Setup:
Universe 1:
1-shot Mafia A Teleporter
Mafia A Goons x 2
Town 1 Teleporter
Across the Universe Mason
Vanilla Townies x 10
Universe 2:
1-shot Mafia B Teleporter
Mafia B Goons x 2
Town 2 Teleporter
Across the Universe Mason
Vanilla Townies x 10
Teleportation Mafia Rules:
1. You may only speak in the universe you are currently alive in.
2. If at any time a player receives a majority of the vote, they are lynched.
3. Each day has a deadline of 2 weeks. If the deadline is reached, there will be no lynch
4. All nights last precisely 48 hours. Any actions not given within this time will be seen as “no action.”
5. Night begins precisely when the majority vote post falls or the deadline is reached.
6. In the case of a conflict between actions between universes, the universe that exits night first will have all their actions performed first.
7. A mafia’s teleport will be considered to be done the instant the PM is sent.
8. One town may get "ahead" of another town by lynching quickly. This may or may not be helpful.
Clarifications and Corrections:
1. In any given 3 consecutive night choices, a teleporter must have pulled once and teleported twice. So T,T,P,T,T is allowed, but T,T,P,P,T,T is not.
2. Unsuccessful teleports/pulls do not count for the ratio.
3. A town teleporter that is teleported or pulled into the other universe becomes a vanilla townie in that universe and does not retain the powers.
4. Yes, Mafia A and B are different teams and have win conditions that are antithetical to each other if they are in the same universe.
5. A mafia may shoot once per night in either universe they have someone alive in. This means that if Mafia has a person in Universes 1 and 2 and shoots someone on night 3 in universe 1, they cannot shoot someone in night 3 in universe 2. This is true even if one universe gets substantially ahead of the other.
6. The limitation on not being able to teleport someone if they were teleported or pulled the night before is meant to mean as follows: The LAST person to be teleported or pulled into your universe may not be teleported back.
7. Clarification Seven Regarding Simultaneous Night.
8. Teleporters cannot target themselves.
9. Clarification Nine on When a Game is Auto-Won
10. Clarification Nine about how mafia know who to kill.
General Rules:
1. Have fun.
2. All votes should be bolded. Unvotes are unnecessary.
3. Please put your vote at the beginning of a line. Votes in the middle of a line are very annoying and easily missed.
4. Don’t be a jerk. I reserve the right to remove any jerks.
5. I prod by request. You may request a prod at any time on anyone. That person will have 36 hours from when I send the PM to post in a substantive way.
6. All communication with the mod should be bolded.
7. There will be a quicktime for the dead.
8. Once one universe has been won, that game is frozen and the other universe may neither pull from nor teleport to that universe. The teleporter becomes a vanilla townie.
9. All night actions should be submitted to this account (zorastermod). The two mods using this account are Zoraster and Slicey.
Order of Actions:
1. New Teleporter is selected if old one was killed or teleported.
2. Mafia Kill
3. Town Teleporting or Pulling
4. Mafia Teleporting or Pulling
5. New Teleporter is selected if old one was lynched or pulled.
*Note that this means that if a teleporter is killed, their action does not go through that night. Note that this new order now means that the new teleporter will now only be made aware she is the teleporter the next night. So If the teleporter dies on N1, the new teleporter will not be informed until N2.
Selection Method:
1. First, players will be put into their various universes, 15 in each. To do this, I will put players into 5 "pots," 6 players in each pot. Those players I think will drive the game the best, make it the most fun, etc. will be put into pot 1, pot 2 will be filled with the next 6, etc. I will then use random.org to play 3 people from each pot into each universe. For obvious reasons, I will not tell anyone who is in what pot. This will have no bearing on what roles any player receives, but is intended just to make sure that one universe isn't greatly more fun, experienced, etc. than another.
2. Once people are placed into their respective universes, I will use random.org to pair each player with their role.
Role PMs that START the game in Universe 2:
Last edited by zorastermod on Tue Feb 09, 2010 1:14 pm, edited 9 times in total.
I almost wish I hadn't pointed out the way to nearly break the setup so that our fearless leader could fix it. Would have been fun to exploit.
Because, no matter how you dress it up, that's what the world is. A community of idiots doing a series of things until the world explodes and we all die.
As it stands it's still optimal for the teleporters to claim, and then target each other at Night, because we can then force the scumkill on odd Nights. In addition to that, it's best if we attempt to coordinate Nights as much as possible in order for the cross-targetting to be possible. It's nowhere close to broken anymore, as it gives us a net gain of 0 confirmed townies in the long run, but it can be used to force the hand of the scum, especially if the teleporter is someone who would otherwise be a potential lynch target.
Because, no matter how you dress it up, that's what the world is. A community of idiots doing a series of things until the world explodes and we all die.
Someone from universe one should probably quote that there too so that everyone is sure to see it.
Because, no matter how you dress it up, that's what the world is. A community of idiots doing a series of things until the world explodes and we all die.
Kairyuu wrote:As it stands it's still optimal for the teleporters to claim, and then target each other at Night, because we can then force the scumkill on odd Nights. In addition to that, it's best if we attempt to coordinate Nights as much as possible in order for the cross-targetting to be possible. It's nowhere close to broken anymore, as it gives us a net gain of 0 confirmed townies in the long run, but it can be used to force the hand of the scum, especially if the teleporter is someone who would otherwise be a potential lynch target.
This is just me trying to verify that I've understood what you've said, so please correct me if I'm wrong:
The idea is that claiming confirms the teleporter as town, and then the mafia are forced to kill that player at night because otherwise there would be a confirmed townie teleporting into our universe, correct? Well, why wouldn't this work every night, instead of every other night? It looks to me as if a new teleporter is picked as soon as the previous one is killed, so why don't the teleporters just claim every day and we'll be able to direct the mafia kill in that manner for the entire game? I'm not sure I see where the "odd Nights" come in for directing the scum kill.
Oh, as I do in all my games, I'd like to remind everyone to make sure they read the rules carefully and fully. I do take the rules seriously, and if there's any confusion, I'm more than happy to answer questions, especially when the game is still in pre-game. As the game goes on further, my ability to answer questions becomes more limited as I become afraid my answers may influence the game in way that a mod should not.
This includes, say, rule 6 on conflicts between towns as well as the role pms, both of which could be confusing.