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Stars Aligned III - The Tenth Day

Posted: Sun Oct 17, 2010 10:36 am
by Percy
Stars Aligned III


Image



Stars Aligned III is a Large Theme game for 28 players.

Moderator
: Percy
Backup Moderator and Reviewer
: Vi

Links:
The Ruleset
Day 1 Dawns
Night 1 Begins
Day 2 Dawns
Night 2 Begins
Day 3 Dawns
Night 3 Begins
Day 4 Dawns
Night 4 Begins
Day 5 Dawns
Night 5 Begins
Day 6 Dawns
Night 6 Begins
Day 7 Dawns
Night 7 Begins
Day 8 Dawns
Night 8 Begins
Day 9 Dawns
Night 9 Begins
Day 10 Dawns

Those who yet Live - 7


Benmage
Iecerint
replacing manho replacing Wingless

Nachomamma8
replacing nopointinactingup replacing Super Smash Bros. Fan

Nicodemus
replacing Bowser

totallynotmafia
VP Baltar
xvart


Those who have Died - 2


Feysal
-
Murdered
during
Night 9
,
Insanity Count
: 2

Trilobite
-
Destroyed by an Unspeakable Being
during
Night 9
,
Insanity Count
: 5


Those who have returned to Dust - 19


ReaperCharlie
-
His Soul Ripped From His Body
at the end of
Day 1
,
Insanity Count
: 0
,
Investigator
.
Fate
-
His Soul Ripped From His Body
at the end of
Day 1
,
Insanity Count
: 1
,
Investigator
.
Lost Butterfly
-
Murdered
during
Night 1
,
Insanity Count
: 1
,
Investigator
.
MagnaofIllusion
-
Lynched
on
Day 2
,
Insanity Count
: 2
,
Investigator
.
Furpants_Tom
-
Destroyed by an Unspeakable Being
during
Night 2
,
Insanity Count
: 0
,
Investigator
.
El Goosuki
-
Lynched
on
Day 3
,
Insanity Count
: 1
,
Investigator
.
Furcolow
-
Murdered
during
Night 3
,
Insanity Count
: 1
,
Investigator
.
Wickedestjr
-
Destroyed by an Unspeakable Being
during
Night 3
,
Insanity Count
: 2
,
Investigator
.
SpyreX
-
Lynched
on
Day 4
,
Insanity Count
: 4
,
Cultist
.
Wraith
replacing rewq455
-
Destroyed by an Unspeakable Being
during
Night 4
,
Insanity Count
: 2
,
Investigator
.
Baby Spice
-
Lynched
on
Day 5
,
Insanity Count
: 5
,
Cultist
.
Plum
-
Lynched
on
Day 6
,
Insanity Count
: 2
,
Investigator
.
AurorusVox
-
Murdered
during
Night 6
,
Insanity Count
: 4
,
Investigator
.
hitorogoshi
-
Destroyed by an Unspeakable Being
during
Night 6
,
Insanity Count
: 6
,
Investigator
.
Andrius
-
Lynched
on
Day 7
,
Insanity Count
: 5
,
Cultist
.
Seacore
-
Destroyed by an Unspeakable Being
during
Night 7
,
Insanity Count
: 7
,
Investigator
.
kunkstar7
-
Lynched
on
Day 8
,
Insanity Count
: 7
,
Cultist
.
VasudeVa
-
Destroyed by an Unspeakable Being
during
Night 8
,
Insanity Count
: 2
,
Investigator
.
Triglav
-
Lynched
on
Day 9
,
Insanity Count
: 3
,
Cultist
.

Posted: Sun Oct 17, 2010 10:50 am
by Percy
Roles


There are three Roles in this game -
Investigators
, who number three quarters of the starting players;
Cultists
, who number one quarter; and
Murderers
, who appear later in the game.
Investigator


Image
Honest individuals caught in the deadly machinations of the Cult. You must outwit and outplay the evil Cultists and deranged Murderers, fending off the strange and horrifying supernatural world that threatens to overwhelm you.

Win Condition
: The Investigators win when all Cultists and Murderers have been killed, provided there is at least one Investigator still alive.
Cultist


Image
Depraved individuals intent on slaughtering the Investigators. They command the dark, supernatural forces that threaten the lives of every Investigator and Murderer, but at a price; their sanity will slowly be eaten away by the very beasts they try to control.

Special Abilities
:
Secret communication
- All Cultists will receive a link to a QuickTopic thread with their PM. They may communicate with each other in this thread at any time, provided they are still alive. If they communicate during the
Day
between two successive Vote Counts, the text *whisper whisper* will appear in the next Vote Count.
The Ritual
- Cultists may select the Night Actions
Pass Fetish
,
Craft Fetish
and
Participate in the Ritual
. However, they may not select the Night Action
Stalk
.

Win Condition
: The Cultists win when they number at least half the remaining players, and there are no surviving Murderers, at the beginning of either the
Night
phase or the
Day
phase.
Murderer


Image
Players who succumb to the urge to strike out against unseen horrors and go on a killing spree become Murderers. They become lone wolves, fighting for themselves alone. They descend the dark steps to insanity as they strike out at former friends and foes with equal ferocity.

Special Abilities
:
Killer
- Murderers may take the
Murder
action more than once.
Serial Killer
- Murderers who reach an
Insanity Count
of
9
may target two people with one
Stalk
action.

Win Condition
: A Murderer wins instantly upon the completion of a Murder action, provided that they:
-are the only Murderer alive,
-have completed more successful murders than any deceased Murderer, and
-have completed at least two Murders before this one.



Global Mechanics

Night and Day


Image
The game is broken into two phases,
Night
and
Day
. During the
Day
, the spirits retreat from the harsh sunlight; at
Night
, they come out to play... The Investigators retreat to dark corners and small rooms to await the day, managing only small bursts of activity to do what they can to save their fellows and root out the Cultists.

Each
Night
, all players may perform a single
Night Action
. The Cultists may perform
The Ritual
. Players may not publicly post at
Night
.

During the
Day
, all characters discuss events in the game thread and perform a
Lynching
. Play then proceeds to
Night
again.

The game begins at
Night
.
Lynching


Image
During the
Day
, a
Lynch
is performed. Each player has one vote as to who they want lynched, which can be changed at any time. Once a majority of the players left alive have voted to lynch a player, that player is killed (and therefore becomes
Dead
). Once the required number of votes has been reached, no further vote changes will be counted. The lynched player may not post, though others may continue to post until the thread is locked by a moderator. The option to lynch nobody is available (
Vote: No Lynch
). Once a majority has been reached, the game moves to the
Night
phase.

Votes must be marked in bold in the format
Vote: Herbert West
. You may
Unvote: Herbert West
to undo the previous vote. Whilst they are encouraged when changing your vote,
Unvote
s are not mandatory.

A successful lynch will reveal the
Insanity count
of the lynched player, but not his role (but see
Rob Grave
, below).

A deadline of three RL weeks will be in place for the first three
Days
, falling to two RL weeks for subsequent
Days
. If activity has been good, the Moderator may extend the deadline by one RL week up to two times per
Day
by request from the players. At deadline, whoever has the majority of votes will be lynched. If there is a tie, whoever received their final vote first will be lynched.



States


Various things can happen to you during the course of the game - you may become
Bloody
, hear
Noise
, go
Insane
, become
Dead
and eventually turn to
Dust
. You must also be wary of a descent into
Chaos
.

Bloody


Image
Characters may get blood on their clothes from the
Resuscitate
and
Murder
actions, as well as from
The Ritual
. The
Investigate
action can detect blood. The
Launder
action will clean the blood away. You will be told when you become
Bloody
.
Hearing
Noise


Image
Night Actions
that target a character will often make noise. If your character is the target of at least one of
Pass Fetish
,
Craft Fetish
,
Resuscitate
,
Investigate
,
Ward
or
Stalk
, you will receive the message "You heard
Noise
in the night" upon the start of the next
Day
. You will receive the same message, even if multiple noisy actions target you.
Insanity


Image
Every character begins the game with an Insanity Count of 0. As they are exposed to the bleak horrors of their environment (willingly or unwillingly), their count rises. The
Rob Grave
,
Stalk
,
Murder
and
Commune
actions all cause Insanity, as will being saved from death by a successful
Resuscitate
and participating in
The Ritual
.
Launder
,
Craft Fetish
and
Ward
can also cause insanity, as will receiving a
Fetish
of yourself from a
Cultist
.

Each time a player's
Insanity Count
increases, they will receive a PM from the Moderator. They must choose an
Insanity
from the list below at the start of the next
Day
, prior to posting. You cannot choose the same
Insanity
more than once. You can never remove or change your
Insanities
.

(i)
Taboo
- Choose an action you have
Equipment
for. You may no longer take that action.
(ii)
Hallucination
- You always hear
Noises
each
Night
regardless of actions taken.
(iii)
Compulsion
- If you are
Bloody
, you must
Launder
.
(iv)
Suicidal
- You require one less vote to lynch. This is not reflected in vote counts and does not affect
Sadism
.
(v)
Distraction
- Your vote, once placed on another player, cannot revert to a player you voted to lynch earlier that
Day
.
(vi)
Paranoid
- If at least one player has voted for you today, you may only vote players who have voted you today.
(vii)
Twitchy
- If you heard
Noise
the
Night
before, you are
Bloody
, gained an
Insanity
the
Night
before, or any combination of these, your first post in the thread for the
Day
must contain *twitch* or *twitches*.
(viii)
Obsession
- If on a previous
Night
you chose
Investigate
,
Resuscitate
or
Commune
and your relevant
Equipment
did not break, you must use that same action this
Night
. (
Compulsion
and
Taboo
take precedence).
(ix)
Sadism
- You may only place your votes on players who are one or two votes away from a lynch.
(x)
Denial
- Your
Insanity Count
does not increase tonight, but it will automatically increase by one at the beginning of each of the following two
Nights
.
(xi)
Marked
- If at least one player targets you with
Resuscitate
, you count as being resuscitated by one less player for the purposes of
Murder
and
The Ritual
.
(xii)
Mutilation
- You always appear
Bloody
for the purposes of the
Investigate
action.
(xiii)
Solist
- You may only have one piece of
Equipment
at a time. If you
Search
, you lose what you have. You cannot gain
Equipment
from
Rob Grave
.
(xiv)
Necrophilia
- You must choose
Rob Grave
at least once every
Night
if able.
(xv)
Sociopathy
- You may not speak in
The Sanctum
during the
Day
. (
Cultists only
)
(s)
Psychopathy
- You are now a
Murderer
. (
This may not be selected in the usual way - see
Murder
, below.
)

If a player posts before PMing their Insanity choice(s) to the Moderator, or if they contradict one of their Insanities in any post, the Moderator will send them an
Insanity Infraction
PM. If a player would receive a second
Insanity Infraction
PM for the same offence, or a third for any reason, instead they will be modkilled.

If a player reaches an Insanity Count of
10
, they will no longer gain any
Insanities
. Votes that contradict
Insanities
will still contribute to a Lynch.
Dead


Image
Once you have been lynched,
Murdered
or killed by
the Ritual
, you may no longer post. You may still be the target of the
Rob Grave
and
Ward
actions.
Dust


Image
You may no longer be the target of
Rob Grave
. All of your
Equipment
is destroyed (if it was not taken by a grave robber), and your role is made known to the players.
Chaos


Image
If
every living player
is
Bloody
at any time, all
Investigators
immediately gain the
Psychopathy
insanity, and the
Day
phase no longer occurs. For this state to be triggered, there must be at least three more
Investigators
than
Cultists
remaining alive.



Night Actions


The following are the available Night Actions. They take place in the listed order, and each action resolves simultaneously amongst those who have chosen it (most relevant for
Murder
,
Ward
and
Commune
). If your action fails for any reason, you will be informed via PM (with
Ward
and some instances of
Resuscitate
being the only exceptions). A failed action will not produce the
Effect
, but all
Side Effects
still apply. Some actions allow you to take another action, but you may never perform more than two actions in a single Night.

Cower


Image
Target
: Yourself.
Effect
: You gain an
Insanity
.
Notes
: Players who do not submit a
Night Action
will default to this action.
Participate in the Ritual


Image
Target
: Any player.
Effect
: You submit the target's name to the Ritual.
Prerequisites
: Only
Cultists
may take this action. At least one third (rounding up) of the Cultists must submit the same name for the Ritual to take effect, and the Cultists must possess a
Fetish
linked to the target.
Greater Ritual
: If two thirds (rounding up) of the Cultists target the same player, the Ritual counts as an extra kill for the purpose of
Resuscitate
. If the Cultists use
Corpse Dust
, the Ritual counts as an extra kill for the purposes of
Resuscitate
, and the
Corpse Dust
is consumed. These two effects are cumulative.
Free Action
: You may
Participate in the Ritual
and perform another (different)
Night Action
.
Launder


Image
Target
: Yourself.
Effect
: If you are
Bloody
, your
Blood
is removed.
Prerequisites
: None.
Side Effects
: If you are not
Bloody
when you take this action, you gain an
Insanity
.
Search


Target
: Yourself.
Effect
: You acquire your choice of
Equipment
-
Forensic Tools
,
Resuscitation Kit
, or
Occult Books
.
Prerequisites
: You may not search for a
Resuscitation Kit
while
Bloody
.
Forensic Tools


Image

Effect
: You may choose the
Investigate
Night Action.
Destroyed when
: An
Investigate
you perform discovers
Blood
.
Resuscitation Kit


Image

Effect
: You may choose the
Resuscitate
Night Action.
Destroyed when
: You are
Bloody
.
Occult Books


Image

Effect
: You may choose the
Commune
Night Action.
Destroyed when
:
Commune
discovers someone more
Insane
than you are.
Ward


Image
Target
: Any other player.
Effect
: If your target is targeted by the
Pass Fetish
,
Craft Fetish
,
Stalk
or
Rob Grave
actions, those actions fail.
Prerequisites
: None.
Side Effects
: Your target (if alive) hears
Noise
. Your action will fail if someone targets you with
Ward
, and you will not be notified of the failure. If you target a
Dead
player with this action, you gain an
Insanity
.
Pass Fetish


Image
Target
: Up to three (different) non-Cultists.
Effect
: The targets acquire a
Fetish
of themselves, causing them to gain an
Insanity
.
Investigators
and
Murderers
cannot gain more than one
Insanity
per night as a result of this action. The Cultists lose any Fetishes they successfully pass.
Prerequisites
: You must be a
Cultist
to choose this action. The Cult must also possess
Fetishes
of each of your targets.
Side Effects
: Your targets hear
Noise
.
Craft Fetish


Image
Target
: Up to three non-Cultists.
Effect
: You create a
Fetish
of your targets.
Prerequisite
: You must be a
Cultist
to choose this action.
Side Effect
: Your targets hear
Noise
. If you targeted three players, you gain an
Insanity
.
Notes
: Fetishes are not
Equipment
, and once made are available to the Cult as a group. This action will fail if your target has also been the target of
Pass Fetish
.
Rob Grave


Image
Target
: Any
Dead
player.
Effects
: Your target turns to
Dust
, and the role of the player is publicly revealed the next
Day
. If you are the only player to target them, you will receive all of their
Equipment
(
Resuscitation Kits
provided you are not
Bloody
,
Forensic Kits
and/or
Occult Books
) if they had any.
Special Effects
: If you are a
Murderer
and target the victim of a successful
Murder
action, you will learn who killed them.
If you are a
Cultist
and are the only person to target the
Dead
player, you may elect to take
Corpse Dust
. The
Cultists
cannot have more than one lot of
Corpse Dust
at any one time, and it is available to them as a group.
Prerequisites
: None.
Side Effects
: You gain an
Insanity
.
Free Action
: You may choose
Rob Grave
and another
Night Action
. You may select
Rob Grave
twice.
Resuscitate


Image
Target
: Any other player.
Effect
: You protect your target against one of either
Murder
or
The Ritual
.
Prerequisite
: You must possess a
Resuscitation Kit
.
Side Effects
: Your target hears
Noise
. Any Resuscitate action targeting you tonight will fail, and the player who targeted you will not be notified of the failure. If you successfully protect them, you become
Bloody
, and your target both becomes
Bloody
and gains an
Insanity
when the killing action (
Murder
or
the Ritual
) resolves.
Notes
: If more killing actions target the player than there are players Resuscitating them, then the kill is not prevented, though you still become
Bloody
when the killing action resolves. If you save your target from death, they will be notified that they were saved, but not by whom.
Investigate


Image
Target
: Any other player.
Effect
: You determine whether your target has
Blood
on their clothes.
Prerequisite
: You must possess
Forensic Tools
.
Side Effect
: Your target hears
Noise
.
Stalk


Image
Target
: Any other player.
Effect
: You prepare yourself to
Murder
your target.
Prerequisites
: You must be an
Investigator
or a
Murderer
.
Side Effect
: Your target hears
Noise
. You gain an
Insanity
.
Notes
:
Murderers
with an
Insanity Count
of at least
9
may target two players with this action; each target hears
Noise
, but you still gain only one
Insanity
.
Murder


Image
Target
: Any other player.
Effect
: You kill your target. They are now
Dead
.
Prerequisite
: You must have targeted them with
Stalk
the previous night.
Side Effects
: You become
Bloody
. You gain an
Insanity
. When you select this action for the second time, you automatically gain the
Psychopathy
insanity in addition to any other
Insanities
you would gain that
Night
.
Commune


Image
Target
: Any other player.
Effect
: You learn whether your target has (strictly) more
Insanities
than you.
Prerequisites
: You must possess
Occult Books
.
Side Effects
: You gain an
Insanity
after the
Effect
resolves.
Ritual Resolves


Image
Effect
: The target of the Ritual is killed.
Side Effects
: All
Cultists
who selected
Participate in the Ritual
gain an
Insanity
. If the target was not
Murdered
, they also become
Bloody
, even if the kill was prevented by
Resuscitate
.
Notes
: Only one Ritual may succeed per night. If there are multiple names submitted for the Ritual, whoever has the clear majority will be killed. If there is no clear majority, the Ritual will fail. This action cannot be selected; it is included in this list to indicate its place in the resolution order.



Other Game Rules


Do not discuss this game with other players outside this thread. The only exception to this rule are the Cultists, who may post in their QuickTopic thread at any time.

Do not directly quote any PMs you receive from the Moderator. Do not mention any content in an attempt to learn the content of another PM ("its third and fifteenth letter is g", etc.) - PMs will be flavoured and (hopefully) interesting, but they are just for you. Don't fake a PM and quote it, either.

Your
Night Action
choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline (usually 72 hours from the threadlock) you will default to the action
Cower
.

This game is a commitment, and should be treated as such. If you're going to be unable to post for a significant period of time, let me know!
(it will help to let the other players know as well, of course).

I will prod players for being inactive for 3-5 RL days at my discretion, and then possibly replace at my discretion. Players who receive multiple prods throughout the course of the game may be replaced as well.

All of the Moderator's decisions are final. The Moderator reserves the right to modify the ruleset at any time.

Purple is the Moderator's colour
. Do not use it. Do not use small/invisible text.

Violating any of these rules will result in a punishment according to their severity, from a private or public rebuke up to and including a
Soul Rip
. Players who have their soul ripped from their bodies will spend eternity as a plaything for the gods, while their bodies remain as a shattered shadow of what once was. Their role becomes
Soulless
, and count as a Neutral Survivor for the purposes of other
Win Conditions
. They lose the ability to post publicly in the thread, to post in
The Sanctum
if they were a
Cultist
, and lose their
Night Action
. They may still be targetted by other players'
Night Actions
. During subsequent
Days
, living players may post
Dispatch: Playername
at any time, and if a majority of living players do so, the
Soulless
player immediately becomes
Dead
. A successful
Rob Grave
action will reveal the player's alignment just prior to the
Soul Rip
.
Soul Rips
may be accompanied by a change in phase, at the discretion of the Moderator.

If you see something you don't understand, ASK! If you have any questions feel free to PM me directly, or
mark your question in bold
in the thread.




Role PMs

Twenty one players will receive the following Role PM:
You are an
Investigator
.

It is now
Night 0
. The following
Night Actions
are available to you:

Cower
Launder
Search:
Forensic Tools

Search:
Resuscitation Kit

Search:
Occult Books

Ward
Stalk


You are not bloody.

Your
Insanity Count
is
0
.

You have until to submit your action to me, or you will default to the action
Cower
.

The gamethread can be found .

Good luck.

Seven players will receive the following Role PM:
You are a
Cultist
.

Your fellow Cultists are
Shathak
,
Hastur
,
Iod
,
Rhogog
,
Nug
and
Yeb
.

You may speak with your fellow
Cultists
at any time in .

It is now
Night 0
. The following
Night Actions
are available to you:

Cower
Launder
Search:
Forensic Tools

Search:
Resuscitation Kit

Search:
Occult Books

Ward
Craft Fetish


You are not bloody.

Your
Insanity Count
is
0
.

You have until to submit your action to me, or you will default to the action
Cower
.

The gamethread can be found .

Good luck.




Questions and Answers


Questions asked publicly of the Moderator will be appended to this post.

Q: I'm an
Investigator
. What can I do on Night 0?
A: You may take the
Ward
action to interfere with the
Cultists'
plans, or
Search
to allow greater choice of Night Action for subsequent nights. You can also
Cower
or
Launder
(not recommended) or
Stalk
.

Q: I'm a
Cultist
. What can I do on Night 0?
A: The first thing you should do is talk to your fellow
Cultists
in your quicktopic. On the first
Night
, you should be looking to perform
Craft Fetish
on multiple targets, as well as choosing
Search
to get
Equipment
that will help your side later on (such as a
Resuscitation Kit
in case you are threatened by
Murderers
). An important strategy will be faking claims - such as explaining your
Insanities
, what
Night Actions
you took and when and how you heard or produced
Noise
, so discuss this with your Cultist buddies.

Q: I want to be a
Murderer
! What should I do?
A: Carefully read the
Murderer
Win Condition. Your first action should probably be
Stalk
.

Q: The
Murderer
Win Condition actually doesn't require everyone else to be dead. What happens when a
Murderer
fulfils their Win Condition? Does the game continue?
A: Game ends,
Murderer
wins! Winning as a
Murderer
takes at least 6 nights worth of effort, and a lot of luck.

Q: Are
Commune
and
Investigate
results always accurate?
A: Yes.

Q: The
Cultists
cannot kill Night 0 because they must first craft fetishes, right?
A: Yes,
Investigators
are safe from being killed by
the Ritual
(or
Murder
) on Night 0.

Q: For
Commune
, do you gain an
Insanity
before or after the action?
A: Afterwards.

Q: Actions like
Murder
and
Stalk
can be prevented. Do I still gain an
Insanity
if they are?
A: Yes.
Side Effects
always apply, even if the
Effect
is cancelled.

Q: Can I submit "No Action"?
A: You can
Cower
, but you will gain an
Insanity
. There will always be a better choice than doing nothing.

Q: Can I have more than one piece of
Equipment
?
A: Yes, there is no limit.

Q: Can I make multiple
Fetishes
of the same player?
A: Yes, there is no limit.

Q: Can a
Cultist
become a
Murderer
?
A: No;
Psychopathy
is achieved only through
Murder
or
Chaos
.

Q: Can
Rob Grave
be used multiple times per
Night
?
A: Yes, but the maximum of 2
Night Actions
per player per
Night
still applies.

Q: If my
Night Action
fails, will I be notified?
A: Yes, with two exceptions: (1) You are not notified if your
Ward
action fails due to someone warding you, and (2) You are not notified if your
Resuscitate
action fails due to your target also choosing
Resuscitate
.

Q: What happens if my
Insanity Count
reaches 10 and I gain another
Insanity
?
A: Your
Insanity Count
continues to go up as usual, but you don't choose any new
Insanities
.

Q: Will we be able to tell whether a death was due to a
Murder
or
The Ritual
?
A: Yes, but no further information will be given (such as number of
Murders
and/or who committed them).

Q: If a player is the target of
Murder
,
Resuscitate
and
The Ritual
, what happens?
A:
Resuscitate
prevents the
Murder
, but
The Ritual
succeeds.

Q: Can the
Murderer
Murder
both the players they
Stalk
if they use the
Serial Killer
ability? Or can they only
Murder
one of those two players?
A: No, they must choose only one to target with the
Murder
action.

Q: Does a player hear
Noise
if somebody uses
Commune
on them?
A: No.

Q: If the last
Cultist
is eliminated on the second
Murder
for an
Investigator
, which takes precedence? Gaining
Psychopathy
, or the
Investigator
win condition?
A: The gain of
Psychopathy
.

Q: This game is so complicated!
A: Well, that's not really a question, is it? This game is complex, with multiple strategies that can be employed by the players.

Q: I played in Stars Aligned and/or Stars Aligned II. What's changed?
A: The following has been changed from the first edition:
-
Investigators
no longer begin the game with equipment.
-
Ward
requires no equipment.
-
Distraction
,
Aversion
,
Avolition
and
Twitchy
have been slightly altered. You cannot choose the same Insanity twice anymore. You cannot gain more than 8 Insanities.
-
Commune
(the old
Research
) no longer interferes with
The Ritual
, and
The Ritual
requires at least one third of Cultists to participate. Cultists can also make their Ritual kill harder to prevent.
-
Craft Fetish
has been altered so that Cultists can more easily manage their Fetishes, as has
Pass Fetish
.
-
Search
is the old
Equip
, but only the name has changed.
-Default action is
Launder
.
-
Rob Grave
is now a free action.
-
Cultists
are free to talk during the
Day
.
-
Fetishes
are no longer equipment, and are available to all Cultists.
-Enough
Insanity Infractions
result in the loss of your
Night Action
rather than a modkill.
-Cultists may no longer become
Traitors
.

The following has been changed from the second edition:
-Several changes to the list of available
Insanities
. Please read them all again carefully.
-
Insanity Infractions
are now private, and
much
more severe.
-Posts that violate
Insanities
still count towards a lynch.
-
Ward
has been altered to be less punitive in general, but can now prevent
Rob Grave
from succeeding.
-
Rob Grave
now gives
Cultists
Corpse Dust
and allows
Murderers
to learn the identity of other
Murderers
.
-
Murderers
are now more able to
Stalk
their victims when their
Insanity Count
gets extremely high.
-
Cower
replaces
Launder
as the default action.
-
Cultists
can craft up to three
Fetishes
per night, but gain an
Insanity
if they do so.
-If the
Cultists
talk during the day, the Vote Count will reflect this.


“Fools!” said West, his clenched fist striking the lectern before him. “We must prepare today’s youth for a world whose terrors are etched upon ancient clay tablets recounting the fever-dreams of the other gods; those who lie beneath the earth, waiting until the stars align so they can return to their rightful place as our masters..."

Posted: Sun Oct 17, 2010 11:40 am
by Percy
Entry 1
Dusk creeped along the city streets, casting long shadows through the crowds. I wasn't sure how I got here, what I had been doing before, but I knew the entrance was around somewhere. I could feel it in my mind's eye, drawing me closer.

I had prepared, just like in my dreams. I have a long, warm coat, some jerky, water, a lighter and cigarettes - enough to keep me alive and civilised for a few days, at least. This leather-bound diary will serve to record my observations in the field.

The small door was suddenly on my right. A tiny thing, easily missed by the mindless crowds. I looked hastily over my shoulder before darting down the alleyway and opening the unmarked door. I stepped into the darkness.

There was enough light for me to see the first few steps down. I struck my lighter to guide me, and was confronted with the scrawling on the wall. Whatever language it was in was incomprehensible to me, but I read it all the same. I wanted more than anything to know who it was who had been talking to me in my dreams, whispering of the knowledge of aeons that could be mine. I began my descent down the uneven, slippery stone stairs, reading as I went. Here is something I could only just make out:

ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn


Cthulhu... I have read of this ancient deity, but I know nothing beyond the speculation of those who were likely crackpots. The words spun in my head like a prayer, their imprint upon my mind indelible.

It felt like I descended for hours, and I could hear people below and above me, called just the same to this place. When at last I emerged into the enormous structure, I could hardly believe my eyes. The ruins were vast, stretching out for miles, as though the city where I had been living had been built to keep this one secret and lost.

There were many others. They looked at me warily, unsure of themselves. I thought I saw the glint of madness in more than a few faces, just as I saw it in mine the night before, sweating and panting from my nightmares.

The city calls to me. I know I'm in danger, that this is the crucible I must pass through to gain the promised knowledge. I am setting off to explore, to find a space of my own. The others can wait until morning.

It is now
Night 0
.

Role PMs are out. You have until 5:00pm, Wednesday October 20th default site time to submit your action to me, or you will default to the action
Cower
.

Posted: Tue Oct 19, 2010 2:36 pm
by Percy
You have less than 24 hours to submit your
Night Action
to me, otherwise you will
Cower
.

Posted: Wed Oct 20, 2010 4:53 am
by Percy
DAY 1
InFinit watEry dEEp thE abySS tHat SpeaKs to mE, bluE nd wHIte pAlE, sliMe tEntaCleS cuRlinG uNcoiLinG
theY spOKe t mE told mE to tHE EnTRanCe doWn daRK stairs I gO because he SaYS
GO!
I haVe nO choIcE I haVe nO choIcE I havE oNLy KN
IVES
he
MAK
E
S M
E
GO

Im worthY thE worthY
est
hE saY t mE i Can bE tHE bEst onE hE hAs EveR eVeN haD, the
BlOOd
wiLL ruNN...
I fouNd Em and I fouND iM nd i foLLowEd iM nd I kNow iM nd I wiLL KiLL iM I wiLL
LaUgH AT HiM
thEn I wiLL fiNd em aGin maKe Light gO ouT for eM ALL it wiLL bE So
GOOOD
th TaSTe sMeLL ReD
HELP ME


ENTRY 2My instincts kicked in. I tried to recognise where I was, where I had come out, but I couldn't find the entrance. I panicked when I noticed some of them were looking at me strangely, with hunger in their eyes. When I looked closer they had dirt on their faces. How long had they been down here? For a moment I thought...

I had to move again. I found a spot I thought was safe, but I heard noises and I think I saw blood. What the hell am I doing here? I think I remember, I just...

I slept, for a while. The dreams were vivid, as though an enormous storm was approaching, and I needed the rain but I didn't want the storm, and then I jumped into the ocean and tried to swim, and I woke up as I was drowning. I haven't had a dream like that for years.
I found a flashlight and explored, but at the moment it just looks like ruins. I'm going back to where I think the entrance is to see if I can see it in the daylight...

Well, we can't find the entrance, and someone found this slip of paper on the ground:

Image


On the back was written the address that we all came to last Night, not to mention all our names. Some of us have the word "Kill" written next to their names, me included. Needless to say, everyone is a bit tense.


It is now
Day 1
.

With 28 alive, 15 secures a lynch.

Posted: Wed Oct 20, 2010 5:09 am
by Wingless
vote: kunkstar7

Posted: Wed Oct 20, 2010 5:16 am
by ReaperCharlie
I HEARD NOISE.

Posted: Wed Oct 20, 2010 5:32 am
by MagnaofIllusion
Greetings to those I know – the player list is long enough that it is pointless to list you all.

Welcome to those I don’t. I look forward to getting to know you as we play this game.

I’ve reviewed the player list. Of those players I am familiar with the player I feel is most likely going to be a potential problem long-term for the Investigators (regardless of alignment) is Furcolow. This is based on direct personal experience and the end of Stars Aligned II.

VOTE: Furcolow
Wingless wrote:vote: kunkstar7
A quite stirring entry into the game. Bravo [/sarcasm off]
RC wrote:I HEARD NOISE.
Let’s review the hearing noise information -
HearingNoise wrote:Night Actions that target a character will often make noise. If your character is the target of at least one of Pass Fetish, Craft Fetish, Resuscitate, Investigate, Ward or Stalk, or if your character performs the Ward action, you will receive the message "You heard Noise in the night" upon the start of the next Day. You will receive the same message, even if multiple noisy actions target you.
Based on it being N0 the only actions that could possibly cause you to hear noise are as follows –

Targetting You – Craft Fetish, Ward, or Stalk
You targeting others – Ward

So if you are telling the truth and Warded someone else you can’t really mine that information.

I myself also Heard Noise and did not Ward. I don’t think at this juncture we are going to get a ton of information out of who heard noises. Anyone who didn’t hear noise might provide something to go on as those players (if telling the truth) can’t be the target of a NK action N1 and thus should not be protected via Resuscitate.

Anyone want to volunteer as to not hearing noises N0?

Posted: Wed Oct 20, 2010 5:38 am
by kunkstar7
Vote: Fate.
Murderer or Cult. Its win-win either way.

Might as well do the noise claims. Heard noise here.

Posted: Wed Oct 20, 2010 5:39 am
by hitogoroshi
Welcome everyone. A few people I know (glad to be playing with Spy and VP), a lot of new faces for me.

I have a question for everyone: What is your Stars Aligned experience? That is, have you played in both 1 and 2, just one of them, or is this your first?

Personally, this is my first Stars Aligned game.

I would appreciate if someone who has played in at least one previous Stars Aligned game would weigh in on the merits of noise-claiming versus not. We know that people who didn't hear noise today won't die tonight, but it also gives the cultists information and I'm not entirely convinced it's in our favor to claim noise. If a player heard noise and WASN'T targeted by cultists, cultists know they were either warded or stalked (or warded someone else.) The benefit to town seems smaller than this, and so I'm leaning towards saying we shouldn't claim noise.

Posted: Wed Oct 20, 2010 5:45 am
by Lost Butterfly
Let's just skip RVS and get down to business.

(Well, actually...

Daykill: Fate


I've waited for months to do that!)

I'm in favour of a mass Noise/No noise and Ward target claim, popcorn style. Faraday and I were in favour of a mass claim, but then I noticed that players who resuscitate that night can't be resuscitated. So I don't think we should give away who has what equipment.

I think Faraday had his own opinions on who'd be most likely to go murderer, but my personal choice to go first would be VasudeVa, because of this post from the sign-up thread:
This makes me want to help a murderer win. (Especially after seeing that ultra delicious Cult win flavor yum, yum. <3.)

Someone awesome please go murderer? <3vpbaltarsottyrulezojanenspyrexmagnaofillusion I'mlookinatyou
Anyone have another choice?

====================================================
EBWOPreview: Ninja'd by RC and Magna. Do people agree that we should do it in order to maximize the chances of someone slipping up?
I myself also Heard Noise and did not Ward. I don’t think at this juncture we are going to get a ton of information out of who heard noises. Anyone who didn’t hear noise might provide something to go on as those players (if telling the truth) can’t be the target of a NK action N1 and thus should not be protected via Resuscitate.
I think it's still informative to claim if you heard noise AND ward targets, because:

1) It allows for better direction of Resuscitation/Warding tonight:

i-if someone didn't ward and heard noise, we know absolutely that he was stalked or had a fetish crafted of him (unless he's lying), and would be a good resuscitation target.

i--if someone claims to have warded you, you know you can't be killed tonight. (Although hang on, I just thought of a caveat.
Mods: will players be informed if Craft Fetish and/or Stalk fails?
) Other players would also know that a protown player who didn't hear noise would be a good ward target on N1.

2) It might be interesting to see how the numbers match up (if a suspiciously high or suspiciously low number of people claim to have heard noise, for example).

Posted: Wed Oct 20, 2010 5:53 am
by Lost Butterfly
(By the way, Faraday and I can start signing our hydra posts, but I think it's pretty easy to guess who's who just by looking at the word count. :P)
hitogoroshi wrote:Welcome everyone. A few people I know (glad to be playing with Spy and VP), a lot of new faces for me.

I have a question for everyone: What is your Stars Aligned experience? That is, have you played in both 1 and 2, just one of them, or is this your first?

Personally, this is my first Stars Aligned game.
This is my first Stars Aligned game, although I'd skimmed the post-game of the second one. I think Faraday said he'd replaced out of SAII.

I would appreciate if someone who has played in at least one previous Stars Aligned game would weigh in on the merits of noise-claiming versus not. We know that people who didn't hear noise today won't die tonight, but it also gives the cultists information and I'm not entirely convinced it's in our favor to claim noise. If a player heard noise and WASN'T targeted by cultists, cultists know they were either warded or stalked (or warded someone else.) The benefit to town seems smaller than this, and so I'm leaning towards saying we shouldn't claim noise.[/quote]
I haven't played either of the SAs, but I don't get your argument. How does it help the cultists to know that someone was warded or stalked on N0?

Meanwhile, if we know who heard noise and wasn't warded, we can figure out who most likely to die tonight and stop the kill.

hitorogoshi, since you're the one arguing we shouldn't noise-claim, what possible benefit do you think the cult would glean from knowing who was warded on N0?

Posted: Wed Oct 20, 2010 5:56 am
by Furcolow
I warded El Goosuki
MoI pushing policy lynch D1 when it should be RVS is suspicious, but he's just mad I got him lynched in ReaperCharlie's mini theme 1000.
I did not hear noise last night.

Posted: Wed Oct 20, 2010 6:04 am
by hitogoroshi
hitorogoshi, since you're the one arguing we shouldn't noise-claim, what possible benefit do you think the cult would glean from knowing who was warded on N0?
If you know that someone was warded, you know that someone thinks they're worth protecting even knowing they might be scum. Actually though, the biggest isn't knowing who was warded, it's that they get a good idea who was
stalked
.

Skill is subjective to a degree, but I think if we all divided the playerlist into "great players" and "not great players", we'd have considerable overlap. If a not-great player hears noise but was not targeted by Craft Fetish, it's less likely they were warded and more likely they were stalked.

For the record, I'm not arguing that we shouldn't noise claim. I'm just pointing out that there ARE negatives to noiseclaiming. There are positives as well, and they could well outweigh the bad stuff. That's why I'd like to hear from someone who's played Stars Aligned before. But with ReaperCharlie's first post being "I HEARD NOISE", I'm worried that people think there are no negatives.
Furcolow wrote: I warded El Goosuki
MoI pushing policy lynch D1 when it should be RVS is suspicious, but he's just mad I got him lynched in ReaperCharlie's mini theme 1000.
I did not hear noise last night.
If you warded, you would have heard noise. Lynch all liars.

Vote: Furcolow

Posted: Wed Oct 20, 2010 6:05 am
by Furcolow
also, i'd like to add, where I didn't hear noise and I warded, this needs to be rectified somehow... makes no sense.

Posted: Wed Oct 20, 2010 6:05 am
by Furcolow
that's not a lie. things offset wards, as in other wards. are you dumb?

Posted: Wed Oct 20, 2010 6:06 am
by Furcolow
"Your action will fail if someone targets you with Ward. "

Posted: Wed Oct 20, 2010 6:06 am
by Percy
Version error from ruleset now corrected...
Hearing Noise wrote:
Night Actions
that target a character will often make noise. If your character is the target of at least one of
Pass Fetish
,
Craft Fetish
,
Resuscitate
,
Investigate
,
Ward
or
Stalk
, or if your character performs the
Ward
action
, you will receive the message "You heard
Noise
in the night" upon the start of the next
Day
. You will receive the same message, even if multiple noisy actions target you.

Also,
Lost Butterfly wrote:
Mods: will players be informed if Craft Fetish and/or Stalk fails?
Yes.

Posted: Wed Oct 20, 2010 6:08 am
by Furcolow
Percy, since you're hear, and you said "your ward action will not be messed with" basically... can you tell me how someone can NOT be told when they know they DIDNT hear noise and SHOULD HAVE?

you basically told me my action failed though you said "you will not be informed"
that is a little bit... um... i don't know the word... slighted?

@mod: did I hear noise last night? I warded, I should have heard noise

Posted: Wed Oct 20, 2010 6:09 am
by Furcolow
oh... i see the stripe now. sorry percy.

Posted: Wed Oct 20, 2010 6:09 am
by hitogoroshi
Your action will fail if someone targets you with Ward.
If someone had warded you, you still would have heard noise.

Preview-edit: Oh, but that was a ruleset error. Cheerfully withdrawn!

Unvote

Posted: Wed Oct 20, 2010 6:10 am
by Furcolow
hitogoroshi wrote:
hitorogoshi, since you're the one arguing we shouldn't noise-claim, what possible benefit do you think the cult would glean from knowing who was warded on N0?
If you warded, you would have heard noise. Lynch all liars.

Vote: Furcolow
I find benefits from who heard noise and who didn't based upon ward claims, because we know who to ward and who will be potentially dying. Information for the uninformed majority is good from my perspective. I want as much information as we can get.

You need to unvote me now that the mod has rectified the situation.
If you do not unvote me, you are voting me without reason now, as it is shown I am not fucking lying.

Posted: Wed Oct 20, 2010 6:11 am
by Furcolow
hitogoroshi wrote:
Your action will fail if someone targets you with Ward.
If someone had warded you, you still would have heard noise.

Preview-edit: Oh, but that was a ruleset error. Cheerfully withdrawn!

Unvote
I didn't even get to preview edit this. I guess we hit submit quick enough together I didn't get to.

Sorry for the language, brosef, I didn't mean to not be brolite.

Posted: Wed Oct 20, 2010 6:17 am
by Lost Butterfly
There's stuff I wanted to say to hitorogoshi, but I have to go, so I'll save it for later.

I just remembered that there's another juicy benefit to a Noise/No Noise and Ward Target claim, but I won't give it away until after a massclaim.

Kunkstar and RC, since the cat is out of the bag, did you ward?

Is anyone interested in continuing this in order, or should I just claim to make this go more quickly?

Also, has Furcolow just been confirmed town?

Posted: Wed Oct 20, 2010 6:20 am
by Furcolow
Yes.