Theme Test Market

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Post Post #4152 (isolation #0) » Mon Apr 13, 2015 8:32 am

Post by MaxwellPuckett »

This has probably been suggested before, but Transformers mafia. One of the more recent continuities.

Factions are (obviously) Autobot and Decepticon, with Decepticons having the usual factional night-kill.

Will also include one third-party Survivor who wins if they survive the game, who possesses a roleblocking ability they can use every night (that also blocks night-kills, yes). They will appear as a Decepticon to the Autobot cop. (so, it's the cop variant where all non-town roles appear guilty). This Survivor can win alongside the Decepticons or Autobots, as long as they survive to endgame.

My hope is that the roleblocking ability of the Survivor will somewhat mitigate the danger of night-kills, as well as cop-guilties.

Problem: Three way lylo can occur with all three factions alive. This ensures a Decepticon win and makes it impossible for Autobots to win at this point. Therefore, for game balance issues, I would treat the Survivor as another Decepticon when balancing the game, and inform players of the survivor's existence. (Their roleblocking ability, however, and the fact that they appear as Decepticons to cops, will not be revealed)
Even if the Decepticons mistakenly vote the Survivor instead of the Autobot, the fact that they know there is a Survivor in the game means that if the un-voted player does not immediately hammer and win, the Decepticon has voted the Survivor. In this case, the Decepticon can easily change their vote to the Autobot, and win with the Survivor.

Fakeclaims would be provided for all Decepticons (and Survivor), and Autobot main characters that are actually in the game would be randomized (this fact would be announced), so knowledge of the theme would not give anyone an edge in the game, but would also not inhibit them. The fakeclaims would carry powers that are Autobot counterparts to the ones the non-Autobots have (or do not have), and would be organized to be believable powers for those players who keep up with the flavour. (Simple example that would likely not be used: Knock Out is the Decepticon Doctor, but he would be provided a fakeclaim as either Ratchet, the Autobot Doctor, or Bumblebee, the Autobot Visitor) They would also be free, obviously, to use whatever fakeclaims they have made up themselves.

That's all I have so far... but anyways, the important thing is, would anyone even be interested in Transformers mafia? And, if so, is the Survivor too OP?

My own thoughts for balance: A role with a day-kill ability that cannot be roleblocked.

(BTW: Not Michael Bay-verse continuity... never that.)

PM me if you have any thoughts, questions, concerns, ideas for the setup, etc. that you would not like posted in the thread. Also feel free to PM me for being stupid enough to suggest Survivor use.
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Post Post #4154 (isolation #1) » Mon Apr 13, 2015 8:50 am

Post by MaxwellPuckett »

I think the idea is not to luck out, but rather to use your ability to its best effectiveness. Also, looking at roles, abilities, and what went on during the night are clues to scumhunting, while not necessarily being game-enders. People can get creative with their role claims when the setup isn't open, so when you can't rely on your PRs, you do circle back to scumhunting. Though.. roles like cops are X-shot Bulletproofs are already pretty common on the site.

Question: Would making the Survivor an X-shot roleblocker be better? I considered just making them an X-shot BP at the beginning, actually, but I decided having a roleblocking wrench in the works for both town and scum PRs was more fun.

Glad to hear that you're a fan of TF, though.
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Post Post #4158 (isolation #2) » Mon Apr 20, 2015 11:44 am

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Ohh man I'm getting in on that action.
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Post Post #4167 (isolation #3) » Wed Apr 22, 2015 9:15 am

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Great books. 8/10 would probably try that theme
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Post Post #4170 (isolation #4) » Thu Apr 23, 2015 10:17 am

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I think the original post demonstrated my relationship with Bayverse quite nicely. Poop is a good way to describe it.

I haven't decided on 'verse yet, actually. Will probably be either Animated or Prime, depending on interest.
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Post Post #4186 (isolation #5) » Wed May 27, 2015 4:28 pm

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All over the Disney Upick.

As for Space Dandy, I love bastard games but really don't like Space Dandy.
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Post Post #4192 (isolation #6) » Mon Jun 01, 2015 2:14 pm

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(why am i doing this i shouldnt even be online)

I think you should reconsider having the inmates being mafia. Historically, it was the staff of insane asylums that were the monsters, not the mentally-ill (and sometimes perfectly sane, at least when first admitted) patients. Horrible conditions, brutality, cruelty, etc. etc. It was a hellhole to be in because of the staff. Of course, that'd be difficult to do flavour-wise, I guess.

The other problem I have with it is it kind of demonizes mentally-ill people, which is NO GOOD. *Sonic thumbs down*
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Post Post #4194 (isolation #7) » Fri Jun 05, 2015 1:55 am

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Yeah, I'd totally be up for it with town inmates, as I said.
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Post Post #4196 (isolation #8) » Fri Jun 05, 2015 3:12 am

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You're absolutely right, I shouldn't have used past tense. Anyways, I don't agree with mafia inmates.

Plotinus, maybe you should design a game like that, man. Sounds sweet.
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Post Post #4199 (isolation #9) » Sat Jun 06, 2015 5:37 am

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Well, I can't force you to change your game. I still don't agree, but I guess as long as the flavour of your theme doesn't have them as 'scum and town' its fine? Just my two cents.
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Post Post #4247 (isolation #10) » Sun Jul 12, 2015 11:31 am

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I'd be down for MTG upick. Especially if you can pick what colours to run.
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Post Post #4252 (isolation #11) » Thu Aug 06, 2015 7:50 am

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Varsoon how do you keep

Well ANYWAYS

HELL YES WAKFU
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Post Post #4261 (isolation #12) » Wed Aug 26, 2015 8:02 am

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I'd be in it for Bayonetta and Okami.
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Post Post #4264 (isolation #13) » Wed Aug 26, 2015 8:45 am

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Yeah, I'd be all over that.
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Post Post #4279 (isolation #14) » Thu Oct 01, 2015 5:40 am

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Oh man, I'd be so into a Bravely Default Theme. With job classes! Ahhh, that'd be sweet, what a good game.
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Post Post #4297 (isolation #15) » Sun Oct 25, 2015 5:16 pm

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I would be 1000x interested in that, GIF.
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Post Post #4341 (isolation #16) » Wed Feb 03, 2016 10:03 am

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I'm definitely up for that Rick and Morty game, regardless of who designs it.
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Post Post #4366 (isolation #17) » Wed Apr 06, 2016 11:36 am

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Are you talking about something different from cop sanities?
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Post Post #4372 (isolation #18) » Sun Apr 10, 2016 4:12 pm

Post by MaxwellPuckett »

Sounds like something I wanna read. Another game with a similar insanity mechanic would be interesting in that case!
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