. Unfortunately (or maybe fortunately), your Godfather was lynched by the town. Now you've got a chance to go open that pizzeria and be a normal citizen, if only you can get rid of the Capo's two ruthless sons. During the day, you can use the threat of your gun (vote) to discover the truth about other players. During the night you had best keep to your room and out of the way.
Win Condition:
You win when the Capo's sons and their allies are dead or neutralized, and you can go open that pizzeria like you always wanted.
Powers:
No Night Actions:
You may not leave your room or converse at Night unless told otherwise (in an ordinary game, you would be considered a
You may vote for any one player at any time during the Day; I prefer if you use the flavor phrase
Aim: Player
, but the VOTE: tag works as well. UNVOTE: should become
Holster
, if you can remember to do so.
You're
Bastiano
, Don of the powerful Calagesi
'ndrina
. You rule the (admittedly small) underworld of the town of Cerenzia with an iron fist, and until recently no one even suspected of you of being involved with the mob. Now the uppity town has started to cause problems, and it's time for you and your boys to take action!
Win Condition:
You win when the Town has been eliminated, or nothing can prevent that from happening.
Powers:
Vote
(active, day, via thread)
:
During the Day, you may vote for any one player at any time; I prefer if you use the flavor phrase
Aim: Player
, but the VOTE: tag works as well. UNVOTE: should become
; as such, each Night you may order the murder of one Townsperson. Select a member of your criminal organization to perform the kill, and they will do their best to see that it is done. If you die, this ability will pass to one of your sons.
Investigation Immunity
(passive, night)
:
You will come up as Innocent to any Cerenzia Police Department investigations, unless you conduct the Night Kill yourself that evening.
Kill Immunity
(passive, night, single-use)
:
You also have a one-shot Night Kill Immunity through the efforts of your driver/bodyguard.
Faction Allies
(special, night)
:
Individual members of your organization may also have additional skills to offer you; discuss them at Night in this QuickTopic.
Roles have gone out; confirm by PM, as the thread will stay locked for Night Zero, which will end at noon on Sunday, August 29th.
Night Actions
are
possible on Night Zero (unless you have been told differently), so send them in ASAP. If you have any questions, feel free to send them by PM as well.
::edit:: Rule 10 has been clarified.
Posted: Sun Aug 29, 2010 6:15 am
by Mr. Flay
You all stumble blearily out of your rooms, belting on your shoulder holsters and eyeing each other with varying levels of suspicion. If you were regular citizens, you might just choose to walk away from it all, but there's too many secrets... too much potential for it all to catch up with you, if you can't end it here and now. And so the showdown begins...
Day One has begun; with 20 alive, 11 drawn guns will be needed to execute someone. Day One will end no later than noon on September 16th, or midnight on the game clock.
Posted: Sun Aug 29, 2010 6:16 am
by Seraphim
Aim: Faraday
He knows why.
Posted: Sun Aug 29, 2010 6:16 am
by Friend
Aim: Andrius
He's lurking.
Posted: Sun Aug 29, 2010 6:18 am
by Seraphim
Holster
Aim: Friend
Chainsaw!
Posted: Sun Aug 29, 2010 6:56 am
by gandalf5166
Aim: DMSIS
He was going to join this game, but probably decided not to because he knew that Flay would look at his wiki and tell him he couldn't play. Worried about meta = SCUM. GOGOGO GUYS!
Posted: Sun Aug 29, 2010 7:00 am
by Friend
...
Posted: Sun Aug 29, 2010 7:01 am
by Friend
holster, aim: gandalf5166
Posted: Sun Aug 29, 2010 7:05 am
by dramonic
Aim: Lord Gurgi
I'm sure you said you weren't playing anymore! LAL!
Posted: Sun Aug 29, 2010 7:06 am
by animorpherv1
Aim: Abdrius
For being alphabeticaly before me.
Posted: Sun Aug 29, 2010 7:07 am
by Porochaz
Aim ani
Posted: Sun Aug 29, 2010 7:31 am
by zwetschenwasser
Aim: dramonic
duh
Posted: Sun Aug 29, 2010 7:31 am
by dramonic
aren't we grudge-driven
Posted: Sun Aug 29, 2010 7:32 am
by vezokpiraka
Guys. I have role related information that an only help town.
I know one of the game mechanics the scum use.
I will claim in my next post if I don't see objections. (not a full claim just the mechanic)
Posted: Sun Aug 29, 2010 7:33 am
by ReaperCharlie
Posted: Sun Aug 29, 2010 7:33 am
by zwetschenwasser
dramonic wrote:aren't we grudge-driven
I can vig you today. Watch yourself.
Posted: Sun Aug 29, 2010 7:34 am
by animorpherv1
Go for it. Can't hurt us, and will hurt scum.
Posted: Sun Aug 29, 2010 7:35 am
by zwetschenwasser
wtf?
Holster Aim animorpherv1
Posted: Sun Aug 29, 2010 7:35 am
by animorpherv1
zwet, I was replying to this:
vezokpiraka wrote:Guys. I have role related information that an only help town.
I know one of the game mechanics the scum use.
I will claim in my next post if I don't see objections. (not a full claim just the mechanic)
Posted: Sun Aug 29, 2010 7:37 am
by zwetschenwasser
oops
Holster Aim dramonic
Posted: Sun Aug 29, 2010 7:37 am
by Friend
Yeah, I don't see any problems with vezo claiming his info.
Posted: Sun Aug 29, 2010 7:41 am
by vezokpiraka
So the scum are cult like. The only two scums in the game are the two brothers. They get to recruit a player every night. I don't know what else happens if they do this or what is the drawback. I just assume the two brothers are the bad guys. There could be more. The cult like mechanic is there though.