Theme Test Market

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Post Post #2149 (isolation #0) » Sat May 30, 2009 5:34 am

Post by Tarballs »

Lazy Neighborhood Mafia


Imagine a round-shaped area with 12 people on the perimeter. Just like a clock, with numbers 1-12 presenting the people. So everyone's got two "neighbors".
Image

For example, 1 and 11 are 12's neighbors. So 12 can talk at nights with 1 and 11, but 1 and 11 can't talk with each others. The only exception to this rule is that the mafia can talk with each others even if they're not neighbors, so with a mafia group of 3, in theory, one person could have 4 different people to talk with at nights.

When people die, they're simply removed from the neighborhood. For example, if 12 dies, then 1 and 11 become neighbors and can talk to each others. If 11 also dies, then 1 and 10 would become neighbors.

In addition, the town power roles are only able to target their neighbors, while mafia and other anti-town roles can target whoever they want.
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Post Post #2152 (isolation #1) » Sun May 31, 2009 6:27 am

Post by Tarballs »

I'm still trying to figure it out myself, to be honest :D Randomizing really does make it swingy with the setup I have in mind, so I'll probably have to make the positions scripted.
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Post Post #2161 (isolation #2) » Sun Jun 21, 2009 5:39 am

Post by Tarballs »

PhilyEc wrote:Tarballs picture has scared Phily from this topic.
Sorry 'bout that.
xRECKONERx wrote:/in for Tarballs
Use this thread instead.
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