Theme Test Market

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RadiantCowbells
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Post Post #4330 (isolation #0) » Fri Jan 29, 2016 5:12 am

Post by RadiantCowbells »

Image

interest?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4599 (isolation #1) » Sun Jan 21, 2018 4:59 pm

Post by RadiantCowbells »

This sounds an awful lot like Storybook mafia, which I really need to finish.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4747 (isolation #2) » Sun Apr 28, 2019 4:51 pm

Post by RadiantCowbells »

In post 4746, mastina wrote:Uh, why?

In a multiball game town's chances of winning skyrocket when they turn it from multiball to singleball early-on. (Sure multiball allows cross-kills, but it also allows two town deaths per night instead of one. Permanently reducing the scum deaths per night every single night > a chance scum cross-kill one night.)

Why would they aim to self-balance the scumteams when what they really want is to get RID of a scumteam?
fire and ice has proven this untrue
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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