Mastermind Mafia (Open Mini)
- 13 Players
- 7 Vanilla Townie
1 Town Voteless Governor
1 Town Spy
3 Mafia Goons
1 Mastermind
- The Mastermind has a one-time gun that they may use to anonymously kill anyone at any time. If the gun is shot during the day, the votes will be reset, and the deadline moved back two days. If used at night, the gun work instantaneously; Mafia Goons would be removed from the game and the discussion immediately, rather than at the beginning of the next day.
- If the Mafia “win” while the Mastermind is still alive, controlling half or more of the town, the Mastermind instead will win, and the Mafia will lose. The Mafia have to get rid of that jerk before they can get on with their takeover. The Mastermind is not counted in the calculations for a Mafia win; the Mafia themselves must control 50% of the town population.
- The Spy hears everything the Mastermind says during the Mafia meeting.
- One of the Mafia goons starts the game knowing the identity of the Spy.
- Once per game, the Governor may override any lynch, saving that player from being removed from the game. This is considered to be a no-lynch. The Governor may override their own lynch. The Governor remains anonymous during this process. The Governor is voteless.
- The Mastermind starts the game knowing the identity of the Governor.
- All lynches must be done by a majority. Game starts on Night 0, wherein no kill may be made.