Mafia of the Chosen Ones (Game Over!)


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Post Post #1748 (isolation #0) » Sun Feb 20, 2011 1:27 pm

Post by Gammagooey »

Image

Dead thread was fun times and is highly reccomended reading.

Town really shouldn't have won but *shrugs*
Maybe more comments after I read everything Vi wrote.
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Post Post #1755 (isolation #1) » Sun Feb 20, 2011 1:57 pm

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Nice reference Vi :P
Vi wrote:Grant Grave Digger (50 ++) - You will grant the living player of your choice the following ability:
Grave Digger - Each Day you may choose a living player. If that player targets someone with an ability at the end of the Day, you will learn who their action targeted. If their action does not target anyone or if they do not make an action, you will be told No Result.
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Post Post #1759 (isolation #2) » Sun Feb 20, 2011 3:33 pm

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I was messing around with tags for the MoCo dead thread.
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Post Post #1760 (isolation #3) » Sun Feb 20, 2011 4:02 pm

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Oh hito and Sottyrulez- Why didn't you use the free halos more often before you communed inhims? I thought it would be pretty easy to tell what the good Seraph wants generally since the scum Seraph has to pay money for halos and there'd be a lot less from them.
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Post Post #1792 (isolation #4) » Sun Feb 20, 2011 7:54 pm

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Fate you have for srs problems with actually reading things that Vi writes.

And yeah it's absolutely an exploited loophole- but Nacho wanted town to win with him so he made it happen, much to Vi's annoyance in the dead QT.
Town will 105% have a win con requiring at least one member of the town be alive in the next game like this based on my amaaaaaaazing Vi-reading abilities.
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Post Post #1843 (isolation #5) » Mon Feb 21, 2011 10:38 am

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Scum would still be really close to full after a d1 quicklynch at 75% though- 175 after lynch+17 from interest= 192 faith.

I'd go maybe 60%- Aside from the first day the quicklynching hurt hito's reads and the town in general more than the lack of faith did to the scum- I don't think the lynches will be nearly as fast next game.
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