Theme Test Market

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Post Post #1047 (isolation #0) » Sun Jan 28, 2007 7:22 am

Post by pablito »

ChannelDelibird wrote:Yeah, that's definitely true. My initial thoughts were that during the day the town is in 'open debate' until someone submits to me a 'resolution' to lynch a particular player. This resolution would have to include the reasons for wanting to lynch such a player, and then after a brief period of debate on the resolution I'd ask players to vote for, against or abstain on the subject. If there's a majority, the player would be lynched.
This sounds similar to what the Huggle Alliance did in Lights Out 1. Those outside of the Huggle Alliance often voted as they wished, but those within the Alliance had to submit a proposal, quote the significant text and who they wished to accuse on a "referendum". Then those within the Alliance voted Yea or Nay on all the referenda and that would guide who the lynch was for the day. It was player-initiated rather than mod-imposed and it was very informal. What happened is that only the more outspoken members proposed referenda (and these happened to be all townies about 95% of the time) because there were no restrictions on how many referenda could be proposed etc. It lead to a lot of townies targetting townies while scum within the Alliance just lurked.

Since in LO1 we had a fixed deadline of a week per lynch, we just did mass voting on proposals, but it kept the game from going too long. Eventually we just dismissed the system. Also, it seemed that when there were two proposals on the same individual for very different reasons - the votes turned out similarly. Generally people voted on who was up on the resolution, not necessarily for the reasons.

I really enjoyed the referenda and voting, but I can see how it can make the game so long that people get disinterested.
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Post Post #1339 (isolation #1) » Fri Aug 24, 2007 3:26 pm

Post by pablito »

Ever since Ultimatum Mafia, I've been toying with the idea of a Big Brother Mafia that uses the international standard rules. In the international rule set (or BBUS1) each player nominates two others and the top nomination getters overall (more than two if there's a tie for second) are up for eviction and then the public votes to eliminate one of those. Basically I was thinking of a way that the Ultimatum vote could be reversed in a way. Since there's no way to incorporate a public voting system, I'd use eliminated pro-town players to act as the public (as a note, this would be a nightless game and thus all eliminated players were lynched)

Therefore would people be interested in a game where the alive players do not ultimately decide who is lynched each cycle? And is that considered mafia then? Essentially the town can influence who is up for eviction by their nominations. And then once nominations are announced, they can bring up good cases on any of the nominated people, but the dead pro-town players would have to be watching the thread to ultimately decide who joins them. Dead players could not communicate with each other or post in thread or communicate with alive players. In its current conception, dead mafia cannot vote since that would severely unbalance the game.

I think this can be an interesting concept because lynched townspeople have the final say and continue to participate in the game, but I don't know if this qualifies as mafia.

Comments?
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Post Post #1429 (isolation #2) » Sat Oct 13, 2007 6:25 pm

Post by pablito »

Could a large themed game be played out in a speed format, specifically deep south? Also, has there even been one before? I know that speed type games work best as minis because there's less people to replace, it's easier to keep tabs on people for both mod and players, and it's shorter overall. However, there seems to be a desire for more speed games, so I'm wondering if this is a good idea or if it's rife with issues.

Would there be demand, but more important is could it work? I know a lot of people will say "yes" to both, but realistically it sounds like a huge logistical nightmare. I have experience with speed games, so I think it isn't too much beyond what I'm accustomed to.

Thoughts?
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Post Post #1431 (isolation #3) » Sun Oct 14, 2007 1:23 am

Post by pablito »

Yeah, just after logging out I realized I should've checked GL first. Hmmm, but GL is a different place and MS tends to have more replacing going on in its large games lately I feel. And actually, it's not going to be deep south anymore - still speed. I'm worried about the replacement issue. Then again, with a large themed, I could highly suggest one completed game and shows strong history of activity before entering queue - so I shouldn't be as worried.
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