I concur.
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- Skenvoy
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Skenvoy
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Skenvoy Goon
- Skenvoy
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↑ zoraster wrote:
Minesweeper mafia. All players placed on a map. 2 points for every correctly flagged scum at the end of the game (may change during course of game), 1 point for flagging a scum as a question mark at the end of the game, -1 for flagging town with a ? mark at the end of the game, 2 points for selecting a town member who is town (and confirms player as town. player stays in game), -5 points and game ends if you pick a town member who is scum.
-1 point for every real life week that passes (timer).
Every time a town is selected and is town, the number of scum next to that player is displayed. No other investigative roles.
Game ends when either all players are flagged as scum or selected as town correctly OR whenever a scum member is selected as town.
If town have positive points at the end of the game, they win.
Instead of the massive amounts of players, you could easily make town the bombs or something. Say, 10 town bombs and 2 scum bombs - you still get the clue numbers you recieve in normal minesweeper, which tells you if you're close to bombs, but you don't know if they're scum or town. Maybe, if you had an actual map going, each player could actually know their own position on the board, so they could try and steer discussion away from it? What if you couldn't vote until you actually find a player on the map?
Although I'm months and games away from theme modding, would anyone be interested in musical note mafia? Major vs minor, or sharps vs flats? With perhaps an atonal serial killer? With roles based around a song in that key.- Skenvoy
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Skenvoy Goon
- Skenvoy
- Goon
- Goon
- Posts: 738
- Joined: October 18, 2011
- Skenvoy
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Skenvoy Goon
- Skenvoy
- Goon
- Goon
- Posts: 738
- Joined: October 18, 2011
I was actually thinking over it yesterday (I'm totally stealing Zoraster's idea), but I'd probably start it off with a minesweeper board - each player knows where they are on the board (each player is a bomb, you see), and there are also normal bombs that aren't players. Nobody can be voted for until you find them on the board (when a bomb is flagged with correct reasoning, the mod will post a) if it's a player and b) if so, which player it is), and once that's happened, they're open to voting. Each player can click on the board as many times as they want (maybe, might have to put a limit), but the catch is that if they click on a bomb, their place on the board is revealed, and they can be voted for. Once someone's place on the board is revealed, they can no longer click on the board. Once all players have been revealed, it turns into a normal game of mafia.
The thing is, I think mafia might be more reluctant to click on the board, as they're more fearful of votes. Anyone would be able to vote, but only for players who've been revealed. I don't know, I think it would be interesting. - Skenvoy
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