Normal distribution of alignments (3 mafia, 9 town or similar)
Each night is made up of two phases: The bidding phase and the action phase. Alternatively, bidding could be done in twilight.
Instead of each player being assigned a role, there are a set number of power roles. I was thinking the same as the number of players.
- Each player starts with X monies, let's say 100, and gets an additional X at the beginning of each day.
- In the bidding phase, each player sends the mod a PM of which roles the player wants to bid for. This can be any number of roles. The highest bidder for each role gets that role for that night. The way I'm thinking it, if you get multiple roles, you can use them all in the same night. The mod announces the winning bid for each role, but not who made the bid. If a player bid on a role he/she didn't win, the player saves those monies. Only winning bids result in subtracted monies.
- In the action phase, people submit night actions as usual.
- When a player is NK:ed/lynched, that role (= the role he/she had the previous night in case of lynch) is removed from the game. (This could possibly be replaced by "the cheapest role each night is removed from the game at the beginning of the day", but I like the tension. )
- Mafia has a shared NK as usual, as well as any roles they win the bids for.
I kind of like this idea for a large game, but a mini would be fine too (and think of the statistics! An actual figure on how popular roles are!), but unless some roles are repeated or there are less power roles than players, getting a large enough number of roles could prove hard-ish. Depends on how unusual roles you include, I suppose.
So, has it been done?
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Ted's Sporting Goods Store: Nifty, but encourages spamming.
Dancing Dead mafia: Do I get this right; you can play the game as "town", "lynching" two scum, and then suddenly be told that you're the last remaining scum? The mafia isn't actually an informed minority? I don't know...
'The Night' Mafia Where Darkness Lies: I like the Hag. I don't like the not knowing alignments on death.
Timewolf: I love tinkering with time, but I'm afraid I don't understand this. Majority vote decides who goes in the QGC, correct? And the TAA can... undo this? The part I don't understand is how the removing of votes retro-actively would work. What if a hammer is removed; would that person be in the cage or not? Could the TAA operator, over time, shift the votes on e.g. day one so that someone else was supposedly in the TAA? And if that person was actually the brain in a jar and was changed to someone else, would the brain get his actions back retro-actively? What if it's the other way around; you can't undo the information he's been given, can you? Also, has this been done already? You refer to events as if you're describing a completed game.