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Pentadragon
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Post Post #1753 (isolation #0) » Tue Jul 22, 2008 12:16 pm

Post by Pentadragon »

Skruffs wrote:Gangs of New York is actually a very fun card game to play in meat world. :) I'm guessing that is where you got the idea from. ;)

Okay my turn:

Traitor Mafia

The game starts with 0 mafia, with all players being Townies. At any point in the game, a townie can send a PM to the mod saying that he is
Turning Traitor
. The first few players (up to 25% of the currently living players) become a vanilla mafia. At that point, any players who turn traitor become aware of the mafia's names, and win if the mafia win, but do not have the ability to nightkill. THe mafia also do not know who the traitors are. If the mafiates all die, all traitors lose the game.

If 75% of the surviving players at any point are mafia or traitors, the remaining townsfolk become 'locked' into their roles and become a mason group with a shared vig ability.

There is a lynch every day, and there is a possibility that the game could be "Happy Ever After" after three days if no townies turn traitor. It will be interesting to see how players react to the stress of a tough game if they have the option of betraying town if things look tough. Also, the chance that the game will literally reverse itself at some point (Town being the informed minority) is also an interesting idea.
I know I am not very experienced, but unless I am wrong there appears to be several problems. My apologies if I am missing something. I am not very experienced.

1.) Doesn't the Mafia automatically win after becoming the majority? If so, the 75% thing would never work because the Mafia would have already won.

2.) The town has already won because there are no threats to the town. Why would anyone want to destroy an easy win by becoming Mafia?

3.) Unless I am wrong, scumhunting would be nearly impossible.
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Pentadragon
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Post Post #1908 (isolation #1) » Mon Oct 13, 2008 11:30 am

Post by Pentadragon »

Lord Gurgi wrote:
Subliminal Messaging Mafia


In order to use their abilities at night, players must sneak certain phrases into their posts.

Like this:
PokerFace wrote:Written Day Cult Recruiter: You are a cult recruiter, but you do not recruit players at night via PMing me with a choice. Instead you can only recruit one player during each day by typing "recruit playername" in thread. You don't have to bold it, you just must type those words together so pretty much when you die and turn up cult, all your recruits can be found pretty easily. If you try to recruit an anti-town player, the recruitment will fail. You can not be killed at Night (Mafia Kills fail on you). You can talk to your recruits at any time. You win when you control a majority of the town or nothing can be done to prevent this.
Except, they would have to sneak it into every post they make. Every power role would have to do this.
I would love to play that. Unfortunately I am not very good at scum hunting so I am not sure I would be able to. I imagine the town would look at each post to investigate. Lord Gurgi, that is an excellent idea.
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