I have an idea for a game but I'm not sure if it's been done before or not.
Basicly, whenever somebody dies (whether it be by lynch, night kill or any other form of death) their role is not revealed. This would put a unique spin on the game because if you lynched somebody you would have no idea if they were mafia or not until the game had ended.
Being relatively new to mafia, I have no idea of how many townies/mafia you would need to make it balanced, but I thought I would suggest it anyway.
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CFK Goon
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This may have been done before but what about "Workplace mafia". You could have the "tea lady" as a mafia poisoner, "over-enquisitive employee" could look in peoples desks to reveal their roles (cop), "the filing cabinet" could be bulletproof, etc.
Another theme that could potentially be quite interesting is Team Fortress 2 Mafia.- CFK
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CFK Goon
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You could go for a 12 player set up with 9 (one of each class obviously) players on the RED team (pro town) and 3 players on the BLU team (who are scum)
Alternitavely, you could go for a 9 player setup with two of the classes being scum and the rest being town.
Power-role wise you could have medic for doc, sniper for vig, scout for tracker etc. or you could have more complex roles.- CFK
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CFK Goon
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Sounds fun to me, I would be up for this.hp [leaves] wrote:Duel Mafia with a Yu-Gi-Oh theme. How many of you would play?
EDIT: Oops, should've just edited my previous post. Forgot you could do that in MD. - CFK
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