Theme Test Market

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Post Post #1053 (isolation #0) » Tue Mar 06, 2007 7:26 pm

Post by The Central Scrutinizer »

Macros wrote:I know i mentioned it a long time ago, but now i have internet at my house i live at for uni and at home and in uni, i'm puttin though into a song of ice and fire, trying to work out player numbers, much interest?
I'm more /in that Fritzler for this one.
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Post Post #1055 (isolation #1) » Wed Mar 07, 2007 4:57 am

Post by The Central Scrutinizer »

So I've narrowed my ideas for my first mini game down to three:

1. Joe's Garage Mafia

2. The Prestige Mafia

3. Televangelist Mafia
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Post Post #1106 (isolation #2) » Mon May 21, 2007 9:50 am

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I've got a couple of things I'm trying to decide for my first mini. The theme I'll keep to myself. The mechanic is what I've got to ask for help about. How do you think the town would react to each player having a numerical post restriction--say, all players can only make 15 posts per game day?
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Post Post #1109 (isolation #3) » Tue May 22, 2007 5:14 am

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Well, I was trying to find an artificial way to end the day, other than a lynch. Perhaps a simple date-deadline would be more effective.

I'm working on a setup called "Warlords and Scumbags Mafia." It's based loosely on the card game you might call "Presidents," "Root Beer," "Capitalism," or "Asshole."

Basically the idea is that there are no lynches in the game, and no inherent power roles. It's sort of like a nightless mafia, but not really.

Each day the players talk over who is most and least scummy, and at the end of the day, they post (or PM me) a list of all the other players, ranked from 1-11 (or whatever), 1 being the most pro-town and 11 being the scummiest. The scores are then aggregated and the players ranked from first to last (ties decided either by a /roll or order PM's received, idk). Each player then receives a night/next day ability (for that night only) that corresponds to his ranking. Something like this. (This isn't the actual example, as it'd probably be horribly imbalanced, but is just so you grasp the idea)

1. Immune to Nightkills
2. Night Kill
3. Night Kill
4. Cop investigation
5. Doctor
6. Roleblocker
7. Vanilla
8. Vanilla
9. Post restriction next day
10. Cannot be doc protected
11. Alignment revealed to town following day

Etc. The idea is that the higher the ranking, the better the night/day power for the next cycle. The lower the ranking, the more negative the ability.

Anyway, if someone wants to help me with this setup, I'm more than willing to accept input.
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Post Post #1111 (isolation #4) » Tue May 22, 2007 5:34 am

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I like that idea. And then they could PM me rankings of the other players from least to most scummy.
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Post Post #1112 (isolation #5) » Tue May 22, 2007 5:50 am

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Then again, why not just have typical lynches?
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Post Post #1113 (isolation #6) » Tue May 22, 2007 6:05 am

Post by The Central Scrutinizer »

Sorry for the mass profusion of posting, but I've got a different idea that's a bit simpler to implement. Work is like sitting on the crapper for me; I have all sorts of ideas.

Speedlynch Mafia


This is a nightless vanilla mafia game consisting of 11 players: 9 vanilla townies and 2 scum. Each day the town votes on a player to lynch. Each and every day, only 3 votes are required to lynch a player. In the case that there are three players left, and the game has not ended, just 2 votes are necessary for a lynch.
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Post Post #1116 (isolation #7) » Fri May 25, 2007 7:35 am

Post by The Central Scrutinizer »

You could have two 26-player games running concurrently.

I wonder what it would be like to merge 2 games midway through. :o
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Post Post #1120 (isolation #8) » Tue May 29, 2007 2:41 am

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So I'll shelve Scumbags for the time being. What do you guys think of the "Speedlynch Mafia" idea? Would this be balanced?
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Post Post #1123 (isolation #9) » Tue May 29, 2007 4:25 am

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I'll get on the mini/open lists when I've got the modding chops.
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Post Post #1126 (isolation #10) » Tue May 29, 2007 6:23 am

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Kelly Chen wrote:I like the Speedlynch idea but... Does it have to be vanilla? Also I'd up the size so you can at least have 3 mafia.
It would be simplest as a nightless vanilla... I could make it vengeful. :P

I'm just not sure how the balance would work out with the mafia able to nightkill... I would think there would be a lot of unncessary lynching in this game, almost like a Bad Idea Mafia.
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Post Post #1129 (isolation #11) » Tue May 29, 2007 6:34 am

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Why do you think we need three scum?

I'm thinking to get the balance right there would have to be about the same town/scum ratio as vanilla, plus two players. So assuming a 3/1 to 3.5/1 ratio, which is about what I've seen in vanilla, maybe a 4/1. So... 12 town, 3 mafia? Can that still count as a mini or am I in normal game-land?
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Post Post #1131 (isolation #12) » Tue May 29, 2007 7:52 am

Post by The Central Scrutinizer »

3:9 might be a little light yet for a game where 4 votes was a lynch. Of course, we could just try it out once and see what happens.
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Post Post #1200 (isolation #13) » Mon Jul 09, 2007 8:25 am

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Soylent Green Mafia? Anyone?

:crickets:
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Post Post #1300 (isolation #14) » Mon Jul 30, 2007 4:24 am

Post by The Central Scrutinizer »

I know we've got a decent number of brits here, and so I was wondering what interest would be like in a mini theme I just started, tentatively titled "A Bit of Fry & Mafia."

I can't say much about the setup except that there will be post restrictions involved.
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Post Post #1303 (isolation #15) » Tue Jul 31, 2007 2:25 am

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Xdaamno wrote:
I know we've got a decent number of brits here, and so I was wondering what interest would be like in a mini theme I just started, tentatively titled "A Bit of Fry & Mafia."

Am I just dumb, or is it not in the mini theme queue?

EDIT: Both, right? :P
:?

Where?
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Post Post #1305 (isolation #16) » Thu Aug 02, 2007 10:59 am

Post by The Central Scrutinizer »

Ooooooh.

No, I just started writing up the setup. Since I figure I should do a mini theme before I do my big one that's already completely written up, I've started writing a few.
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Post Post #1314 (isolation #17) » Fri Aug 03, 2007 3:43 am

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Why not just do a mish-mash "survivor" game that's akin in flavor to the show. Two tribes, no-holds-barred, one person gets voted off per "day," immunity challenges could be brain teasers or random things you think up, first player/team to PM the answer gets immunity.
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Post Post #1354 (isolation #18) » Mon Sep 03, 2007 3:48 am

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Why has no one done a "Godfather" themed and am I worthy to mod such a game?
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Post Post #1356 (isolation #19) » Tue Sep 04, 2007 2:35 am

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No, I think I've got a Godfather setup that isn't so obvious with the role names. If that's so, any takers?
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Post Post #1362 (isolation #20) » Thu Sep 06, 2007 8:07 am

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Oh, hey, how about a "something positive" themed mafia?
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Post Post #1364 (isolation #21) » Thu Sep 06, 2007 11:51 am

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Yosarian2 wrote:
The Central Scrutinizer wrote:Oh, hey, how about a "something positive" themed mafia?
Well, the problem with running it as a mafia game is there's a chance that terrible things might not happen to the main characters, which would totally ruin the whole point.
lol
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Post Post #1365 (isolation #22) » Thu Sep 06, 2007 11:52 am

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I have a setup half-done that's not terribly obvious about who's the bad guys.
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Post Post #1899 (isolation #23) » Thu Oct 09, 2008 1:53 pm

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Metallimafia?

Every role is flavor-based on a Metallica song.
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Post Post #1967 (isolation #24) » Tue Nov 18, 2008 2:55 am

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If it hasn't been done already, I'm laying claim to Fallout Mafia as a theme.
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Post Post #1985 (isolation #25) » Tue Nov 25, 2008 3:29 pm

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Not that anyone noticed, but I release Fallout because I've had a far better idea.
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