This is a very weak mafia, that needs to coordinate their nightkills, but in so doing can accidentally give a pro-town player an extra ability.Max wrote:I'm thinking of doing a vampire mafia game where mafia don't know each other and bite a member of the town each night once that person hs been bitten by all 3 mafia they die if 2 mafia bite someone that person gets double votes for 1 day
If losing a vampire makes it easier for the vampires to kill, it could actually be in the vampires' interest to sacrifice someone.Max wrote:If a vampire is bitten by 1 team-mate he still gets double if he gets bitten by 2 he dies from lack of blood(both bites have to be on 1 day)
If 1 vampire dies it requires 2 bites
It makes the vampires pretty weak that they can't even tell if they're attacking a teammate.
I'm not sure why you want an SK in this game when the mafia basically act independently already. At least it's consistent that the SK is weakened from normal.If a vampire is attacked by the SK the SK counts as being bitten and vampire survives
So the monk is a weakened vigilante. If the vampires try to kill him, it's not because he's a threat, since there will just be a new monk.A vampire cannot be NK unless he is attacked by a monk twice (stake and cross) 1 monk in game
If a monk dies a new one is reborn at random
So this doctor isIf the doctor protects someone who is bitten the person who is bitten getes double votes and so does the doctor (regardless of how many times they are bitten)
So the cops are weakened...Cops only ever have a 50% chance of being sucessful
This rule is definitely broken.Vampires being nocturnal need 1 less vote than required to lynch to die
I think the vampires would probably not have a chance. Even though most roles are weakened, the vampires have no clue what to do during the day. They will most likely accidentally help the town lynch the other vampires.