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darkdude
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Post Post #1787 (isolation #0) » Wed Aug 06, 2008 10:30 am

Post by darkdude »

I would just host it as I'm not exactly inexperienced at mafia but I'd prefer it to be as good as possible as it's my first HG host. Also, the waiting lists are ridiculously long...I doubt I'll get to host until like Christmas so I have lots of time Sad. I could host it at AoMH since there's no waiting list there virtually but then people from AoMH will sign up and not play or play properly and I don't want that. :/
HG's skill level is horribly low. They don't read the fucking text. Even good setups are useless when you have such awful players.
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Post Post #1789 (isolation #1) » Wed Aug 06, 2008 12:08 pm

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Not true. AoMH's skill level is horribly low. Other heavens with much less activity in their community forums are much better because there aren't random passers-by joining the game and then not really playing. I am in one currently and signed up for about 3 elsewhere in HG, they are good.
Let's see...TWH...no, there's at least 4 noobs there. OD...same....SC2H...50 inactives... BFMEH...no....

When there are constantly 3 or 4 incompetent players the games are always ruined because you can't get away by lynching all of them. This goes for both big and small heavens as it seems like the incompetent ratio is the same for forum populations of all sizes.

RoLH had an AITP game in which I replace modded and it was really screwed up cause of inactivity. And it was only a 7 player game...
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Post Post #1791 (isolation #2) » Wed Aug 06, 2008 12:28 pm

Post by darkdude »

I do not find more than one or two incompetent players in a 15-20 player mafia often.
ORLY?

I define incompetent as either 1) inexperienced 2) don't think, or 3) can't play (inactive).

It's not about how many good players there are, but rather how many bad players. Good players will go with the mod's expectations and properly use their roles. Bad players wreck the game because they impact it in ways that are not possible/practical to foresee.

Not to mention most HG players seem to follow the school of thought that states "No Lynch is better than Possible Mislynch."

The community does not make much progress in improving their game either, because nooby game mods make imbalanced/swingy games which do not teach players much. Most of the time setup-guessing followed by night action-directing is more of a valid strategy for town than scum-hunting. If you take a look at OD's Iraq mafia you'll see that town is lead on entirely by cops and interpreting what the cops say, rather than looking at what the players had written which may be scumtells.

They're playing some sort of elaborate RP, not mafia.
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Post Post #1793 (isolation #3) » Wed Aug 06, 2008 1:25 pm

Post by darkdude »

I could have just hosted a game and had it "imbalanced" or "nooby" but instead I came here looking for advice. Sue me.
Obviously I'm not talking about you. I was pointing out the reason for HG's lack of mafia playing ability in general.

Me introducing standard games in AoMH was an attempt to increase skill level of the community. Not sure if it achieved anything though, as the noobs are still playing like "oh well too bad I hammered a townie but I'm noob so forgive me". It is hell when you have to play with players like that in a game.
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