Gangsters of Scum
After being to the theater yesterday (seeing the movie smokin' aces), I had an idea for a mafia game i'd like to share the idea (as it's going to be partial open set up anyway)
The game starts with 2 Mafia godfathers and 23 townies.
The godfather roles will be like this: Able to recruit a player during the night. When ~ dies. (undecided yet if the mafiagroup will stay with no kill after godfather died or that they return to all town).
The role of the recruited will be like this: 2 choices: protect the godfather or kill a player. All the recruited have this choice (so expect a massive deathcount nearing the end).
Each recruitable townie also carries a stats (protective chance of succeeding, assassination chance of succeeding) and sometimes a role (like roleblocker, improved-doc (% of protective increased) or improved-vig (% of assassination increased).
The game will start with day, so the town has more chance at the start. The mafia isn't able to kill during the first night, as he hasn't any recruits so far.
If a godfather targets a recruited player of the other, a recruit of their own team will die.
I'm unsure yet of the facts like townie roles or mafia dismantling.
thoughts?