Currently I'm building up roles for Red Alert flavored games (flavor: Soviet outpost infiltrated by Allied spies), which designed for smaller player count (5-10) and aimed for fast paced game. It's suitable for micro games, and I'm also developing a tracking script so these can be played via chat as well. I could use some help in testing it as well and thought to ask for experienced players here.
Here's an example of a chat game:
0
min, 0
sec Dawn 1 [Day Time Restarted at 01:27:57]0
min, 1
sec New Game New Game started on 08.25.2013 01:27:580
min, 1
sec Day 1 "[DAY 1]
What a glorious morning, comrades! A perfect day for guarding this Outpost.What's this? After a quick search of the base, one of your comrades is found dead in a supply closet with a large amount of capitalist propaganda.
Our base has been infiltrated by those Allied dogs! General Kukov orders you to find them and execute them!"
0
min, 13
sec Day 1 VOTE: Player 1
voted Player 2
to be lynched!0
min, 16
sec Day 1 VOTE: Player 2
voted Player 1
to be lynched!0
min, 44
sec Day 1 VOTE: Player 3
voted Player 1
to be lynched!0
min, 48
sec Day 1 VOTE: Player 6
voted Player 1
to be lynched!0
min, 58
sec Day 1 VOTE: Player 4
voted Player 6
to be lynched!1
min, 9
sec Day 1 [Battle Action] Player 5
is attempting to shoot Player 6
- please STANDBY for result
!1
min, 10
sec Day 1 [Battle Action Result - FAIL] Player 5
shoots Player 6
, but misses!1
min, 15
sec Day 1 VOTE: Player 5
voted Player 6
to be lynched!1
min, 20
sec Day 1 "[Lynch Result] Players have decided that Player 1
is going to be lynched today!Player 1
, the Soviet Rifle Infantry
, will not fight for Stalin anymore!"1
min, 25
sec Night 1 [Night 1]
After the lynch, the night falls soon. The Outpost staff is getting ready to sleep and Allies are planning a night kill right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts!2
min, 8
sec Night 1 [Mafia Kill - Success] Player 3
murdered Player 2
, the Neutral Civilian
!2
min, 33
sec Night 1 [Plan Action] Player 4
initiates a Plan Action on Player 6
: Scout a Player - reveals the target player's action taken during the current plan phase. Only available every other phase.2
min, 51
sec Night 1 [Plan Action] Player 3
initiates a Plan Action on Player 5
: Steal Identity - the target player's identity will be known to the spy and he'll be able to use this identity to mask himself from all cop roles, except dogs.3
min, 6
sec Night 1 [Plan Action] Player 5
initiates a Plan Action on Player 5
: Fortify - makes the player bulletproof for one Phase Action and the next Battle Action. When fortified, shooting is not available. One time use.3
min, 13
sec Dawn 2 [Day Time Restarted at 01:31:10]3
min, 14
sec Day 2 [DAY 2]
Yet another glorious morning, comrades! Or, it would be if some of you weren't missing! After a quick search of the base, you have found who it was! Player 2, the Neutral Civilian
has been murdered by the Allies! We must not stop now however. Find and lynch the remaining Allies before it's too late!3
min, 25
sec Day 2 [Battle Action] Player 4
is attempting to shoot Player 3
- please STANDBY for result
!3
min, 28
sec Day 2 [Battle Action Result - SUCCESS] Player 4
shoots and kills Player 3
, the Allied Spy
!3
min, 43
sec Day 2 VOTE: Player 5
voted Player 6
to be lynched!3
min, 50
sec Day 2 [Battle Action] Player 6
is attempting to shoot Player 5
- please STANDBY for result
!3
min, 51
sec Day 2 [Battle Action Result - FAIL] Player 6
shoots Player 5
, but misses!3
min, 59
sec Day 2 VOTE: Player 4
voted Player 6
to be lynched!4
min, 0
sec Day 2 [Day End] Player 6 has been HAMMERED with 2 votes!
4
min, 3
sec Day 2 "[Lynch Result] Players have decided that Player 6
is going to be lynched today!Player 6
, the Allied Thief
, will not be remembered!"4
min, 8
sec Night 2 "[Game Over]
SOVIETS HAVE WON!Game Winners:
Player 4, the
Soviet Sniper
, is victorious!Player 5, the
Soviet Rifle Infantry
, is victorious!"Here are few of the rolesI have designed so far, every week I'm trying to make some more or ask players to design their own (those are not listed).