mon Jan 13, 2014 7:58 am

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would there be interest in Dishonored Mafia?

planning a large game with abilities that can be gained or upgraded via Runes and additional rules introduced based on player actions (via a Chaos meter that measures player aggression)

so if players change their votes a lot or lynch early Chaos increases and the game becomes more random and deadly, and if players take their time and unvote frequently the game stays at a less crazy level

same thing with player abilities, if you get enough Runes you can turn from a VT to a JoaT, and you can (for example) choose whether you want a kill or roleblock shot - which in turn affects the amount of Chaos in the game

in effect players determine how bastardly the game is

have there been any similar games I can draw inspiration from?
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Post Post #3983 (isolation #18) » Thu Jan 23, 2014 5:27 am

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I'd make it at least 11:2 and introduce town and scum PRs who are PMed the votecount with names during Night.
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