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Post Post #797 (isolation #0) » Mon Feb 06, 2006 3:51 pm

Post by Twomz »

Lol chamber, i was just about to mention your ranma 1/2 game.

There was a "Dunwich Horror" (by Lovecraft) game on MTGNews a while ago (my first mafia game)... i'll see if i can find it... Here it is!

Well, that's all for now...
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Post Post #798 (isolation #1) » Tue Feb 14, 2006 2:31 am

Post by Twomz »

K, so i've had this crazy idea for a mafia game... "Spectator Mafia." It would be a pretty normal game, except for the fact that people outside the game can post on the thread, and are incouraged to do so... and the mafia would be able to talk via PM during the day was well as night, to speed up the night time choices.

Is that a good idea, or a bad one?
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Post Post #802 (isolation #2) » Mon Feb 20, 2006 4:47 pm

Post by Twomz »

Ok, so the "anyone who wants to can post" thing isn't really a good idea... but, here's another one that could become a good specialty game (i don't think it's too crazy... TOO crazy)

Cube Mafia. Based off the movie. The thing is... i'm still working on the set up... as in, the SET UP not the ROLES... I imagine it will take a lot of time and work (and maybe a math degree) to finish, and i'd like to know if anyone is interested in helping me. If so, we can communicate via PM's or IM to design the game. This isn't a first come first serve thing... it's a who has the time and would really like to make this work (oh boy is it going to take some work).

Also, i'm not sure what website i'll try to do it on... it'll probably be here... but i want to at least get a good solid start on it before i sign up (then i'll have... what, 6 months to get it ready ;)). Please respond via PM if you're interested.
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Post Post #807 (isolation #3) » Tue Mar 07, 2006 5:44 pm

Post by Twomz »

Lol, the spectator SK... :evil: Limiting the number of people that can "spectate" does seem like a good idea. I was just throwing an idea out there... if someone else thinks it will work, we could start planning it. But, i'm pretty bogged down right now, so it'll be a while.
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Post Post #813 (isolation #4) » Sun Mar 12, 2006 6:16 pm

Post by Twomz »

@ HC + Fia: I was in the "Dunwich Horror" mafia game on News a while back (a Lovecraft book). It was great, except my out of character role... that got me lynched Day 1.
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Post Post #842 (isolation #5) » Tue Apr 25, 2006 9:15 am

Post by Twomz »

@ Alex: Historical Figures mafia was mildly SKy... the mafia were actually a group of townies, and the town was a bunch of SKs. The mafia "won" by either surviving til day 5 or if there was a night/day cycle with no kills. The "town" was really a bunch of crazies in an insane asylum, and the "mafia" were the doctors. The power went out, and they had to wait for backup... they distracted us w/ a box w/ Time Machine written on the side of it. (we could "travel through time and space to different eras")

I used to play stratego... i was pretty good at it. I'd think there'd be one of the top ranked people that would run around and pwn everyone...
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Post Post #910 (isolation #6) » Fri May 19, 2006 3:06 am

Post by Twomz »

There have been starcraft mafia's before (read, more than one) but I don't know where they are...
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Post Post #939 (isolation #7) » Thu Jun 01, 2006 7:17 am

Post by Twomz »

Hey, how would y'all think a "body swap" mafia would do? The premise is this...

There's this evil scientist right? And he like, got 18 candidates together for an experiment. He was going to swap everyone's bodies randomly, then return them to normal... but something went horribly wrong. His diabolical machine went haywire and now every night the candidates switch bodies, and no one knows who anyone else is.


So, there will be a normal setup, except roles will switch randomly everynight. Now... the big question is this... since the "body" that you're in determines your abilities... should it also determine your alignment? I think having the mafia change each night wouldn't be a very good way to play the game... so alignment would change (and the mafia would still be able to talk to each other every night) but the abilities would change.

So the setup would be...
4 mafia
12 town

Then each person would randomly be assigned a role each night (role dies when the player that has the role is lynched or NKed).

3 townies
2 cops
2 docs
1 vig
1 watcher
1 tracker
2 masons (Mason X can talk to Mason Y each night)
1 vote changer (chooses a player and whether to double their vote or take it away)
1 lynch preventer (makes it so one player can't be lynched)
1 Role Blocker (blocks all night actions of the player)
1 Role Delayer (Prevents that nights night action of target player, but that player gets to use their night action twice the next night.)

New roles (or bodies) are assigned after the lynch for the day.


Fun/not fun? Balanced/not balanced?
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Post Post #943 (isolation #8) » Fri Jun 02, 2006 7:02 am

Post by Twomz »

Indeed that's why there are 2 docs, and basically 4 cops. Until a player who was a cop is lynched, you won't be able to trust their investigations. The fact that at the beginning of the night the roles change randomly also means that the mafia will have a hard time killing the powerroles. (There's one vig because I don't want the mafia go randomly get 2 vigs and Pwn the town).

There could also be a SK if the lack of night kills makes it too hard for the mafia (it will be hard for them to hit power roles.)

Do you think it would be a fun game to play? Too long of nights? Too hard for town? Mafia? Should there be a SK?
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Post Post #962 (isolation #9) » Wed Jun 07, 2006 5:09 am

Post by Twomz »

I thought of a similar thing a little while ago, body swap mafia. The town is caught in an evil experiment and they change bodies every night, the abilities are tied to the bodies. When a person is lynched, whatever abilitiy they had goes w/ the body. I'm not sure if it was in the set up review thread or back a page in this one...


EDIT: LOL, I forgot the whole reason I looked at this thread :D. While I was off at SFA (Axe em Jacks!) waiting to register for classes, I remembered something that we did in Sophmore English (the same class where I first played mafia *sigh*).

The game is called angels and skulls. Basically, the teacher said, each student gets a card w/ their name on it and 2 choices, angel or skull. If ALL the students in the class choose angel, everyone gets 10 points on the last test we took. If just one player chooses skull, that player gets 30 extra points, and everyone else just gets 5 points. If 2 players choose skull, then they each get 20 points, and everyone else gets 3 points. If 3 students choose skull then they get 15 points each, and no one else gets any points. If more than three people choose skull, then no one gets any points. (our class had 3 people choose skulls, bunch of pricks.)

But, how does this pertain to mafia you ask? Why bundles of course :D. I'm trying to think up a game, where each night players send in angel or skull, and recieve points depending on the outcome of the selections. Players will be able to preform tasks depending on the points they have, and some roles will be able to get extra abilities depending on if they pick angel or skull.

The point system will be something like...

everyone gets 5 points if no one picks skull.
1 skull - 15, everyone else 3
2 skull - 10, everyone else 1
3 skull - 7, everyone else 0
4 or more skull, everyone who chooses skull is NKed. (nice twist eh?)

Bonuses for points will be an everyone gets after X points thing.
10 points - 1 shot role block
20 points - 1 shot investigation
30 points - 1 shot doc protect
40 points - 1 shot vig (day or night)
50 points (and every 10 points after) - get to choose one of the other 4 choices.

I may add or subtract things, but that's the basics. There will also be roles that can double points recieved by target player, get extra stuff when they choose skull, get really good things if everyone chooses angel, ect.

What do you think?
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Post Post #1000 (isolation #10) » Tue Aug 08, 2006 6:02 am

Post by Twomz »

Raj, how are you going to start in night in a day only game?
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Post Post #1403 (isolation #11) » Sun Sep 16, 2007 12:02 pm

Post by Twomz »

Has "Death Note" mafia been done before? Cause I have been thinking about one, and might be willing to do it after I get a few other old works out of the way >.>

(Death Note as in the manga/anime/live action japanese movie... not as in write notes when you die)
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Post Post #1450 (isolation #12) » Mon Nov 26, 2007 7:55 pm

Post by Twomz »

After my most recent bad role in the bad role idea's thread... I am thinkin of doing a
Berserk mafia game
... with crazy rules and such. And lots of violence!

And gore!

And possibly goat sex! (although probably not)
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Post Post #1458 (isolation #13) » Thu Nov 29, 2007 7:21 pm

Post by Twomz »

That would just be a normal game with a different name though... unless you have some other kind of theme behind it (Were Wars... Wolves and tigers and bears oh my!)
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Post Post #1570 (isolation #14) » Thu Mar 06, 2008 11:11 am

Post by Twomz »

Would anyone be interested in a Monstrous Monsters Mafia game? The delicate balance between humans and monsters is threated by a group (or groups) of famous and infamous monsters.

The only effort that I've put into it so far is that...

There would be humans, demihumans and monsters of all alignments (in other words, monsters in the town and humans/humanlike roles in the bad groups).

Lots of different groups and lots of roles that find a certain kind of something (vampire hunters when there are good and bad vampires, ect).

And last but definitely not least, a new kind of vanilla townie... the virgin sacrifice. The virgin sacrifice(s) would be special because as long as they remain virgins (there may or may not be "unvirgining" protown monsters) any monster that kills them will get some sort of bonus.


Is anyone interested? Has the idea been used already? Would you be ok with it running, but someone else needs to mod it (I haven't had the best time with modding experiences).
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Post Post #1665 (isolation #15) » Sat Jun 21, 2008 4:10 am

Post by Twomz »

4th edition DnD mafia anyone?

/claim Dragonborn Warlock *rawr*
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Post Post #1704 (isolation #16) » Tue Jul 08, 2008 10:43 am

Post by Twomz »

Lovers With Multiple Personallities.

12 actual players. Each player has two or more alt accounts that actually play in the game that they control. Lovers are assigned between the alts (some pairs, some groups, some loners).

Oh yeah and everyone is crazy...
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Post Post #1722 (isolation #17) » Wed Jul 09, 2008 10:40 am

Post by Twomz »

So the guy scum would be Bigots and the girl scum would be Feminists?

The Bigots win condition could be to get all the women to go back to the kitchen and make them a sandwich and the Feminists could try to get all the guys sentenced to sensitivity training.
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Post Post #1766 (isolation #18) » Sat Jul 26, 2008 2:13 pm

Post by Twomz »

"There's a spy sappin' mah sentry!"
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Post Post #1833 (isolation #19) » Tue Sep 09, 2008 9:50 am

Post by Twomz »

http://en.wikipedia.org/wiki/Battle_Royale_(film)

Has anyone ever done a Battle Royale mafia? Don't know if you could call it a true "mafia" game unless you included soldiers and the principle as a mafia that didn't kill. But it would probably be a bloodbath >.<

Does anyone know if it's been run before? Or would be even mildly interested in the scenario?
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Post Post #2583 (isolation #20) » Thu Oct 14, 2010 4:22 am

Post by Twomz »

Would anyone be interested in a
House
of Leaves game? I'm sure there's been one run before, but I might try to run a mini theme if enough people show interest.
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Post Post #2585 (isolation #21) » Thu Oct 14, 2010 5:30 pm

Post by Twomz »

1) You should read
House
of Leaves.

2)
House
characters in the
House
is an awful yet awesome idea...
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Post Post #2593 (isolation #22) » Sun Oct 17, 2010 1:44 am

Post by Twomz »

@Aurorous: There was a Mafiascum Mafia Mafia game about 5 years ago... does that count (probably still one of my favorite games that I've been in)?

@ bv310: Unless I decide to bastard mod the fuck out of the game I wouldn't put Johnny or Zampano in it... it'd take place 'inside' the
House
.
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