This idea sounds really, really good as a mentoring tool for new players. The mod could even lower that number to 7 daemons and 7 newbies and run it like the games in the Newbie forum (4-possibility basic setup, etc).Adel wrote:Dæmon Mafia
24 playersFor Greeks and Romans, dæmons ("replete with knowledge", "divine power", "fate" or "god") were not necessarily evil. Socrates claimed to have a daimonion, a small daemon, that warned him against mistakes but never told him what to do or coerced him into following it. He claimed that his daemon exhibited greater accuracy than any of the forms of divination practised at the time. The Hellenistic Greeks divided daemons into good and evil categories: Eudaemons (also called Kalodaemons) and Kakodaemons, respectively. Eudaemons resembled the Abrahamic idea of the guardian angel; they watched over mortals to help keep them out of trouble. (Thus eudaemonia, originally the state of having a eudaemon, came to mean "well-being" or "happiness".) A comparable Roman genius accompanied a person or protected and haunted a place (genius loci).
12 are ICs
12 are raw newbies (less than 200 posts)
Only newbies can vote.
Each IC is a dæmon secretly tied to a specific newbie
If a newbie dies his dæmon dies as well
newbies have roles, dæmons do not
each newbie/dæmon pair is able to PM at night
each dæmon receives a copy of his newbie's role PM at the beginning of the game
dæmons have a post restriction so that they can only post initalics
dæmons cannot be targeted by any role, lynched, or NK'd
all players know which dæmon is tied to which newbie
In terms of all other mechanics this will be a typical mafia game.
The only flaw I see is finding enough ICs willing to participate.