@Mute: 1) Scum not knowing their allies would make it likely that they'd either scumhunt them and possibly get them lynched, or get too scared to scumhunt, in case that happens, and be obvscum. 2) If roles are chosen that way, player 3 will know that role #b is in the setup and also possibly that either 1 or 2 have it, giving him information that others don't have, going in. Also, would you restrict this in two lists? One role list for town and one for mafia? Otherwise, how would it work?
EDIT: Also, for the neighbouring thing, if everyone neighbours someone, that's potentially n neighbourhoods, of 2 players each. And what if 5 people pick the same neighbour? He'd have to keep track of 5 different QTs, 6 if he's also scum.
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- Mitillos
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Mitillos HeMafia Scum
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- Mitillos
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Mitillos HeMafia Scum
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@Mute: Oh, I thought you meant the roles would be known beforehand, instead of just being numbers. Eh, I'm not sure how that's better than just randomising.
As for the phrase thing, wouldn't that make it more likely they'd be spotted by town, particularly after one of them flips and everyone goes back and ISOs them? Incidentally, I was mafia in a game and didn't know who my partner was, until after N1. So, it's not an impossible mechanic. But it seems very hard to pull off.
Well, I gave my comments. Hopefully someone with more experience can help polish the idea.You don't have ambiguity; you haveoptions. - Mitillos
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