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- greygnarl
-
greygnarl Mafia Scum
- greygnarl
- Mafia Scum
- Mafia Scum
- Posts: 2542
- Joined: August 4, 2012
So I was sitting in biology class learning about different gases. The original idea was to have all kinds of gases and different immunities/protections. It evolved into this over the course of about two hours. If you would like to run this have fun since I can't mod yet. PR tweaks would be nice and if you have cool ideas then please tell me.
Setup
Each player receives 1 antidote at the start of the game.
Each player lives in a compound with 3 other players. There are 3 compounds. These groups are known to all.
Each day the town votes to pump gas through the pipes of one compound. Anyone who lives there who isn’t using an antidote dies.
Everyone knows the Pharmacist exists. Role PM in opening.
Roles
Town 1-shot Pipehack: Once during the game you may pump gas through the pipes of one compound. This can only be done during the day phase. Your choice will be announced by the mod during the lynch scene.
Town Sealer: During the night you may seal the door to your compound. Anybody leaving or entering your compound will be roleblocked.
Vaccinated Townie You cannot die to gas.
Town Pharmacist: Each day you have 3 antidotes to give to any player(s) you wish. You may give yourself antidotes but you can only hold one antidote at a time.
Backup Pharmacist.
Mafia Drugger: Each night you may leave your compound and enter another. You may choose one player and drug them so they will throw up their antidote. They will die if they are gassed.
Mafia 1-shot Chemist: Once during a Night Phase you may change the gas that is being pumped into a room. The moderator will post the rolenames of each player in the room to the thread during the opening post of the day.
Mafia 1-shot Knifer: Once during a Night Phase you may leave your compound enter another and stab one player.Last edited by greygnarl on Fri Oct 19, 2012 3:09 pm, edited 2 times in total.- greygnarl
-
greygnarl Mafia Scum
- greygnarl
- Mafia Scum
- Mafia Scum
- Posts: 2542
- Joined: August 4, 2012
- greygnarl
-
greygnarl Mafia Scum
- greygnarl
- Mafia Scum
- Mafia Scum
- Posts: 2542
- Joined: August 4, 2012
- greygnarl
-
greygnarl Mafia Scum
- greygnarl
- Mafia Scum
- Mafia Scum
- Posts: 2542
- Joined: August 4, 2012
No clue about larger games. It's actually 3 four-player compounds. It says each player is with 3 players in a compound. Feel free to change it though. I thought the setup favored scum because it's almost guaranteed a townie will die in every lynch because of the Drugger. That's why it's 1/4 scum.
Another idea I had was to make the compounds randomized each day rather than set but it's just a different dynamic. - greygnarl
- greygnarl
- greygnarl
- greygnarl