Theme Test Market

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Post Post #1432 (isolation #0) » Wed Oct 17, 2007 11:11 am

Post by skitzer »

Thinking about starting working on these themes would like to know if they've been done before.

Animal Farm Mafia
-You know, the book by George Orwell? Good basis for a mafia game.

Saw Mafia
-Best horror movie ever. Good set for a mini as well.
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Post Post #1434 (isolation #1) » Wed Oct 17, 2007 11:21 am

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Eh. With Saw 4 fast approaching, I may start creating it.

Any word on Animal Farm
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Post Post #1437 (isolation #2) » Fri Oct 26, 2007 10:17 am

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Another Theme I thought of was Haunted Mafia. Based on the Book By Chuck Palahniuk, it has almost the perfect setting....

Current Ideas List:
Saw Mafia
Animal Farm Mafia
Haunted Mafia
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Post Post #1439 (isolation #3) » Sat Oct 27, 2007 4:21 am

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Oh, Boo! Fine. Just make sure I'm in it! Haunted is just as good.

New List:
Haunted Mafia
Animal Farm Mafia
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Post Post #1443 (isolation #4) » Mon Oct 29, 2007 10:17 am

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LOL. Someone who's actually read the book understands. Yay.

We'd so have boxer, and mollie, and muriel. Oh! and Jessie from the movie.
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Post Post #1477 (isolation #5) » Sat Dec 29, 2007 5:19 am

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OK, this theme is unlikely to be taken...but I'm reserving
HappyMeadowLand Mafia
for a theme.
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Post Post #1523 (isolation #6) » Thu Jan 31, 2008 12:50 pm

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Ooh...adel be careful, mikeburnfire already has nightmare mafia.
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Post Post #1636 (isolation #7) » Tue May 27, 2008 8:58 am

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I have an interesting concept...

Turntable Mafa


There is a somewhat normal setup, like C9 or such...

but all the players are put around a table in random seats (the order and postion is known to all) Each night, players that have a night choice perform their nightchoice, and then pass that information left or right any number of spaces.

Example:

1
2 3
4

Johnny, a Townie, sits at 1
Bob, a Mafia Goon, sits at 2
Joan, a Townie, sits at 3
Larry, a Doctor, sits at 4

Night 1:
Bob chooses to kill Joan. He passes this information 1 seat left.
Larry chooses to protect Johnny. He passes this information 1 seat left as well.

So:
Bob knows that someone protected Johnny.
Johnny knows that someone attempted to kill Joan.

Of course, I think the setup would work better if there were multiple Mafia that did not know each other, and had to have a plurality to kill someone. Also, there could be roles like Reversers that reverse all passes, and Nullifiers that nullify all passes.
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Post Post #1742 (isolation #8) » Fri Jul 18, 2008 7:34 am

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skitzer wrote:Well, I'm
Reserving PokePick Mafia
for my third/fourth game.
Teehee, posted in wrong thread.
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Post Post #1776 (isolation #9) » Thu Jul 31, 2008 10:44 am

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I think I'll gauge interest for a Soap Opera Mafia. I'm american, so it'll probably be One Life To Live or General Hospital.
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Post Post #1922 (isolation #10) » Mon Oct 20, 2008 10:40 am

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I had a crazy idea.

What if you take a simple 12 player setup (basic 12 player, etc.) and made it so that each role was played by 2 people. Everyone knew who the pairs were, and each pair of players shared a vote, role, and were lynched/killed together. The pairs could talk anytime they wanted to, but mafia (or masons) would talk at night like usual.

I'd call it "Siamese Twin Mafia". Ask if you have any confusions,
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Post Post #1925 (isolation #11) » Mon Oct 20, 2008 11:10 am

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Xtoxm: somehow it's different. Isn't doubleheading where both people play under the same name? Everyone plays under their own account.

farside22! You have a child! jk...
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Post Post #1928 (isolation #12) » Mon Oct 20, 2008 11:20 am

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Oh. No fun.

farside: I was 15 one month ago...I didn't even know it was a show.
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Post Post #2088 (isolation #13) » Thu Mar 12, 2009 11:26 am

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I have a setup called Lacking Letters Mafia. It has 26 players (naturally) and each role has a letter. As players were eliminated, the use of their letter would be forbidden.

Would this get too frustrating and unenjoyable?
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Post Post #2100 (isolation #14) » Fri Mar 13, 2009 9:13 pm

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Hm. I'm still owrking it out, but I thought about adding a role that could revive letters. And yes, I would probably leave Voting and Mod questions out of the picture.
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Post Post #2138 (isolation #15) » Wed May 06, 2009 10:52 am

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An Idea I find interesting, I may have mentioned it earlier: You take a normal open setup of any size that is well balanced (or even favoring town slightly). Then start a game as normal, until all the actions of the first night have concluded. Then you switch everyone's role, maintaining those that are still alive but putting them with different people.

This would eliminate buddying as a scumtell, which is why I think setup slightly favoring town should be used.

Example:

Bob is Mafia
Carolyn is Mafia

Chiquita is Townie
Marge is Townie
Denzel is Doctor

Day 1, Bob is lynched as Mafia

Night 1, The Mafia kills Chiquita. Then the mod switches the roles randomly, so that

Marge is Mafia

Denzel is Townie
Carolyn is Doctor

I like this idea but I'm wondering if it'll work.
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Post Post #2264 (isolation #16) » Thu Jan 14, 2010 11:44 am

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animorpherv1 wrote:
diddin wrote:
Nicodemus wrote:Would anyone be interested in/supportive of an Animorph mafia? I have some set-up ideas that I'm kicking around in my head, and this will probably be the first game I run when I am mod-eligible.
Ohai Nico. I was a big fan of Animorphs in my younger days, and I would definitely be interested, that series has some big nostalgia value for me.
It goes without saying I'm interested to.
I like animorphs, but I'll need reminding.

Did you know that most of the books were ghostwrote?
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