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Post Post #1222 (isolation #0) » Fri Jul 13, 2007 3:28 am

Post by somestrangeflea »

Inspired by Farkel Mafia:

Yahtzee Mafia


13 players - 3 Vanilla Mafia, 10 Vanilla Townie

Players play 3 Yahtzee rounds (out of 13) each day, and every night, the players are arranged in order of points, and the current winner is granted immunity from the NK.

EDIT: The overall winner of Yahtzee on Day 5 is granted NK immunity for the rest of the game.

Thoughts? I'm trying to figure out what an ideal Scum/Townie ratio would be for this, how many players the game should be for, and whether or not something other than NK immunity should be offered.
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Post Post #1224 (isolation #1) » Fri Jul 13, 2007 12:16 pm

Post by somestrangeflea »

Albert B. Rampage wrote:Okay how about this:

18 player game,
Crime Family


An italian mob family has split into two factions after the godfather dies. Both want each other dead, but have to deal with the pesky citizens of the town.

3 mafia from family A
3 mafia from family B
10 townies
1 vig

Here's the catch: The mafia all know each other. Family A knows every member of family B and vice versa.
I support this setup.
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Post Post #1234 (isolation #2) » Sat Jul 14, 2007 1:18 am

Post by somestrangeflea »

Kelly Chen wrote:
somestrangeflea wrote:Inspired by Farkel Mafia:

Yahtzee Mafia


13 players - 3 Vanilla Mafia, 10 Vanilla Townie

Players play 3 Yahtzee rounds (out of 13) each day, and every night, the players are arranged in order of points, and the current winner is granted immunity from the NK.
How many posts does it take to play 3 rounds of Yahtzee? It seems to me if the game takes more posts or more time than finding scum does, the game will suck really bad.
It takes 1 player 3 posts for 1 round of Yahtzee, meaning that each player would have 9 "Spam" posts per day.
Kelly Chen wrote:Does Yahtzee have any skill in it btw? If not, or if not much compared to the number of posts you have to make, I guess you might as well have "Spam Mafia" where you get night abilities by making tons of pointless posts (and making it impossible to find any scum naturally).
Yahtzee requires some skill, but is mainly luck.
Kelly Chen wrote:Would it be obvious who's in the lead when night falls? If so then there is little risk that the scum would try to kill somebody who won protection.
Well yeah, but it's still good for the player who gets it, because, whether the Mafia know they've got it or not, they still can't be NKed!
Kelly Chen wrote:
EDIT: The overall winner of Yahtzee on Day 5 is granted NK immunity for the rest of the game.
Running some numbers the game only lasts 5.16 days on average.
Yeah, it needs more than 13 players. 13 is the bare minimum for the game to actually work.
Kelly Chen wrote:
Thoughts? I'm trying to figure out what an ideal Scum/Townie ratio would be for this, how many players the game should be for, and whether or not something other than NK immunity should be offered.
To the last question I think definitely yes. The way it looks here I guess the protown thing to do is abstain from playing the Yahtzee part.
What about:
A. Players are assigned power roles at the beginning of the game, but can only
use
them if they're winning.
B. Instead of NK immunity, next-day Lynch immunity? Double-Vote?
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Post Post #1275 (isolation #3) » Fri Jul 20, 2007 3:06 am

Post by somestrangeflea »

You can claim them in the Free Market Theme List.
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Post Post #1489 (isolation #4) » Thu Jan 03, 2008 7:35 am

Post by somestrangeflea »

I've been playing around with the idea of
CCTV Mafia
, set in a hotel.

The Day phase runs as normal, but at the start of each day, the CCTV footage of the corridors is played. In game terms, a summary of who visited who's room the previous night is posted at the start of each day.

Of course, there would be factors which would effect the CCTV footage, but those are being kept secret!

Thoughts?
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Post Post #1520 (isolation #5) » Sat Jan 26, 2008 6:59 am

Post by somestrangeflea »

Shine Runners

Every 14 days, the player(s) with the lowest number of votes are lynch immune for the rest of the day.

EDIT: And there's Mario Kart flavour, obvobv.
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Post Post #1734 (isolation #6) » Sun Jul 13, 2008 1:09 am

Post by somestrangeflea »

Trojan Horse wrote:All the talk about Inadvertent Mountainous games in this thread has given me a particularly evil idea.

Mountainous, or Not?


The idea: the mod puts together two possible setups for the game. One of them is an Inadvertent Mountainous setup with X scum, and the other is a (balanced) setup with some town power, and X+1 scum. (For example, with 12 players, X would be 2. If the mod was crazy enough to try this with 18 players, X would be 3.) Then the mod flips a coin to decide which setup to use. So the players have to figure out whether the game is mountainous or not.

So that the scum don't know immediately whether the game is mountainous or not, one of the scum in the normal setup is a Traitor. He knows who his fellow scum are, but can't communicate with them at night. He has no say in who the scum kill, unless he is the only scum left. Fortunately, he is immune to his fellow scums' nightkills.

The hard part in setting this game up: choosing two setups that have a good chance of prolonging the confusion over whether the setup is mountainous or not. Note: besides the roles listed in the Inadvertent Mountainous wiki page, I'd consider things like naive/paranoid cops, quack doctors, etc. to count towards a mountainous game. (How about a rolecop that always gives "townie" as a result? :twisted: )
I actually figured C9-type thing could work for this...
Example wrote:Doc, Nurse, Mafia, Townies.
Doc, Mafia, Townies.
Nurse, Mafia, Townies.
Mafia, Townies.
...and with Cop/Deputy included...
Example wrote:Doc, Nurse, Mafia, Townies.
Doc, Mafia, Townies.
Nurse, Mafia, Townies.
Mafia, Townies.
Doc, Nurse, Cop, Mafia, Townies
Doc, Cop, Mafia, Townies.
Nurse, Cop, Mafia, Townies.
Cop, Mafia, Townies.
Doc, Nurse, Deputy, Mafia, Townies.
Doc, Deputy, Mafia, Townies.
Nurse, Deputy, Mafia, Townies.
Deputy, Mafia, Townies.
Doc, Nurse, Cop, Deputy, Mafia, Townies.
Doc, Cop, Deputy, Mafia, Townies.
Nurse, Cop, Deputy, Mafia, Townies.
Cop, Deputy, Mafia, Townies.
Obviously, the Mafia would need powers to counterbalance these (which would be suitably useless/useful) depending on the setup chosen...
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Post Post #1769 (isolation #7) » Sun Jul 27, 2008 6:42 am

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Don't Be Stupid - 5th Anniversary Edition. Sign-ups to start late November.

Thoughts?
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