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Post Post #1652 (isolation #0) » Fri Jun 13, 2008 6:22 am

Post by Natirasha »

So...after the necessary modding requirements(stupid queues being slow...), I'm going to be running a trilogy of games based off the numerous planes of Magic the Gathering. All the roles will be based off creatures(and maybe the occasional artifact) in the sets in question.

The first one, Steel & Serum, is based off the Mirrodin plane. In this game, each player has a certain amount of Blinkmoth Serum. Blinkmoth Serum is a drug that, once taken, increases the user's mental and physical capacity well beyond it's normal limits. However, it has a side-effect: once you taste some, you must have more, or you will die. As such, a little resource management is brought to mafia. Do you use the serum, giving you unimaginable abilities, at the risk of dying later due to serum withdrawal? Or do you play it safe and hold onto your serum, giving it to the highest bidder. Additionally, all beings on Mirrodin are either flesh, or metal. A sword might not kill a metal adversary, but metal has it's weaknesses, too...
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Post Post #1656 (isolation #1) » Mon Jun 16, 2008 9:26 am

Post by Natirasha »

Most of the characters that appear in the book will appear, but every role will have a creature or planeswalker card attached to it.
(Hypothetical)For example, Yert's card might be Mephidross Vampire[/hypothetical]
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Post Post #1658 (isolation #2) » Mon Jun 16, 2008 1:13 pm

Post by Natirasha »

Iron Man wrote:I think that you should put a certain level of succession of powers for the characters. Throughout the books, certain characters gain or lose powers or undergo some other drastic changes. I think that you should incorporate this into the game by at certain turns, that charcter will either gain/lose a power or undergo a change in character of some sort.

Another fun aspect might be to somehow include the three Kaldra artifacts.
The design file is, actually, almost done. I guarentee you will not be disappointed.

By the way, the second game will be Biplane mafia. I won't say any more for now.
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Post Post #1662 (isolation #3) » Fri Jun 20, 2008 7:43 am

Post by Natirasha »

I would never do a Kamigawa game, that block was so bad I quit Magic for a while.

Here's the itinerary for my trilogy.
Serum & Steel-12p(Based on Mirrodin)
Biplane-20p(Based on Lorwyn/Shadowmoor)
The Pretender-??p(Based on The Dark)
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Post Post #1713 (isolation #4) » Wed Jul 09, 2008 6:53 am

Post by Natirasha »

Sleepwalker Mafia

It's a simple game of mafia, no special roles or rules or anything. There's just one small caveat--no one knows their own role.
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Post Post #1716 (isolation #5) » Wed Jul 09, 2008 7:09 am

Post by Natirasha »

The Fonz wrote:
Natirasha wrote:Sleepwalker Mafia

It's a simple game of mafia, no special roles or rules or anything. There's just one small caveat--no one knows their own role.
Fail.
I've actually ran it before(not here), outside scum shooting scum night one, the cops, and mafia found out their roles quite quickly. The doc, on the other hand...
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Post Post #1757 (isolation #6) » Wed Jul 23, 2008 10:41 am

Post by Natirasha »

Final Fantasy Tactics Mafia

At the beginning of the game, the players are told their race and starting job. Each night they can change to a different job(all of which are in the first post) or keep the job they have now. I think this would be very hard to balance, though.
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Post Post #1773 (isolation #7) » Tue Jul 29, 2008 6:40 am

Post by Natirasha »

Serums & Steel is pretty much ready, but I'm going to run Sleepwalker first so I can run all three MtG games in a row.
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Post Post #1794 (isolation #8) » Wed Aug 06, 2008 1:28 pm

Post by Natirasha »

Send me the sutup, I'll examine it if you really need it. Also, stop talking about other sites at our site, please.
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Post Post #1802 (isolation #9) » Wed Aug 20, 2008 5:15 am

Post by Natirasha »

What if scum controlled the lynch, but the town controlled the nightkill? I'm trying to design around that, but it's hard.
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Post Post #1824 (isolation #10) » Sun Sep 07, 2008 6:30 am

Post by Natirasha »

Wall-E wrote:
Natirasha wrote:What if scum controlled the lynch, but the town controlled the nightkill? I'm trying to design around that, but it's hard.
Borderlands Mafia


3 Mafia Executioners
: Their votes secretly count triple and they get no night kill.
1 Cop
: Tests for mafia every night. Vote doesn't count.
1 Vigilante
: Gets a nightkill every night. Vote doesn't count.
1 Vigilante's Son
: Gets a nightkill every night if the Vigilante is dead. Vote doesn't count.
3 Vanilla powerless
: Their votes don't count. They don't know this.
3 Vanilla regular
: Their votes count. They don't know this.

There is no votecounting. The mod simply lynches whomever got majority votes when majority is reached.
Actually, just join my Mini Theme to see how I thought it worked.
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Post Post #1844 (isolation #11) » Sun Sep 14, 2008 4:34 pm

Post by Natirasha »

Tarhalindur wrote:Reserving for long-term use:
Mind Screw Mafia 3
(large theme, setup is all-but-complete but it's insanely complex even by Tar standards and I want to run a few intermediate-complexity games first - especially Babylon 5 Mafia: Severed Dreams, which I still haven't found a backup for).

Besides, I've been having some fun with a different subject lately...

Reserving/gauging interest for:
Legend of Zelda: Ocarina of Time Mafia
(mini theme). Very heavily based on Ocarina of Time mechanics, especially the past/future mechanic - in effect, the game is two setups (one past-based, one future-based) with a way of determining which setup is in effect.

Interested?
/pre-in for both.

Oh...

THE RAPTURE
And so the prophet Moses came down from the mountain, and said to the world: The rapture was but a meager four days away. The religions of the world must rally and make sure their members are the ones who go off to heaven.
Large Theme. Lots of culting/deculting and stuff.
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Post Post #1865 (isolation #12) » Sun Sep 21, 2008 6:13 am

Post by Natirasha »

Korts wrote:
Mr. Flay wrote:
Korts wrote:
Cavebear with a toothache wrote: Wouldn't it be easier to have a role that simply knows the setup? That seems to be what you're after. :)
Actually, I have such a role among my notes. It's paired with a bastard PR that won't enable them to say anything comprehensible :D
Codes and breadcrumbing will kill this pretty quickly. Someone once used a restriction that made them post only in smileys to communicate plenty of information. Never assume you can limit what a player does meaningfully, especially if what they are trying to do is help their faction.
I doubt it'd be possible to communicate properly when the PR is "each post may and must contain a single "<meaninglessword>", no more, no less. No quoting, no multi-posting." Voting and FoSing are allowed naturally, but I'm not sure they'd be able to communicate their intent adequately through only that channel.
Scum
Vote: Korts


Easy enough to get around.
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Post Post #1903 (isolation #13) » Sat Oct 11, 2008 5:11 pm

Post by Natirasha »

Nocmen wrote:As I've hinted at in other threads, I am probably looking to host a sequel to my Alchoholics Anonymous mafia in the coming months. I'm adding a drinking system, making actions change on how much you've drunk, and ways to change others drinks / spike them, etc. And some really fucktarded roles too.
:( Sounds like Serum and Steel.
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Post Post #1918 (isolation #14) » Sat Oct 18, 2008 3:22 pm

Post by Natirasha »

OMG OMG INSPIRATION

Black Mesa Mafia.

Yes.
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Post Post #1958 (isolation #15) » Thu Nov 06, 2008 11:42 am

Post by Natirasha »

Generally, you don't tell people your setup for games ahead of time.
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Post Post #1969 (isolation #16) » Wed Nov 19, 2008 3:30 pm

Post by Natirasha »

I'm thinking of doing a game based off George Orwell's Nineteen Eighty-Four.
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Post Post #1984 (isolation #17) » Sun Nov 23, 2008 2:05 pm

Post by Natirasha »

Tarhalindur wrote:
Natirasha wrote:I'm thinking of doing a game based off George Orwell's Nineteen Eighty-Four.
It's been done before as a Mini Theme... but that was a while ago. Thanks for the idea, btw: if you don't run it, I will. :)

Also: We are at war with Eastasia. We have always been at war with Eastasia.
Nah, I'm doing this one. You can take Animal Farm or whatever, though.
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Post Post #1987 (isolation #18) » Tue Nov 25, 2008 7:13 pm

Post by Natirasha »

HAI TAR!

I have come to the conclusion we need to create a game--together--. Between my mechanical prowess and your role-crafting, it would be the most complex game ever created on this site.

Maybe getting someone a bit more level-headed would be a good idea, too.
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Post Post #1991 (isolation #19) » Sat Nov 29, 2008 6:19 pm

Post by Natirasha »

Mafiaplayer wrote:Had an idea for a future mini theme. It would be called "Role Chop Suey". The idea is that all of the roles have their flavor/name taken from other games, but with role completely refitted. An example (that I will NOT use) is that Y was yodeler, a protown roleblocker, would be a Mafia Godfather in the game.
I've always thought of a game where I take roles from previous games as the roles in that game. It'd be interesting.
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Post Post #1993 (isolation #20) » Sat Nov 29, 2008 6:43 pm

Post by Natirasha »

Lord Gurgi wrote:
Natirasha wrote:HAI TAR!

I have come to the conclusion we need to create a game--together--. Between my mechanical prowess and your role-crafting, it would be the most complex game ever created on this site.

Maybe getting someone a bit more level-headed would be a good idea, too.
Hi?
Actually, Gurgi is quite level-headed. You want to join our merry band of mods, I assume.
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Post Post #1996 (isolation #21) » Sun Nov 30, 2008 6:42 am

Post by Natirasha »

Tarhalindur wrote:*raises eyebrow*

Oh dear, I just had an insane idea:
Parallel Universe Mafia
. Three mods (Tarhalindur, Natirasha, Lord Gurgi), three threads, one Large Theme. Each mod would have primary design responsibilities for one thread but would coordinate with the others. Obviously, such a game would need ways to swap players between threads...
Yes.
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Post Post #2004 (isolation #22) » Wed Dec 03, 2008 11:39 am

Post by Natirasha »

forbiddanlight wrote:

FL, will you vote me if I vote the mod in one of the threads? :p
No. Because I will seriously pursue the lynch of Tarhalindur. As you always should in a tar game.Even if there are other mods.
Who says you will be in Tar's game?
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Post Post #2005 (isolation #23) » Fri Dec 05, 2008 6:26 pm

Post by Natirasha »

I'm thinking Nineteen Eighty-Four will be an open game.

All targets that players have had are revealed each day.
All night actions except BB's WinCon change are mandatory each night.
Prole wrote:You are a Prole. Each night, you may target a player. If they, too are a Prole, you will create a masonry.
Thought Police wrote:You are a member of the Thought Police. You may investigate a player each night. You will create a masonry with that player for the rest of the game.
The Press wrote:You are a Member of the Press. Each night, you may change who a player targeted in previous nights, and changing who they can talk to.
Inquisitor wrote:You are an Inquisitor. Each night, you may choose one player and see if they are which of the following: Oceania, Eastasia, Eurasia.
Big Brother wrote:You are Big Brother. Each night, you may choose a player and one of the following.
Eastasia, Eurasia.
You will change the win condition of all Oceanians to "You win when all (choice) members are dead."
Oh, and targeting a player stops them from whatever action they take that night.
Whore wrote:You are a Whore. Each night, you may target a player. That player will target and become a mason with you instead of whatever they were going to do.
Peacekeeper wrote:You are a Peacekeeper. Each night, you may target a player. If that player would make a masonry, they won't. In fact, they will be protected from nightkills and the person they target will die.
Win Conditions?
Oceanian WinCon: You win when all (Big Brother's Current Choice) are dead.
Eastasian/Eurasian WinCon: You win if you survive to the end of the game.
Brotherhood WinCon: You win when The Brotherhood consists of more of the town.
Gordon Freeman WinCon: You win when Big Brother is dead.
Resistance WinCon: You win when Oceanians are the minority.
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Post Post #2026 (isolation #24) » Wed Dec 31, 2008 2:30 pm

Post by Natirasha »

So...like Corruption on the Throne?
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Post Post #2028 (isolation #25) » Thu Jan 08, 2009 5:07 pm

Post by Natirasha »

Oh, everyone.

I'm doing Epicmafia sometime.

You know, a MafiaScum game using all roles from Epicmafia.

LIGHTBRINGERS GO!
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Post Post #2031 (isolation #26) » Mon Jan 19, 2009 11:07 am

Post by Natirasha »

Lol, the second Death Note mafia just ended.

We already get a second?

And then I'll make a third.
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Post Post #2043 (isolation #27) » Fri Jan 23, 2009 1:02 pm

Post by Natirasha »

[quote="shaft.ed"][quote="animorpherv1"][quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]

Of course, they can have a PR to just type boring, bland, useless sentences.[/quote]PR's would destroy the entire point of the game.[/quote]
Vote: AltName
. I am the SK.

Would that be modkillable?
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Post Post #2049 (isolation #28) » Fri Jan 30, 2009 10:33 am

Post by Natirasha »

Half life mafia sounds like a good idea.
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Post Post #2053 (isolation #29) » Sat Jan 31, 2009 12:33 pm

Post by Natirasha »

MafiaSSK wrote:Portal Mafia has been done already by Glork.
it wasn't cool though.
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Post Post #3974 (isolation #30) » Tue Dec 03, 2013 1:29 pm

Post by Natirasha »

In post 3973, Bulbazak wrote:I think there was a recent fiasco that would make that difficult.
It's still possible, but you have to clear flavor with the mods now.
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Post Post #4090 (isolation #31) » Thu Aug 14, 2014 2:16 pm

Post by Natirasha »

I'm pretty sure something LotR-related has been done at least once every six months since I joined the site, lol.
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