If you are chosen to receive an ability, this is the list from which to choose from, including the prerequisites. I would...uh...tell you how to unlock the next levels but I would probably be shot. In level One, the prerequisites are based primarily on items; they can be either primary or secondary items. The second level there the prerequisites can be based on either an item that you hold or on an ability that you posess from level one. The Third Level is primarily based on items again, but there is less choice because it gets harder as you go up and down the levels.
What's the Tech Tree?
It's a nifty little thing that Tarhalindur came up with and has given me permission to use.
What items are there?
Invisible Ink
Circe's Amulet
Crystal Mirror
Mystical Orb
Holy Water
Mystery Box - What this does is classified. All im allowed to say is that they randomly come into play during the game and you can pick it up if you want. Prepare for consequences good or bad though.
The Tech Tree
Roleblock (Active) - Each night, you may target a player other than yourself. You will prevent any active abilities that player performs that night.
Prerequisites: Circe's Amulet OR Holy Water
Message Sender (Active) - Each night, you may target a player other than yourself and compose a message of 50 or fewer words. You will attempt to send that message to that player. (Send the message to me, and I will forward it to your target after checking for legality and whether this ability successfully resolves.)
Prerequisites: Invisible Ink OR Mystical Orb.
Second Sight (Active) - Each night, you may target a player other than yourself. You will learn whether that player was targeted by any abilities that night. (You don't learn the sources of those abilities, if any.)
Prerequisites: Mystical Orb OR Circe's Amulet
Boost (Active) - Each night, you may target a player other than yourself. Any activated or factional abilities that player uses that night cannot be prevented, roleblocked, or redirected.
Prerequisites: Crystal Mirror OR Holy Water
Votegift (Triggered) - When you are killed, you may target a player. That player will gain an additional vote at the beginning of the next game day. This ability is uncounterable.
Prerequisites: Holy Water OR Crystal Mirror
Babalfication (Active) - Each Night, you may target a player other than yourself. They will receive any post restriction that you wish unless its something stupid like 'only talk in Binary.'
Prerequisites: Holy Water OR Circe's Amulet
Blink (Active) - Once during the game, at night, you may activate this ability. If you do, you are untargetable for the duration of that night.
Prerequisites: Crystal Mirror OR Invisible Ink
Imitate (Active) - Each night , you may target a player other than yourself. You will learn up to one Level 1 ability that player has learned and you have not learned.
Prerequisites: Mystical Orb OR Crystal Mirror
Veto (Active) - Each day, you may target a player other than yourself. That player requires an additional vote to lynch until the end of that game day. This ability is a Rapid Action. (It resolves immediately upon receipt. This ability does nothing if used after a player has already reached lynch count.)
Prerequisites: Invisible Ink OR Crystal Orb
Speak With Dead (Active) - Each night, you may target a player in the Hell. You will gain the ability to talk to that player outside the thread for the entirety of the next day.
Prerequisites: Circe's Amulet OR Invisible Ink
Level Two Abilities
Jailkeep (Active) - Each night, you may target a player other than yourself. Any activated abilities that player uses fail to resolve, and the first killing action that targets that player that night will have no effect.
Prerequisites: Circe's Amulet OR Blink
Grant Bonus Ability (Active) - Each night, you may target a player other than yourself. That player may choose an additional ability other than a Level 4 ability that he or she meets all prerequisites for. If he or she does, he or she gains that ability at the beginning of the next day.
Prerequisites: Mystical Orb OR Second Sight
Nightkill Immunity (Autocast) - The first killing action that targets you this night will fail to resolve. (You automatically cast this ability on yourself at the beginning of each night. This ability CAN be roleblocked, but not redirected, and does not count as your activated ability for the night.)
Prerequisites: Holy Water OR Vote Gift
Espionage (Triggered) - At the beginning of each game day, you will learn the name of a random ability that a randomly selected living player has learned. (You will be informed which player has that ability. You do not start receiving Espionage results until one day/night cycle has passed since you learned Espionage.)
Prerequisites: Invisible Ink OR Imitate
Bus Driver (Active) - Each night, you may target two players other than yourelf. Each action that targets one of those players will be redirected to the other.
Prerequisites: Crystal Mirror OR Boost
Track (Active) - Each night, you may target a player other than yourself. You will learn who that player targeted that night. (If your target was roleblocked, you will learn that he or she targeted no players. If your target was redirected, you will see who he or she was redirected to instead of his or her original target(s).)
Prerequisites: Cystal Mirror OR Roleblock
Vengeful (Triggered) - if you are in Hell or Deaded, you may target a player. You will attempt to kill that player.
Prerequisites: Circe's Amulet OR Veto
Unblockable (Passive) - Active and factional abilities you use cannot be roleblocked or prevented. (They can still be redirected. Shroud can block unblockable abilities, but if two or more unblockable abilities target a player with shroud on the same night, the unblockable abilities bypass shroud protection.)
Prerequisites: Holy Water OR Speak to the Dead
Creativity (Autocast) - Each night, you may select an ability from the list of abilities in the third post that you meet all the prerequisites for. You will gain that ability at the beginning of the next day.(You automatically cast this ability on yourself at the beginning of each night. This ability CAN be roleblocked, but not redirected, and does not count as your activated ability for the night.)
Prerequisites: Invisible Ink OR Babalfication
Observe (Active) - Each night, you may target a player other than yourself. You will learn the names of all active abilities that player used since the beginning of the last game day.
Prerequisites: Mystical Orb OR Message Sender
Level Three Abilities
Doctor (Active) - Each night, you may target a player other than yourself. The first killing action that targets that player tonight will have no effect.
Prerequisites: Holy Water
Vengeance (active) - Each night, you may target a player. If that player is killed by another player that night, then at the beginning of the next night you will kill the attacker.
Prerequisites: Crystal Mirror
Double Life (Triggered) - The first time you are killed by any means, you will be brought to life. Your alignment will not be revealed when this happens.
Prerequisites: Holy Water
Masonify (Active) - Once during the game, at night, you may target another player. You will gain the ability to talk to that player outside the thread at any time at the beginning of the next game day.
Prerequisites: Invisible Ink
Gunsmith (Active) - Each night, you may target a player other than yourself. You will learn whether your target has a killing and/or a self-protective ability.
Prerequisites: Mystical Orb
Double Vote (Passive) - You have an additional vote. (You may vote for more than one player at a time.)
Prerequisites: Circe's Amulet
Revive (Active/Autocast) - Once during the game, at night, you may target a player in the graveyard. You will revive that player. This ability will be used on you automatically if you are killed and have not depleted this ability. (The revived player's alignment will be revealed.)
Prerequisites: Mystical Orb
Rolecop (Active) - Each night, you may target a player other than yourself. You will learn that player's alignment and all non-factional abilities that player has learned.
Prerequisites: Invisible Ink
Global Roleblock (Active) - Once during the game, at night, you may use this ability. When you do, every other ability that is used that night will be roleblocked. This ability has priority over every other ability in the game.
Prerequisites: Circe's Amulet
Reflector (Active) - Each night, you may target a player other than yourself. Any abilities that target that player will be redirected to their origin.
Prerequisites: Crystal Mirror
Mystery Ability
Prequisites: Mystery Box