Team Fortress 2
I think it would work best as a Mini since TF2 allows for up to 16 players per team, but there could be some explanation for a larger game.
Among your RED comrades are those who do not have the best intentions for you in mind. They only appear friendly, but are ready to strike the moment you turn your back. They are BLU Spies, disguised as your allies and on a mission to destroy your hold in the Badlands. But there is hope. All you need to do is root out the Spies and slaughter them like the backstabbing cowards they are. It's just a few Spies. Maybe a Sniper out there keeping an eye on them. How bad could it be?
I have some basics on what the roles will be. Suggestions to tweak for balance would be great.
BLU Spy
- You and your allies may choose to kill one player at night. You also have a 2-shot knife, Your Eternal Reward, which allows for a silent kill. The moderator will only announce who died, but not their role. Otherwise, the whole team will hear the victim's death scream, which will reveal their role. If you kill the Engineer without using YER on him, you will die as well.BLU Sniper
- This is likely to get an X-Shot mod, more likely 1- or 2-shot. During the day, you may shoot one player. You have a 50% chance of having packed your Machina that day, which fires tracers, and a 50% chance of taking your stock rifle, which will not reveal you. Which one you packed will not be revealed until you fire. The Sniper does not attend BLU meetings and thus, cannot take part in the BLU QT.RED Pyro
- During the night, you may Spy-check one player. The results will come back to say whether that player burned or not. This may get an X-Shot modifier.RED Soldier
- If lynched, you have 24 hours from the hammer vote (or later if the death scene is not posted by then) to PM the mod the name of one player if you want to. When performed, you will pull an Equalizer taunt and die along with the player you named. Both of your roles will be uncovered. If the requisite time passes without a name, you will simply hang.RED Medic
- At night, you may choose one person to spare from death. However, if you suspect they are a Spy, you can also kill them. (The second bit is likely an X-Shot) A Medic kill takes precedence over a Spy kill should they target each other for death.RED Demoman
- At night, you may choose one person to visit. That player will be roleblocked for the night as you share your bottle of Scrumpy with them, though you'll be too drunk to see their role through your one functioning eye.RED Engineer
- If killed by a Spy at night, your sentry will kill the spy as well unless (s)he used Your Eternal Reward to do you in, in which case they will also sap your sentry.RED Heavy
- If lynched, you will break the gallows and avoid death. All those Sandviches had some use after all. However, your back is a wide target for nightkills and Sniper headshots, especially after revealed as Heavy.RED Scout
- (Definite X-shot) At night, you may or may not choose to drink BONK. If you do drink BONK, you flee the area for the night and avoid all night actions targeted on you.RED Civilian
- No special powers. You are simply here to help the RED team eradicate all threats by casting your vote.