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While exceptions may exist, the core mechanic of Trial of the Evoker is a system of rotating power roles. Rather than each player having their own unique role with unique functionality, each player is assigned a Spell Book and will be empowered to use a single-shot of any spell that hits them. In other words, if you target a player with a power role, you are also
giving
that player the power role you targeted them with. These spells are also compulsive, meaning you're unable to hoard abilities to yourself. Think hard on who you target with your abilities!
Civilization Mafia is a large theme game for 21 players.
No restrictions on hydrae.
Requires at least 1 completed game on site.
Non-bastard.
Monuments Honoring the Gods
Spoiler: Stifled Draft System
There are no power roles inherent to any slot in Civilization Mafia.
Instead, roles are distributed through a draft system which takes place over the course of the entire game.
Each day, a new era of history is entered, and with it a list of buildable "Wonders".
Wonders are great buildings which impart a power role to whoever is successful in constructing it first.
The World Congress
Spoiler: Public Resolution Mechanic
Each day begins with a 7 day max resolution phase, in which a public resolution is put on the table with its full mechanics explained for players to vote on.
These resolutions have a variety of possible public effects which will alter the game in some way.
Resolutions must be voted on before votes to lynch are cast.