Theme Test Market

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Post Post #2973 (isolation #0) » Fri Jun 17, 2011 9:00 pm

Post by Meransiel »

I would like to know if anyone would be interested in a classical D&D theme.

With HP instead of straight kills.
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Post Post #2975 (isolation #1) » Sat Jun 18, 2011 5:39 am

Post by Meransiel »

My game will have normal (or compulsive, still thinking) lynches, so no, nothing like that.
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Post Post #2980 (isolation #2) » Mon Jun 20, 2011 1:30 am

Post by Meransiel »

Seacore wrote:Some friends and I played with a game that was D&D based with alignments and classes. 9 players.
Lawful Good, Lawful Neutral, Lawful Evil
Neutral Good, True Neutral, Neutral Evil
Chaotic Good, Chaotic Neutral, Chaotic Evil

There were no scum, but each player wanted the three most opposing alignments to die. I think True Neutral needed 4 to die, which was fine because nobody wanted to kill them... Each alignment also had a class, the classes were known. They each had abilities.

It stopped being mafia at a point.

That point was right at the beginning.


My game is honest-to God Mafia, i.e. two strictly opposed factions that want to kill one another. And alignment, though incorporated, is not strictly related to whether you're town or mafia.
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Post Post #2981 (isolation #3) » Mon Jun 20, 2011 1:37 am

Post by Meransiel »

AurorusVox wrote:
I've been working on an RPG-style Mafia with classes and skill trees, but alas not with an HP system (i.e. it still has lynches + NKs). Not true DnD but it has some of the same elements.
On the other hand, Parama's has got a kind of HP system, basically the Hurt/Heal mechanic that Flay linked to. You could always take a look at it and see it in action, to see how you think it'd work out for you?


I am not doing anything even RESEMBLING that. But it looks awesome.

No, as I said, lynching is normal, special actions deal damage.
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Post Post #2985 (isolation #4) » Mon Jun 20, 2011 7:43 pm

Post by Meransiel »

Not everyone per se can do damage, but there is a very small number of VT (3-4) so a lot of them.

Plus, the mafia don't do...factional damage. They have independent abilities.

And obv, if your health drops to something very low, you die. So you can have multiple deaths in night, or no deaths at all...
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Post Post #2989 (isolation #5) » Tue Jun 21, 2011 4:57 am

Post by Meransiel »

I had 2 reviews so far, no it's not unbalanced.

Also, House MD mafia would be CRAZY AWESOME.
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Post Post #2998 (isolation #6) » Thu Jun 23, 2011 7:25 pm

Post by Meransiel »

Faraday wrote:upick: scummers edition (i.e. send in a mafiascum player as your rolename)

y/n?

(edit: gonna run it anyway, talked to a few people who said they'd play at goofbash anyway, and I *think* it could be fun)


/pre-in
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Post Post #3000 (isolation #7) » Fri Jun 24, 2011 7:21 pm

Post by Meransiel »

You spoiled my plan.
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Post Post #3003 (isolation #8) » Fri Jun 24, 2011 10:57 pm

Post by Meransiel »

That would work horribly wrong in lylo.
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Post Post #3005 (isolation #9) » Sat Jun 25, 2011 4:29 am

Post by Meransiel »

God, everybody is stealing my ideas.
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Post Post #3024 (isolation #10) » Fri Jul 01, 2011 8:13 am

Post by Meransiel »

Midnight's Sorrow wrote:Didn't know whether to put this in the Open Set-up Review and Discussion thread or this one, but seeing as Open's are supposed to be normal games... this won out. Tell me if it shoud be in the other thread though...

Game of Trust Mafia:

An Uninformed Minority vs Uniformed Majority game.

8:12

8 Mafia Goons

10 Vanilla Townies

1 Cop

1 Doctor

*Set-Up is known from the beginning.
*Mafia will not know who anyone is, even there own teammates- therefore there will be no QT.
*Town will not know who anyone is.
*Mafia kill will be decided by majority vote via each mafiosi PM'ing the mod.
---In the case of a tie, first to reach the majority will get chosen.
*Mafia kill
can
kill mafia as well as town.
*Cop will get "Mafia" or "Town" results.
*Doctor protect will always go through.

Thoughts?
Complaints?



The Cop is so overpowered it's not even funny.
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Post Post #3026 (isolation #11) » Fri Jul 01, 2011 12:37 pm

Post by Meransiel »

His chance of finding scum is 8:11. And there is a DOC in the setup. And the mafia cannot work together to find the doc.

Do the fucking math.
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