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Dice

Post Post #0 (ISO) » Sat Oct 30, 2004 6:52 pm

Post by jeep »

Hello all,

There is now a dice mod:

[ dice ] xdy [ /dice ]

Will roll a Y sided die, X times.


Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (4, 3) = 7
Last edited by jeep on Sat Oct 30, 2004 6:55 pm, edited 1 time in total.
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Post Post #1 (ISO) » Sat Oct 30, 2004 6:53 pm

Post by jeep »

If you edit the post, you get the "Fixed" tag there to indicate that there may be some cheating involved...

-JEEP
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Post Post #2 (ISO) » Sat Oct 30, 2004 6:55 pm

Post by bigbenwd »

Original Roll String: 100d100
100 100-Sided Dice: (42, 53, 42, 8, 12, 39, 11, 100, 100, 94, 66, 82, 20, 34, 83, 81, 51, 41, 21, 87, 55, 4, 93, 11, 61, 51, 92, 49, 93, 82, 52, 85, 16, 1, 100, 81, 18, 54, 77, 92, 42, 11, 17, 43, 53, 65, 40, 26, 70, 34, 65, 70, 46, 45, 24, 44, 19, 40, 97, 27, 69, 67, 64, 64, 54, 64, 90, 52, 46, 57, 21, 78, 39, 18, 82, 47, 16, 33, 83, 19, 36, 70, 29, 99, 65, 52, 16, 61, 57, 22, 72, 72, 30, 33, 64, 53, 75, 38, 63, 93) = 5275

you do dice and /dice to do it and 100d 100 is max
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Post Post #3 (ISO) » Sat Oct 30, 2004 7:21 pm

Post by rolandofthewhite »

Original Roll String: 3d6 (STATIC)
3 6-Sided Dice: (1, 4, 1) = 6
Quiero hacer contigo lo que la primavera hace con los cerezos.
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Post Post #4 (ISO) » Sat Oct 30, 2004 7:22 pm

Post by rolandofthewhite »

COOL!

I love this thing!
Quiero hacer contigo lo que la primavera hace con los cerezos.
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Post Post #5 (ISO) » Sun Oct 31, 2004 4:24 am

Post by rite »

Test, Test...

Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 6) = 17
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Post Post #6 (ISO) » Sun Oct 31, 2004 4:31 am

Post by mole »

Original Roll String: 3d6 (STATIC)
3 6-Sided Dice: (2, 5, 1) = 8
mole is now sleeping with the fishes.
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Post Post #7 (ISO) » Sun Oct 31, 2004 10:43 am

Post by Fletcher »

Original Roll String: 23d54
23 54-Sided Dice: (48, 10, 24, 24, 48, 52, 14, 45, 17, 40, 10, 17, 21, 40, 20, 36, 3, 54, 28, 5, 37, 32, 11) = 636
[size=75]"But you know what they say. 'Too much of a good thing is an awesome thing. But too much of an awesome thing is... umm... really, really dumb and bad.'"- Strong Bad[/size]
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Post Post #8 (ISO) » Sun Oct 31, 2004 11:13 am

Post by halfpint »

Okay, making sure I can do this correctly:

Original Roll String: 4d18 (STATIC)
4 18-Sided Dice: (18, 14, 11, 11) = 54


Cool ...
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Post Post #9 (ISO) » Mon Nov 01, 2004 4:37 pm

Post by korais666 »

Lemme give this a shot...
Original Roll String:
6scummers6
FOS: Cheater

6-Sided Dice Results:
bigbenwd, rolandofthewhite, rite, mole, fletcher, halfpint (
Total
= way too excited about the dice tags)
Wow, this thing works pretty well! Nice job jeep :wink:
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Post Post #10 (ISO) » Mon Nov 01, 2004 5:36 pm

Post by bigbenwd »

hey man, just because these rock dosentmean you have to ruin it for us ;)
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Post Post #11 (ISO) » Mon Nov 01, 2004 5:45 pm

Post by MeMe »

korais - ha!
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Post Post #12 (ISO) » Mon Nov 01, 2004 5:52 pm

Post by ZONEACE »

576 = 197596269
Late twenties, early Thursdays
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Post Post #13 (ISO) » Mon Nov 01, 2004 6:10 pm

Post by mole »

Original Roll String: 3d6 (STATIC)
3 6-Sided Dice: (6, 4, 1) = 11
mole is now sleeping with the fishes.
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Post Post #14 (ISO) » Mon Nov 01, 2004 6:11 pm

Post by mole »

Original Roll String: 3d6
3 6-Sided Dice: (4, 3, 2) = 9
Last edited by mole on Mon Nov 01, 2004 6:16 pm, edited 2 times in total.
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Post Post #15 (ISO) » Mon Nov 01, 2004 6:12 pm

Post by mole »

broke it! :P
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Post Post #16 (ISO) » Mon Nov 01, 2004 6:39 pm

Post by Night Stalker »

Wanna play with this...


Original Roll String: 5d18
5 18-Sided Dice: (9, 2, 3, 9, 3) = 26
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Post Post #17 (ISO) » Mon Nov 01, 2004 6:49 pm

Post by Save The Dragons »

Original Roll String: 10d2
10 2-Sided Dice: (2, 2, 2, 1, 1, 1, 2, 2, 1, 1) = 15


I think we need a dice rolling thread. :)

Wow. I didn't even touch the dice (I did edit my post though) and it said I fixed them. That could cause a problem...

Bah, I'll stop playing with it.
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Post Post #18 (ISO) » Mon Nov 01, 2004 7:45 pm

Post by jeep »

Nod, if you edit the post it says fixed... unless you break it. So I guess we need to enforce no editting in those topics...

-JEEP
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Post Post #19 (ISO) » Tue Nov 02, 2004 3:26 am

Post by mathcam »

I feel like it should be emphasized that these are not verified random anyway. You can do an xdy, preview the post, and if you don't like what you rolled, just preview again, and you get a different result. So this should be viewed as a tool for people who don't want to go to random.org or for mods trying to distribute roles, and not proof that your random vote really was random.

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Post Post #20 (ISO) » Tue Nov 02, 2004 4:04 am

Post by mole »

Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 6) = 10
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Post Post #21 (ISO) » Tue Nov 02, 2004 4:05 am

Post by mole »

Original Roll String: 3d6
3 6-Sided Dice: (4, 3, 6) = 13
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Post Post #22 (ISO) » Tue Nov 02, 2004 4:07 am

Post by mole »

Okay, mathcam's preview trick doesn't work. It looks like it doesn't fix the result until you make the post, if you preview it re-rolls before you make the post.

So it should be safe as long as you can't edit the post afterwards.
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Post Post #23 (ISO) » Tue Nov 02, 2004 8:54 am

Post by jeep »

This should be as close to true random as you can get. (at least, no one should be able to predict it and the probability should be correct.)


-JEEP
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Accounting Troll: And over here we have a random number generator
Troll: Nine Nine Nine Nine Nine Nine
Dilbert: Are you sure that's random?
Accounting Troll: That's the problem with randomness. You can never be sure.
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Post Post #24 (ISO) » Tue Nov 02, 2004 10:37 am

Post by mathcam »

I'm not claiming that the random number generator is flawed: I'm claiming that I can change what number comes up. Okay, so my trick before didn't work. But certainly leaving the page, coming back, and previewing a different time would generate a different "fixed" result, right?

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