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Post Post #1883 (isolation #0) » Fri Sep 26, 2008 11:20 am

Post by iLord »

I actually have a really cool idea for an open set-up Chess Mafia.

The Kings are actually playing a chess game with the other 30 players.

The Kings just need to checkmate the other King, while the pieces just need to kill the scum randomly distributed within them.

I like it because the Kings and town are both trying to influence each other to kill/lynch certain players/pieces.

Kings would be unlynchable, unkillabe, of course.

And the Bishops, Knights, Rooks, and Queens could all be power roles.

Thoughts?
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Post Post #1891 (isolation #1) » Sat Sep 27, 2008 11:25 am

Post by iLord »

Oh clarification time.

Checkmate does not end the game.

The pieces on the chessboard double as players. To the Kings, they are no more than pieces. To the players, the Chessboard means nothing, other than noting who may be in danger of being captured/killed in the game.

So the thirty-two pieces would all start off in their starting places. Every two days, the kings alternate making moves. Meanwhile, the town focuses on finding scum.

When a piece is captured in the chess game, that respective player with that role dies in the game. When a player is lynched, his respective piece is considered captured in the chess game.

The twist is that the town and king are both trying to influence each other to accomplish their seperate Win Cons.

Sorry for the confusion.
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Post Post #1936 (isolation #2) » Tue Oct 28, 2008 1:17 pm

Post by iLord »

Chenhsi, for the last time, that set-up was not broken:
iLord wrote:There were 12 pairs - of course at least one person had to have a scum mason, unless I was forcing the mafia to be screwed with having to claim their partner when the town claimed theirs.

Scum winning Night 2 was because of a weak town, and an easily swayed vig.

Generally, both townmasons should have submitted the same target. This actually increased the power of those roles because they had "two lives."

The only control the scum had over the power roles is how skilled they were at convincing the other mason. If they submitted a different action and nullified the power, they should've been under instant suspicion.

Unfortunately, the town played pretty messily (some people didn't even claim their list before being lynched), messing up night actions and the such, and the scum were able to easily win, explaining your skewed opinion of the set-up.
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Post Post #1939 (isolation #3) » Wed Oct 29, 2008 1:54 pm

Post by iLord »

Chenhsi wrote:It was too broken!
Answer the arguments I quoted.
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Post Post #1943 (isolation #4) » Sat Nov 01, 2008 2:58 am

Post by iLord »

Korts wrote:News Mafia

Famous real and fictional journalists fight an unknown gang of reporters writing under an as yet undisclosed alias who take all the good scoops and stories. Possible roles include Photographer, Editor, Field Reporter.
Not to copy you, but that actually sounds pretty cool.

Some Ideas I've been throwing around.

Stock Market Mafia!


Complete with bidding money on players instead of votes!

Berserk Mafia


You can turn Berserk for greater power - but at what cost?
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Post Post #1946 (isolation #5) » Sat Nov 01, 2008 1:10 pm

Post by iLord »

Chenhsi wrote:You mean like the one that failed at AoPS? Like the game 32 or something...
The bidding system is similar.

The role and mechanics would be different.
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Post Post #1961 (isolation #6) » Fri Nov 07, 2008 2:01 pm

Post by iLord »

Election Mafia?


12 Players are Presidential Nominees with abilities and political parties.

Everyone else (Anybody who is reading along or wants to in the MafiaScum community) gets to vote for President.

President decides lynch and has two roleblocks.

Political parties get a bonus when another member of their party is president.

Out of thread communication is allowed at all times, but Voters are not allowed to post in thread.
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