I would like to see how much interest there's in some ideas I had for games, mostly theme games or flavour:
- culinary, duel or sports competition/tournament game (block of players vs block of players or there's casual duels/competitions during the day)
- battle royale of sorts where you can actively choose to betray town or not
- an investigative flavoured game where coordination of night actions from the detectives/cops or mafia is an essential part to the victory of the faction
- RPG-like game where players choose their class, get EXP, and unlock skills, also partially focused on coordination of mechanical play (I do wonder how to implement a dungeon-like system in the game?)
- a sort of game where everyday it's introduced a new mechanic, for example, D1 it's a Dance Game, D2 it's a modified Coalition, D3 it's Popcorn Mafia, etc (hard to balance, probably)
- nightkill-less kingdom game where it's about choosing a candidate to become King/Queen by Day X, and the alignment of the crowned King/Queen decides the winning faction, I was probably thinking of making many neighbour, messagers or similar roles here so that during the night players would gather up in circles to discuss strategies, actions, etc against rival player blocks, despite not knowing each other alignment (basically a game where you town hunt, rather than scum hunt).
Feel free to steal any of those ideas as well if it interests you, don't forget to potentially invite me though.
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