Theme Test Market

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Karo
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Post Post #765 (isolation #0) » Tue Jan 03, 2006 7:08 am

Post by Karo »

Here's an idea that just came to mind:
mountaineering mafia


The game consists of 12 players.

1. Every player has a posting restriction:

No more postings than double the number of players for each player are allowed each day, excess will result in a modkill. To indicate the number of postings, everyone has to keep track, and write a number in front of his/ her postings.
e. g. with 11 players on day one, 22 postings are allowed.


2 . With each posting, a vote's value increases, until it will be 100% (or points?) at the maximum allowed number of votes (=number of playersx2).

3. Every player, who has reached 100% can
once
'help' a fellow player by instantly giving him a 100% value by typing
help: <playername>
. That player can still post until the maximum of postings is reached.

4. A lynch will be deceided at simple majority. Remember that townies can help each other, the helped one can help others in turn to give their votes a value of 100%. Still thinking about this, maybe it will go down to 35%.

5. Roles are basic and cops will be normal. This will be stated at the beginning of the game in order not to waste space discussing these matters.

In my opinion this setup might make for valuable postings, prevents stalling and still motivates everyone to participate.
What do you think? 8)
Last edited by Karo on Tue Jan 03, 2006 9:35 am, edited 4 times in total.
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Post Post #766 (isolation #1) » Tue Jan 03, 2006 7:17 am

Post by Karo »

I should add that the idea is that players will strive to gain as much 'value' for their vote while still trying to make 'worthy' postings.

Balancing between the greed for a full vote and the inability to discuss anymore once you have it, is the challenge in this setup.

Also it should make for some thrilling mafia plays, when everyone suspect the other to help the wrong guy in order to dominate the lynch.

Besides, I just found the edit-button. I am not used to do this on this board.

Last edit:
I'm thinking of trying this out, maybe tweak it a bit first.
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Post Post #796 (isolation #2) » Sun Feb 05, 2006 9:46 pm

Post by Karo »

That's funny. I was thinking about a game, where players would gain "experience" like in a RPG. In my game there would be experience for having voted for scum.
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