This sounds similar to what the Huggle Alliance did in Lights Out 1. Those outside of the Huggle Alliance often voted as they wished, but those within the Alliance had to submit a proposal, quote the significant text and who they wished to accuse on a "referendum". Then those within the Alliance voted Yea or Nay on all the referenda and that would guide who the lynch was for the day. It was player-initiated rather than mod-imposed and it was very informal. What happened is that only the more outspoken members proposed referenda (and these happened to be all townies about 95% of the time) because there were no restrictions on how many referenda could be proposed etc. It lead to a lot of townies targetting townies while scum within the Alliance just lurked.ChannelDelibird wrote:Yeah, that's definitely true. My initial thoughts were that during the day the town is in 'open debate' until someone submits to me a 'resolution' to lynch a particular player. This resolution would have to include the reasons for wanting to lynch such a player, and then after a brief period of debate on the resolution I'd ask players to vote for, against or abstain on the subject. If there's a majority, the player would be lynched.
Since in LO1 we had a fixed deadline of a week per lynch, we just did mass voting on proposals, but it kept the game from going too long. Eventually we just dismissed the system. Also, it seemed that when there were two proposals on the same individual for very different reasons - the votes turned out similarly. Generally people voted on who was up on the resolution, not necessarily for the reasons.
I really enjoyed the referenda and voting, but I can see how it can make the game so long that people get disinterested.